Zelda Classic v2.50 Beta (Build 21)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (1008.84k/1012.84k)... OK
Allocating combo buffer (5.98k/1018.82k)... OK
Allocating string buffer (680.00k/1.66M)... OK
Allocating door combo buffer (159.50k/1.81M)... OK
Allocating dmap buffer (234.00k/2.04M)... OK
Allocating combo buffer (1.62M/3.66M)... OK
Allocating color data buffer (314.11k/3.97M)... OK
Allocating tile buffer (8.50M/12.47M)... OK
Allocating trash buffer (97.66k/12.56M)... OK
Allocating item buffer (31.00k/12.59M)... OK
Allocating weapon buffer (2.50k/12.59M)... OK
Allocating guy buffer (35.00k/12.63M)... OK
Allocating combo class buffer (33.30k/12.66M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Initializing sound driver... OK
Used switch: -windowed
set gfx mode succsessful at -2 8bpp 640 x 480
Triplebuffer not available
Loading saved games... Save file not found. Creating new save file.OK
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Can't set video mode (-1).
Resolution not supported
Zelda Classic v2.50 Beta (Build 21)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (1008.84k/1012.84k)... OK
Allocating combo buffer (5.98k/1018.82k)... OK
Allocating string buffer (680.00k/1.66M)... OK
Allocating door combo buffer (159.50k/1.81M)... OK
Allocating dmap buffer (234.00k/2.04M)... OK
Allocating combo buffer (1.62M/3.66M)... OK
Allocating color data buffer (314.11k/3.97M)... OK
Allocating tile buffer (8.50M/12.47M)... OK
Allocating trash buffer (97.66k/12.56M)... OK
Allocating item buffer (31.00k/12.59M)... OK
Allocating weapon buffer (2.50k/12.59M)... OK
Allocating guy buffer (35.00k/12.63M)... OK
Allocating combo class buffer (33.30k/12.66M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Initializing sound driver... OK
Used switch: -fullscreen
Unable to set gfx mode at -1 8bpp 2560 x 1440
Unable to set gfx mode at -1 8bpp 640 x 480
-fullscreen not supported by your video driver! setting -windowed switch
Unable to set gfx mode at -2 8bpp 320 x 240
set gfx mode succsessful at -2 8bpp 640 x 480
Triplebuffer not available
Loading saved games... Save file not found. Creating new save file.OK
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Removing timers.
Freeing Data:
Bitmaps...
Subscreens...
SFX...
Misc...
Script buffers...
Screen Data...
Deleting quest buffers...
Cleaning maps.
Cleaning tile buffers.
Cleaning misc.
Armageddon Games web site: http://www.armageddongames.com
Zelda Classic web site: http://www.zeldaclassic.com
Zelda Classic wiki: http://www.shardstorm.com/ZCwiki/
The first is simply out-of-the-box setting fullscreen in ZClassic. The second is after I f***ed around with it a bit (including trying your suggestion). I never DID manage fullscreen, but "resx" and "resy" actually work on mac now, so that was a suitable workaround. If something similar exists in ZQuest's ag file, then this bug becomes MUCH less critical for me.
Edited by Eurysilas, 29 February 2012 - 06:25 PM.


