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1) What happen if I beat the boss from the outside?
Basically, how you defeat the boss is one of the game's three moral choices. Defeating him from the inside counts as a good choice, from the outside counts as a bad choice. After you beat the first phase of the final boss, the game tallies up your moral choices, and if you've made more good choices than bad, it gives you one cutscene (which branches off to two different endings), and if you have more bad choices than good, it gives you a different cutscene (which also branches off into two endings).
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2) The dungeon is very bad designed, but I think that you can make it less tedious, adding two or three warps in key points in the dungeon.
Ya know... I can't believe I didn't think about that. I'll admit, it's badly designed, and it's honestly my biggest regret with this quest. It was actually one of the earliest dungeons I made in the game, designed before I got better at dungeon making, which would partially explain why it's so bad. But adding a warp system (maybe a ring of warps that takes you around to four main points in the dungeon) could really help. I'm gonna play around with it, and I might just add that in an update. Thanks for the idea!
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3) The water effect... it's annoying. And you use it through the game... lots of times. I can't believe that no one of your beta testers complained about it. In special, when I read the text.
Yeah, I'm a bit surprised that the complaint's come up so much. I used it a bit in the first game and got no complaints, so I didn't realize it was an issue. It's something I might do away with.
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4) Another suggestion, I think that Dracus would be more useful if he started by default with a LV2 or LV3 magic ring. He runs out of magic pretty quickly, and that kills the fun (the flame isn't enough).
Well, initially, the way the system worked was that he had a magic ring, but the flame didn't refill magic. My beta testers said they'd rather see the flame refill magic and ditch the magic ring. I can definitely see where you're coming from though. Here's an idea: What if a magic ring was a hidden secret somewhere on Palm Island? That way, you get a magic ring, and the island isn't so empty and secretless. Two birds, one stone.
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5) Another question, do you draw on paper your dungeons before adapting them to ZC? All your dungeons feel rushed for me
Yes, most of the dungeons are planned out on paper before I put them together in ZC. Crystal Island is the only exception in the game.
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This quest has potential, maybe is time to start the developing of The Darkness Within DX. Just kidding X)
While I don't think I'd do a complete remake from scratch, I'd definitely be open to coming back to this in a year or so and making some overhauls (like completely scrapping level 5 and starting over) based on the feedback I get and releasing a Darkness Within 2.0.
Thanks for all your criticism! It really helps me understand what I did wrong and what I need to improve.