I know the classic Sonic games always had poor Emerald Stages that always annoyed people, but they were fair if you gave them a fair chance. But this game will have you redoing these courses over and over again just out of sheer bad design.
Care to explain why they're poorly designed? Not saying I disagree (I'm on the fence), but it might help your point more if you have some reasoning behind it. I'm certainly having trouble with a couple of them, but they're not that bad. Personally I don't think they're that slippery and the loss of control at higher speeds is, I think, meant to test your ability to control Sonic in general and make things more tense. I definitely wouldn't describe them as being icy. I also certainly don't agree that Sonic 1's or 2's special stages were fair -- 1's are just obnoxious bullshit both in concept and design (you wanna talk about not having any control over anything, Sonic 1's special stages fit that description), and 2's frequently have design that's really obviously meant to troll the player (here's some spikes right after some rings that you can't see until it's too late!!!).
To be fair the let's player I watched sucked at MBM and still won first try.
I'm horrible trash can garbage at Puyo Puyo, and I've yet to lose that boss. It's pretty free; the Robotnik AI is probably deliberately pretty awful.
Anyway, just finished this game and not only is it great, and -- this might be blasphemous -- it might honestly be the best 2D Sonic. Certainly it's better than 1 and 3&K and it might unseat 2 and CD for me; I'm not sure yet. The course design is complex and branches out in the same way that Sonic 2's best stages do, it's frequently beautiful, especially Press Garden Act 2 and Studiopolis and Mirage Saloon (the new zones which were actually the best and if there's ever a Sonic Mania 2 made up entirely of new zones I will be very happy), and it's just full of a ton of heart and character. It feels exciting and fresh the way the Genesis games probably did when they first game out, it doesn't feel like lame nostalgia milking yet still manages to capture the essence of what made the classic games great... there are recent "reboot" games that don't do that nearly as well as this one (Sonic 4 just joylessly borrowed superficial elements of the games it was a sequel to and innovated none; A Link Between Worlds is great, but it doesn't really feel like A Link to the Past).
A lot of people trying to make retro-inspired games really really need to take cues from this -- don't just take the old game and copy it verbatim, take it and be faithful to it, but build upon it, do new cool shit with it, add to it. That's how you do old things justice.
I WAS RIGHT DAMMIT
Edited by Rambly, 19 August 2017 - 07:13 PM.