Hey Koh, no bagging out Double Dragon III on the NES! That game is amazing fun with a friend similarly dedicated to beating it. It's only downfall is the frequently unresponsive Spin Kick and Forward Flip attack moves that required you to mash both the A and B buttons together during the 2 kinds of jumps.
River City Ransom improved on the same kind of gameplay in every single way imaginable of course and is also an amazing game, but it doesn't mean DD3 is bad :/
You shouldn't have to be forced to clear a game with another person if a single player mode is available, or forced to use save states. Sure, if you keep playing the same levels redundantly, you'll get further and get better, but again, you shouldn't be forced to do that, hence bad game design. Human error HAPPENS. When you don't have any continues, extra lives, or a save system to account for that, it shits all over human error. Hence, bad game design. It doesn't matter what you or a small group of other individuals think, the majority of the rest of the gamers don't like that sort of gameplay, and as a result, you'd never see such a thing released today. There will be SOMETHING there these days. Save system, lives, passwords, continues, SOMETHING to allow for room for human error.
Edited by Koh, 25 May 2013 - 09:49 AM.

