With this added somewhat recently, would it be simple enough to do the same with Items or is that more difficult? I know I've used up all my slots for items already.
"* Increased the maximum editable and usable enemies in the Enemy Editor from 256 to 512. Now there is no fear of running out of free enemy slots to customize! This changes the way quests are saved so once again you cannot open them in older versions."
(This is sort of a Bug, sort of not) I know this has been the behavior for awhile, but would there be a way for the screen to remember more specifically which secrets have been triggered? For an example if I use the Trigger-Self Only Flag with the Bomb Flag on the same spot, Bomb one, leave and return, they'll all be triggered which kinda defeats the purpose of the Flag on the Overworld at least.
I also encountered a bug where I had the room set to Enemies--> Secrets. After that I wanted to use the whistle to activate some more secrets, like with the other tiered secrets, but after the enemies were defeated, no other secrets could be triggered even using the Whistle on the spot with the #3 Flag.
I'm not going anywhere near the secrets code with a ten-foot pole (ITS A SECRET TO EVERYONE, apparently), so your chances there are about the same for winning the state lottery.
For items there should be more than enough free item slots available for use. Even using all the built-in default items you still have 130-140 free slots, which was double the old free enemy slots.


