Hi, I can seem to get the active subscreen to set. It has been a long time since I have done anything in zc. Like since pre 2.5...
It would be better to just show you a video of the meter issue. And active subscreen.
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Posted 11 April 2018 - 05:20 PM
I believe this effect is what happens when there's no active subscreen in the quest file, it's using the passive one instead pretty much. Under Quest->Misc Data->Subscreens you can select New to add a new subscreen, either blank or based on one of the templates. Subscreens are then assigned to DMaps in the DMap editor, under the Appearance tab.
For the magic meter object, it's set by the sprite called MISC: Magic Meter in Quest->Graphics->Sprites->Weapons/Misc. Here's an example of the magic meter tile block in the Pure 2.5 tileset:
There's another type of subscreen object that assembles the magic meter in pieces (Magic Gauge Piece) but I see no reason to use that one in most cases.
Posted 11 April 2018 - 06:51 PM
I find it easiest to just look at the properties of exisiting subscreen objects and see how they're set up
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