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New script request


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#1 Sans

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Posted 29 December 2021 - 02:29 PM

Hey guys. I would like to ask a script request. Well i have some scripts requests. I'll name it right away

Lava Zora: Basically it's very similar to the actual Zora except it unleash fire breath or multiple fireballs in the same time.

Black hole: Basically it's the same black hole from the GB games of Zelda. It attracts or repel the player. If the player hits the Black hole he'll be teleported back to the dungeon entrance as if the player was caught by the wall Master.

Fake Gleeok: Basically the same Gleeok except this boss is limited to 2 heads and has no death animations. Once the enemy is dead it'll transform into another enemy or boss with another music displaying (ogg or midi musics).

Mimic: Basically a fake treasure chest. If the player try to open it (depended of how to open it since it could be compatible with GB chest script) the 'chest' become a enemy and attack the player like a normal enemy except it'll always be after the player.

Fake Projectiles (with newbie boss): Very similar to Reisen's attack from Touhou. The enemy or the boss will sent a wave of projectiles and after a second the enemy will throw another wave of projectiles with differant color from the normal one indicate the fake projectiles. Of course real projectiles would be thrown in the same time to be a little bit more extreme.

Bomb thrower: This enemy is the same flying enemy that throw bombs at the player in the GB zelda games.

Multi Enemy Phases: This particular enemy will be way different from any other known bosses and will have at least 4x4 tiles or more and would have at least 4 dummy enemies plus another one with weak point.
First of all the first enemy will be invlunerable to every weapons. It'll simply fly while throwing projectiles. After that the enemy will start to descend to the ground and will 'transform' another enemy. The second enemy will throw big projectiles that will explode into smaller projectiles that will explode like normal bombs. After that the enemy transform into another enemy.
The 3th enemy will be the vulnerables version of the enemy. The boss will simply wait for 5 seconds before transform back to the first enemy. If this enemy reach less then 50% of it life it'll become the 4th enemy instead. If the enemy is less then 10% however it'll become the 5th enemy.
The 4th enemy will fly and throw more furiously projectiles toward the player and it'll fly faster then the first enemy. After awhile it'll try to smash the player by falling to the ground. It'll transform back to the second enemy.
The 5th and final enemy will take it place if the vulnerable enemy is less then 10% of it life. The enemy will fly to the middle of the room and will become a ball of darkness and will try to attract the player toward it to kill the player. It'll throw projectiles as well and the projectiles will be attracted by the enemy and after awhile the enemy will unleash a gigantic explosion (a 8x8 tiles explosion) meaning that if the player doesn't stay in the corner of the room the player will be hit and the player will die instanly no matter what life the player have. Afterward the enemy will become the vulnerable enemy once again.

Here i think that's all :) i hope that someone would accept one of the scripts. I would ask Moosh for one of them but i think he did blocked me for reasons that i really don't know.

Edited by Sans, 29 December 2021 - 02:40 PM.

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#2 Bagu

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Posted 29 December 2021 - 02:49 PM

Fake Gleeok: Basically the same Gleeok except this boss is limited to 2 heads and has no death animations. Once the enemy is dead it'll transform into another enemy or boss with another music displaying (ogg or midi musics).

 

For this, you could use Zoria's Splitting NMEs FFC Script
LINK:
https://www.purezc.n...=scripts&id=238
 


Edited by Bagu, 30 December 2021 - 06:17 AM.


#3 Sans

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Posted 30 December 2021 - 12:56 AM

I guess it's a good start. I'll test it thanks
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#4 Bagu

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Posted 30 December 2021 - 06:21 AM

It would just require to add a line for the MIDI change


...if you'd need support with this feature, be sure all the scripters here will be happy to help



#5 Sans

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Posted 30 December 2021 - 10:55 AM

I hope so honestly. But thanks.


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