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Zelda Classic 2.50


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#121 HylianGlaceon

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Posted 13 January 2013 - 04:16 PM

So... did something change with the way the midis work in this version? I haven't been following all the bugs, but for this version whenever I minimize ZC or click off to check something, it screws up the midis very badly and even clicking back to it they'll still play all messed up until I go to another area that changes the midi track.

I tried this in RC5 and it doesn't do this, only this version. Do I need to set the settings different for this or something?

(I'm using the Windows version if that helps)

#122 MoscowModder

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Posted 13 January 2013 - 04:50 PM

RC5 introduced a bug that made most instruments in the current MIDI reset to pianos until another MIDI was played when clicking onto or off of ZC. The final release fixed that bug, but made MIDIs go back about one beat instead. However, ZQuest still has the piano bug.

In what way are your tunes "messed up", Hylian?

#123 Evan20000

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Posted 13 January 2013 - 04:51 PM

I haven't been getting the piano bug. It seems like it was partially fixed.

#124 HylianGlaceon

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Posted 13 January 2013 - 05:44 PM

QUOTE(MoscowModder @ Jan 13 2013, 03:50 PM) View Post

RC5 introduced a bug that made most instruments in the current MIDI reset to pianos until another MIDI was played when clicking onto or off of ZC. The final release fixed that bug, but made MIDIs go back about one beat instead. However, ZQuest still has the piano bug.

In what way are your tunes "messed up", Hylian?


Everything sounds a lot quieter and a bit underwater. There are certain instruments that are normally in the songs that don't play as well.

I've tested and it does the same stuff with Lost Isle too, so it's not just my quest.

#125 Matthew Bluefox

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Posted 14 January 2013 - 10:08 AM

QUOTE(Peteo @ Dec 21 2012, 05:57 PM) View Post

This is like... the official finished Zelda Classic 2.50 right? icon_freak.gif

Can't believe this day actually came. After 6-7 years of waiting we finally have something stable again? Really have to try this out and I will literally eat my hat and pants if it indeed does work. This man will continue doubting until he sees the product in action and working properly. icon_biggrin.gif
By the way, is the ZC community still going strong? I'm just wondering will there be people playing my quests if I do some more? Oh man I haven't touched ZC for years but now would be a perfect time to get back into things...


Hey Peteo, you seem to be a "gater"! I love SG-1, but also Trek. It's good to see another fan of Hammond and his crew, and even someone who plays Zelda Classic. =)

Greetings from Switzerland to Finland, Matt.

PS: I'd have done this via PM, but your inbox is full. ^^

#126 CastChaos

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Posted 19 January 2013 - 05:54 PM

BUG
Eppy's LP made me aware, then I tested it for myself:
If the "first enemy carries item" enemy flag and "hide enemy carried items" quest rule are checked, and all enemies onscreen are splitting type, then the "first enemy" WON'T drop the item, rather it will appear at the chosen item spot when all enemies are killed.
This makes some quests unbeatable, including the one Eppy played. Not many place the item destination square anywhere when they check the first enemy to carry the item for not all know the dangers of not doing so.

#127 Moosh

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Posted 19 January 2013 - 06:24 PM

QUOTE(CastChaos @ Jan 19 2013, 05:54 PM) View Post

BUG
Eppy's LP made me aware, then I tested it for myself:
If the "first enemy carries item" enemy flag and "hide enemy carried items" quest rule are checked, and all enemies onscreen are splitting type, then the "first enemy" WON'T drop the item, rather it will appear at the chosen item spot when all enemies are killed.
This makes some quests unbeatable, including the one Eppy played. Not many place the item destination square anywhere when they check the first enemy to carry the item for not all know the dangers of not doing so.

This is more of a change than a bug I think. It's always best to play quests in the original build they were made in. That said I'm rather sad that it no longer hops to the next enemy onscreen...That would have been fun to abuse...

#128 Russ

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Posted 19 January 2013 - 06:46 PM

So a few bugs I've noticed:

A Critical save bug. If you close ZC then quickly reopen it, it'll delete the save file. Just happened to me the other day (thank goodness I had a backup) and it apparently happened to Mases in his Lost Isle LP too.

Then there's the few existing bugs that have already been reported.
The first was (I think) reported in RC5, but never fixed. If you change Link's position (whether on the screen or by warping him to a new screen) via script while he's charging a spin attack, the sword stays frozen in place while Link keeps moving, ultimately using a glitchy spin attack that doesn't go any damage.

The second's been reported before here, but I just thought I'd bring it up again. If diagonal walking is enabled, Link can clip through pushblocks if he pushes them from the side. This, needless to say, can really break certain puzzles.

Lastly, there's the bug reported by CastChaos, which makes certain older quests completely unbeatable.

Is there any chance for a 2.5.1 release to fix some of the bugs, like how 2.10 got 2.10.2 to fix stuff like the midi bug?

#129 King Harkinian

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Posted 19 January 2013 - 06:52 PM

QUOTE(Russ @ Jan 19 2013, 06:46 PM) View Post

So a few bugs I've noticed:

A Critical save bug. If you close ZC then quickly reopen it, it'll delete the save file. Just happened to me the other day (thank goodness I had a backup) and it apparently happened to Mases in his Lost Isle LP too.

Then there's the few existing bugs that have already been reported.
The first was (I think) reported in RC5, but never fixed. If you change Link's position (whether on the screen or by warping him to a new screen) via script while he's charging a spin attack, the sword stays frozen in place while Link keeps moving, ultimately using a glitchy spin attack that doesn't go any damage.

The second's been reported before here, but I just thought I'd bring it up again. If diagonal walking is enabled, Link can clip through pushblocks if he pushes them from the side. This, needless to say, can really break certain puzzles.

Lastly, there's the bug reported by CastChaos, which makes certain older quests completely unbeatable.

Is there any chance for a 2.5.1 release to fix some of the bugs, like how 2.10 got 2.10.2 to fix stuff like the midi bug?

It would be nice to get a 2.5.1 version that fixes bugs, as long as it doesn't fade into obscurity like 2.10.2, which I can't even find anymore.

#130 Moosh

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Posted 19 January 2013 - 07:29 PM

QUOTE(Russ @ Jan 19 2013, 06:46 PM) View Post

Lastly, there's the bug reported by CastChaos, which makes certain older quests completely unbeatable.

About this bug CC reported. If the key is given to a splitting enemy and there's no item location set will it appear in the top left corner or behave like it's supposed to? I can't help but feel like if we're gonna go for backwards compatibility we should reallow push blocks to be pushed off the edge of the screen like they could in 1.90...Of course this would in turn break various 2.10 quests that relied on NOT being able to do this...See how much of a problem this is?

Edited by Moosh, 19 January 2013 - 09:52 PM.


#131 Russ

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Posted 19 January 2013 - 07:42 PM

Couldn't that be fixed with a quest rule though? It's been done with compatibility bugs that came up in 2.5's development before.

#132 Amion

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Posted 21 January 2013 - 01:19 PM

QUOTE(Russ @ Jan 19 2013, 06:46 PM) View Post

So a few bugs I've noticed:

A Critical save bug. If you close ZC then quickly reopen it, it'll delete the save file. Just happened to me the other day (thank goodness I had a backup) and it apparently happened to Mases in his Lost Isle LP too.



Ah, so you've encountered some issues with saving too, glad to know I'm not alone.

And I was wondering why Mases hadn't posted more of his walkthrough, I was playing along with it...Hope he doesn't give up.

Now, for my save file issues: After playing Lost Isle up to the flute in the forest, I found that next time I wanted to play, ZC will pop up with a message stating that "the save file was found but could not be opened. Reboot and try again. If this does not fix the problem, the sav file will have to be deleted". In other words, I have to destroy all saved data on everything. Worse, this has happened constantly to the point I can't do anything.

I noted on agn that some others have encountered this issue, but that it cleared itself up. Well mine hasn't, so here I post.

As Russ requested, here should be the allegro file, though it is all garbledygoop to a caveman like me... icon_redface.gif

Zelda Classic v2.50 (Build 24)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (1008.84k/1012.84k)... OK
Allocating combo buffer (5.98k/1018.82k)... OK
Allocating string buffer (680.00k/1.66M)... OK
Allocating door combo buffer (159.50k/1.81M)... OK
Allocating dmap buffer (234.00k/2.04M)... OK
Allocating combo buffer (1.62M/3.66M)... OK
Allocating color data buffer (314.11k/3.97M)... OK
Allocating tile buffer (8.50M/12.47M)... OK
Allocating trash buffer (97.66k/12.56M)... OK
Allocating item buffer (31.12k/12.59M)... OK
Allocating weapon buffer (2.50k/12.59M)... OK
Allocating guy buffer (70.00k/12.66M)... OK
Allocating combo class buffer (33.30k/12.70M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Initializing sound driver... OK
Used switch: -windowed
set gfx mode succsessful at -2 8bpp 640 x 480
Triplebuffer not available
Loading saved games...

As I just saw when I looked over it, ZC is still loading saved games....yeah. Is it perhaps something I'm doing? I run windows 7, to clarify, and have the files unzipped, including the custom quest.

#133 Zacron

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Posted 23 January 2013 - 08:51 AM

I have been gone for another few months, but this really is the best possible news I could have come back to. 2.50 is FINALLY released, and Shoelace is going to be making more games, this is awesome!

#134 Schwa

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Posted 26 January 2013 - 05:10 PM

Stable 2.5! Stable 2.5! Stable 2.5!!

...Maaaannnn, I've been REALLY bored lately, and I remember I had such a good thing going with Project RCS... icon_w00t.gif

Hey, Saffy and company? You guys are badass. icon_wink.gif Thank you for EVERYTHING EVER. For ZC, for your dedication, for your help, for your selflessness, and for just being alive. If I wasn't thousands of miles away I would kiss all of you. Even though you're guys. Really would. 'Cause you all deserve one.

There's only one more request I have for all of you devs: take a big-ass long break from everything ZC-related and pamper yourselves for a while, PLEASE. icon_smile.gif You've all done a shit-ton more work than what could possibly be good for your RL heart gauges, just because you felt like it. Now it's our turn to do the work and make use of all the fruits of your combined labors, and God help me, if we can't bring a tear to your eyes from using the crap out of your amazing program that is Perfect Zelda Classic (that is, it's Zelda Classic with all 7 Chaos Emeralds), then we're not doing it right.

So! Here is a toast icon_toast.gif to one more beautiful year filled with Zelda Classic! I do not claim to be a wizard (I have a robe but not a pointed hat) or that my words of praise or feelings of gratitude are any more or less important than another man's, but I do know, from both experience and from the fire in my still-somehow-beating heart, that as a community we have seen a lot of shit, lived through it, and are stronger than girders of diamond, and continuing to gain experience and level up even more. ZC 2.5 having finally finished gestation, incubation and birth from the wombs of your code-developing workshops is yet one more milestone, one more boss fight beaten, one more layer of Heavens we've pierced through with our drill. Without taking our eyes off the bright horizon we all walk towards, let's celebrate this victory for now and with every step we take in the future!

Raw, Raw, Fight the Power!

EDIT: Oh damn, they took out the Post Counters? Sheesh. Well this was Post #2,001 if I recall correctly.

Edited by Schwa, 26 January 2013 - 05:17 PM.


#135 Moosh

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Posted 26 January 2013 - 05:20 PM

2.5 brought back Schwa. It is truly the noblest Zelda Classic among us.


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