ZC 2.50 RC3
#76
Posted 28 February 2012 - 07:09 PM
What's the name of the file? Does it make a difference if you move it into the ZC application directory?
#77
Posted 28 February 2012 - 07:21 PM
Hm, I'm still not seeing it... Might be some weirdness with the path or filename.
What's the name of the file? Does it make a difference if you move it into the ZC application directory?
It looks like it's working fine now. I went and moved my files into the ZC folder for RC3
(I guess before I was trying to run them from the ZC folder for 2.5)
Edited by Cukeman, 28 February 2012 - 07:21 PM.
#78
Posted 28 February 2012 - 08:48 PM
Thanks for testing it though. I'll try and get a bugfix version out soon.
I found this in Allegro.log after a crash on exit with zc_win_proc_fix = 1
Zelda Classic web site: http://www.zeldaclassic.com
Zelda Classic wiki: http://www.shardstorm.com/ZCwiki/
AllegroProc().... ...returned ok, .
AllegroProc().... ...returned ok, .
AllegroProc().... ...returned ok, .
AllegroProc().... AllegroProc().... ...returned ok, .
...returned ok, .
AllegroProc().... ...returned ok, .
AllegroProc().... ...returned ok, .
AllegroProc().... ...returned ok, .
AllegroProc().... AllegroProc().... ...returned ok, .
AllegroProc().... ...returned ok, .
AllegroProc().... ...returned ok, .
AllegroProc().... ...returned ok, .
AllegroProc().... ...returned ok, .
AllegroProc().... ...returned ok, .
AllegroProc().... ...returned ok, .
AllegroProc().... AllegroProc().... ...returned ok, .
...returned ok, .
AllegroProc().... ...returned ok, .
error: HWND != hWnd. WTFBBQ?!?
AllegroProc().... ...returned ok, .
...returned ok, .
EDIT: RC3.1 seems to crash on exit less often than RC3, at least for me.
Edited by Colossal, 28 February 2012 - 08:55 PM.
#79
Posted 28 February 2012 - 09:34 PM
#80
Posted 28 February 2012 - 11:08 PM
All I'd done was change sensitive warps to stair. Don't know if this might be related to filepaths
#81
Posted 28 February 2012 - 11:15 PM
#82
Posted 28 February 2012 - 11:29 PM
#83
Posted 29 February 2012 - 04:16 AM
Is this a bug, or is that the way it was designed to work?
Edited by Cukeman, 29 February 2012 - 04:16 AM.
#84
Posted 29 February 2012 - 06:03 AM
Has anyone been able to get this working?
#85
Posted 29 February 2012 - 07:48 AM
#86
Posted 29 February 2012 - 08:24 AM
I hope I'm not bothering you guys by asking this, but is there any possibility of at least one scripted LWeapon being affected by gravity? This would be very greatly appreciated as one script my group is using relies on that and Zepinho is having to try to find a workaround and write lots of extra code and this would make things so much simpler. I just need one of them to be affected by gravity.
I believe you can do this with ghost.zh.
#87
Posted 29 February 2012 - 11:09 AM
Probably not, honestly.
Is this a bug, or is that the way it was designed to work?
That's a bug. Should be pretty easy to fix.
Has anyone been able to get this working?
Hm, yeah, that doesn't seem to be working... Another thing I'll have to look into.
Here:
#88
Posted 29 February 2012 - 12:54 PM
At the moment, it's not possible. It might not be hard to add; I'll look into it.
Set zc_win_proc_fix and zq_win_proc_fix to 0 in ag.cfg. If that doesn't help, try setting disable_direct_updating to 0.
Actually, it isn't doing it anymore. It only did it the first few times I ran the programs. Strange.
#89
Posted 29 February 2012 - 03:52 PM
#90
Posted 29 February 2012 - 04:09 PM
Higher resolution handling has changed now. Does it make a difference if you set resx and resy in ag.cfg to match your screen resolution?
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