QUOTE(Gleeok @ Feb 28 2012, 02:45 PM)

...bump.
*cough*.. AHEM
http://www.mediafire...gq5xx/rc3.1.zip ..*cough*
If someone that gets those crashes on windows wants to test that I can fix this issue once and for all.
-step 1: drop into your RC3 directory.
-step 2: set win_proc_fix = 1 in the config file.
-step 3: run zc3.1. then,
--A)It works fine and it is fixed.
--B)It crashes, so copy & paste the last 5 lines from allegro.log and post it here.
Still crashes for me. The allegro.log file doesn't seem to have much useful in it, but I'll include it just in case:
[codebox]Zelda Classic v2.50 Beta (Build 21)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (1013.63k/1017.63k)... OK
Allocating combo buffer (5.98k/1023.60k)... OK
Allocating string buffer (680.00k/1.66M)... OK
Allocating door combo buffer (159.50k/1.82M)... OK
Allocating dmap buffer (234.00k/2.05M)... OK
Allocating combo buffer (1.62M/3.67M)... OK
Allocating color data buffer (314.11k/3.97M)... OK
Allocating tile buffer (8.50M/12.47M)... OK
Allocating trash buffer (97.66k/12.57M)... OK
Allocating item buffer (31.00k/12.60M)... OK
Allocating weapon buffer (2.50k/12.60M)... OK
Allocating guy buffer (35.00k/12.63M)... OK
Allocating combo class buffer (33.30k/12.67M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Initializing sound driver... OK
Used switch: -windowed
set gfx mode succsessful at -2 8bpp 640 x 480
Triplebuffer not available
Loading saved games... OK
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
AllegroProc().... [/codebox]
It just cuts off at "AllegroProc()....".