Zelda II: The Adventure of Link
#61
Posted 09 September 2011 - 01:28 PM
I think the Ironknuckles are kind of like the 'next generation' of Darknuts. Agree?
Then again, that last Blue Ironknuckle is way beyond mere Darknuts!
#62
Posted 09 September 2011 - 02:00 PM
Progress Update: Got 3 major scripts or rather engines done this week. The item engine, the spell engine, and the experience engine. All I have left to do is the combat engine which simply manages link's sword thrust and spinattack. Also going to try reinventing the wheel. But that's a secret to everybody says the generous moblin.
Edited by blackbishop89, 09 September 2011 - 02:01 PM.
#63
Posted 09 September 2011 - 02:03 PM
#64
Posted 09 September 2011 - 02:05 PM
Now i cant wait!!!. I love rpg aspects Omg cant wait for more info
Give me more info Mister moblin or i'll stab you like crazy
#65
Posted 09 September 2011 - 02:36 PM
Does Link's sword get stronger as the quest progresses? If you told me, I forgot.
It works just like in Zelda 2, barring the fact that you gain a heart container rather then a defense boost. for life upgrades.
The upgrades are in the same order as Zelda 2 as well. And once you've maxed out the stats you can gain Link Dolls!
What's a Link Doll. Two ideas I let you guys decide which one in a separate thread.
#66
Posted 25 September 2011 - 02:02 PM
1. Lives System
2. Boss Revamps
3. Custom Guys
4. Found a new tester as one left the team.
5. Will post a tech demo video this week.
6. Possibly found Link Tiles! ^_^
All and all it's been an excellent month. Also about the tech demo video it'll be me showing off the scripted items and some spells. Now I just know you can't wait.
#67
Posted 26 September 2011 - 10:43 AM
#69
Posted 26 September 2011 - 11:17 AM
This is amazing! I really like the exp script. Do you think I could have a copy?
The XP engine is intertwined with several other engines that make up the global script. And unfortunately I no longer have a stand alone version. However, because you helped me out with the lightning balls which I probably will never use and feel guilty about it I can help you create you're own. I'll PM you with specifics I how I did it.
#70
Posted 26 September 2011 - 11:25 AM
The XP engine is intertwined with several other engines that make up the global script. And unfortunately I no longer have a stand alone version. However, because you helped me out with the lightning balls which I probably will never use and feel guilty about it I can help you create you're own. I'll PM you with specifics I how I did it.
Thanks. I think the engine itself should be fairly simple. I just need to learn how to make the visual effects.
#71
Posted 26 September 2011 - 12:12 PM
Thanks. I think the engine itself should be fairly simple. I just need to learn how to make the visual effects.
It's actually Lweapon that stores the number and I just draw that number at the lweapons locations. Pretty simple no.
#72
Posted 26 September 2011 - 05:29 PM
I don't entirely understand what you're doing with the heart and magic containers. Do they drop from the enemies only when EXP reaches a certain point? Does picking them up represent a choice of which attribute to improve, or do you get no choice? If you fail to pick one up before leaving the screen, do you permanently miss out on that upgrade?...
#73
Posted 26 September 2011 - 05:47 PM
Impressive stuff.
I don't entirely understand what you're doing with the heart and magic containers. Do they drop from the enemies only when EXP reaches a certain point? Does picking them up represent a choice of which attribute to improve, or do you get no choice? If you fail to pick one up before leaving the screen, do you permanently miss out on that upgrade?...
Yeah that's the pain with not being able to create hammer lweapons. Anyways the xp system is completely sepearate from the drop system. The blue heart containers are normal, the blue magic containers decrease overall mp consumption for the spells. And the swords incrase the power of Link's blade by 1. Pretty nifty huh. Oh and no you don't get a choice, everything must be balanced for XP systems to work.
#74
Posted 28 September 2011 - 10:09 AM
Edited by blackbishop89, 28 September 2011 - 10:09 AM.
#75
Posted 28 September 2011 - 05:24 PM
EDIT: The same is true of Dark Link's shield (sprites 3 & 4 in row 2)
EDIT 2: And Link's single belt pixel in (sprite 3 row 2) is not using the belt color
Edited by Cukeman, 29 September 2011 - 03:05 AM.
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