That sword glitch happens at time in level 7.
I've never completely figured out why it happens.
Fortunately, it seems to fix itself when you leave a room.
The design of level 7 was changed right before I started making it.
Originally it was going to be the Rooster's Coop.
However, I liked the idea of a series of elevated platforms overtop a waterfall.
Did you know? You can also use the Secret Ring to find the Zol Fragments.
It will play a noise when you're in the chamber adjacent to the item.
All of the song notes have the power to potentially stun enemies.
This was done for precisely this reason.
That one room with the "follow the target" puzzle was designed to work exactly as it did.
I tried to include several previously featured types of puzzle in this dungeon.
The hammer was chosen as the item here for various reasons.
Now you are seriously equipped.