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Koh -Vs- Ocarina of Time


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#61 Koh

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Posted 25 May 2013 - 09:48 AM

Hey Koh, no bagging out Double Dragon III on the NES! That game is amazing fun with a friend similarly dedicated to beating it. It's only downfall is the frequently unresponsive Spin Kick and Forward Flip attack moves that required you to mash both the A and B buttons together during the 2 kinds of jumps.

 

River City Ransom improved on the same kind of gameplay in every single way imaginable of course and is also an amazing game, but it doesn't mean DD3 is bad :/

You shouldn't have to be forced to clear a game with another person if a single player mode is available, or forced to use save states.  Sure, if you keep playing the same levels redundantly, you'll get further and get better, but again, you shouldn't be forced to do that, hence bad game design.  Human error HAPPENS.  When you don't have any continues, extra lives, or a save system to account for that, it shits all over human error.  Hence, bad game design.  It doesn't matter what you or a small group of other individuals think, the majority of the rest of the gamers don't like that sort of gameplay, and as a result, you'd never see such a thing released today.  There will be SOMETHING there these days.  Save system, lives, passwords, continues, SOMETHING to allow for room for human error.  


Edited by Koh, 25 May 2013 - 09:49 AM.


#62 Nicholas Steel

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Posted 26 May 2013 - 02:01 AM

That's only an issue if you don't have something else to do to take a break from the game. Adding any of those things would completely change the atmosphere and playing experience for the worse. There would be little incentive to get better and improve yourself. Also it is the 3rd game in an established series, why should it be hand holding you? Would you rather it pause every so often with a text popup telling you stuff? Like when you near an enemy it will pause and tell you to "Tap A to Kick, try it now!" and the game waits for you to Tap A before continuing?

 

You complain that games have too much text/tutorial crap (Like in Link's Awakening) but hate games from an established series that don't bother with that stuff?

 

Aside from all that I've already said, the game gives you 3 additional lives in the form of other characters (1 less if you play 2 player) and each of them have a full fledged health bar.


Edited by franpa, 26 May 2013 - 02:04 AM.


#63 Koh

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Posted 26 May 2013 - 07:13 AM

Handholding does not equate to having a save system or continues.  You can figure out the fighting combos just by mashing buttons and knowing what you pressed.  The Saving and Continues make it so you don't have to see the same first couple of levels over and over again, and can actually get through the whole game, even if you don't spend hours upon hours redundantly playing the same levels over and over unnecessarily.  Double Dragon 1 and 2 were excellent. 3 was just a flippin' waste of time.

 

You know what, AVGN sums up my feelings on this game.

 

 


Edited by Koh, 26 May 2013 - 07:33 AM.


#64 TheLegend_njf

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Posted 26 May 2013 - 09:11 AM

Hey, another AVGN fan! :) Sup, bro!

Why do I feel like I'm the only kid that grew up on Sega's version of Double Dragon 1? Oh yes, that's because I was the only kid who grow up on Sega's version. Silly me! Lol

Edited by NewJourneysFire, 26 May 2013 - 09:17 AM.


#65 Nicholas Steel

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Posted 26 May 2013 - 09:34 PM



Handholding does not equate to having a save system or continues.  You can figure out the fighting combos just by mashing buttons and knowing what you pressed.  The Saving and Continues make it so you don't have to see the same first couple of levels over and over again, and can actually get through the whole game, even if you don't spend hours upon hours redundantly playing the same levels over and over unnecessarily.  Double Dragon 1 and 2 were excellent. 3 was just a flippin' waste of time.

 

You know what, AVGN sums up my feelings on this game.

 

 

But like I said at the end of my last post, it does give you upwards of 3 extra lives, you just have to earn them like any other game. The only problem the game has is detecting when you are trying to do a jump move that requires both A and B pressed simultaneously (Fixing this issue would probably make the game too easy too, though).


Edited by franpa, 26 May 2013 - 09:35 PM.



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