Posted 05 April 2019 - 04:25 PM
Probably will be possible in the near future: In 2.55 I coded this feature, then I reverted it, because it introduced a different issue, but I can probably re-write it to work.
I was trying to do too much at one time, including allowing the questmaker to set what items kill Ganon, and set his defences against normal damage. All of that got in the way of setting his visibility state.
Even with scripts, this isn't easy, because as I recall, npc->Tile returns invalid datsa if the enemy is invisible.
I could probably change Ganon so that he is always visible, but drawn offscreen, easily, in any version. That would still require a script to change, but it'd be a one-line command. The 2.55 feature is an enemy editor flag.
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