It's a solid, simple screen. Nothing's wrong with it, but unfortunately we've seen many, many Pure screens like it. The MC/DoR Oktoroks look good here, though.
cremeens1000:
Also a simple screen, but you've got a bit more going on. The water objects, clouds, and wind all look nice. (Although it's hard to tell it's wind unless you know the DoR tileset...) I like that you used PrinceMSC's "lumpy" mountains; I don't see them often enough. Also, the island is both detailed and unique enough to be appealing.
It's been commented that those clouds don't look good as translucent. I'm going to have to agree. The bottoms of the clouds are shadowed, and that usually looks bad in translucency. Also, ZC's rendering of translucency is imperfect; it works best when one object is much lighter (or darker) than another object.
Tip: Those fish are only intended for rivers. There has to be an implied "current" for them to be swimming against, even if it doesn't affect Link.
Minor nitpick: the bottom-leftmost part of the screenshot shows the mountains at two different heights in relation to the water. It'd be easy to fix.
Jupiter:
A decent use of DoR. Thoee are some nice treetops; I'm going to assume they're ripped. Am I wrong? Those alligators are also a nice ripped addition, with the problem that they look like they simply act as islands. Do the mouths open? If so, you should work some cycling damage combos into the mix, if you haven't already.
As with the previous screenshot, I recommend that you only use those fish in places where they are swimming upstream against a current. They are not designed for still water. Basically, think of salmon swimming upriver to spawn.
I like your puddles. Good addition for a wetland.
Now, I assume Link won't have the Flippers yet when he first comes to this area? navigating it might be a little more awkward if the player character can swim. Not harder, just more awkward.
Anyway, good shot, though a little busy.
I voted for cremeens1000. I found it to have the most appeal as an individual shot. All three quest designers suggest from their screenshots that they have quite playable quests, though.
When I click "View Image" in Firefox, I get a 512x354 sized image. That's half the width of my laptop's resolution, and yet in the thread it is just wider than the post box area. Of the two pieces of information my browser is giving me, one has to be wrong. I don't know which.