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#31 LTTP

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Posted 24 May 2013 - 10:52 AM

I think the way people get quests work just fine.
I never seen anyone complain about it,

 

I don't see the point of this......

but i guess don't let me stop you.



#32 Moosh

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Posted 24 May 2013 - 11:49 AM

What seems to be the problem chair? :P

It seems to be a really cool idea, but if one guy can say "I don't approve of people playing my quest unless they've played [Some other quest]," and another guy can say "I don't approve of people downloading my quest from any site other than PureZC,"  I wouldn't think it's too unlikely for somebody to say "I don't approve of my quest being played on an arcade cabinet."

 

I mean let's look at some reasons people wouldn't approve of it:

  • "Arcade cabinets use a different control scheme than the one my quest was originally designed around!"
  • "But what if someone puts it in a public place! A-and that means mainstream people who don't understand my work might play it and be *Gasp* JUDGEMENTAL!"
  • "if you had an arcade cabinet with a straw n you poked the arcade cabinet though wit itand a quarter hadnt dropped through itd stop straw inside the arcadecabinebcause gravity cant arcade"


#33 Avaro

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Posted 24 May 2013 - 03:33 PM

Guys, guys, guys. I think you're missing the point. Essentially what he is doing is making ZC quests plug-in playable on Arcade Cabinets through the hyperspin API which runs on windows and supports MAME, emulators, etc. Now I don't know the exact technical details of hyperspin and what it needs to know to open up ZC and so forth, but here's what he's basically trying to do:

 

User installs ZC and quest pack.

User goes to purezc and downloads quest(s).

User installs quests to zc directory.

User plays your ZC quest on a home arcade.

 

What seems to be the problem chair? :P

 

That sounds really cool.

I wonder if it could really work, like in the YT video you posted, tanookimonk. But I get what you're trying to do know. I fear that people will not understand my quests though, when they just start up the game without reading the description I wrote :(

(the quests I have submitted to the database are not Zelda typical and have their own style of gameplay)



#34 TheLegend_njf

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Posted 24 May 2013 - 04:13 PM

I'll have to side against Moosh and Gleeok and go with the majority.

Not that this is a bad idea, but it's poorly planned and doomed for failure because of that. Like Avataro just said, not many people will understand his quests without a description.

Also, I'll repeat my previous statement, what is the deciding factor that it is a "completed quest"? Because if its hosted in a database, that might not be the most up to date. As many authors are still working out bugs and what not. I am a perfect example. I'm not even certain the Souls of Wisdom I host at Armageddon is a fully working file like the one I host in these forums.

To make an arcade without an author's awareness will result in miscalculated decisions and in turn show poor results. The consequence is a project that will never surpass a great idea or ambition that flopped due to being poorly managed.

Quest makers must know about this. To completely neglect assistance from our quest makers communicates your lack of confidence in gathering our interests, and it appears through this lack of confidence you decided to make this project without us. Though it is completely your choice, I am afraid I cannot support this unless more careful considerations are taken.

Edited by NewJourneysFire, 24 May 2013 - 04:16 PM.


#35 Theryan

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Posted 24 May 2013 - 04:45 PM

Another issue is the fact that a lot of authors aren't regular users and the vast amount of authors are probably completely unaware of this discussion and the project as a whole. We really shouldn't assume they would be okay with this or be aware that its happening. I'm really not comfortable with how little the authors are involvedand considered in this process. If Hyperspin wanted to make a database and offer to let people from pure to submit their quests themselves, I'd be more than okay with that and would consider participating if I like how they manage things.

Edited by Theryan, 24 May 2013 - 04:46 PM.


#36 Moosh

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Posted 24 May 2013 - 05:05 PM

Another issue is the fact that a lot of authors aren't regular users and the vast amount of authors are probably completely unaware of this discussion and the project as a whole. We really shouldn't assume they would be okay with this or be aware that its happening. I'm really not comfortable with how little the authors are involvedand considered in this process. If Hyperspin wanted to make a database and offer to let people from pure to submit their quests themselves, I'd be more than okay with that and would consider participating if I like how they manage things.

Nobody's assuming anything here, from what I understand. If there's even still a debate about it, the debate is whether or not we should actually care what people think on the matter. It's my belief that so far those in opposition are a very vocal minority. The big reason I feel so strongly is that we almost lost LSVO, one of the best gameboy quests out there, because it was hosted in a database that went down. And we did lose Gate of Kazar which was taken off of PureZC's database recently for violating the rule on submitting demos. It was a terrible quest, but it was a piece of our history. Hell, all it takes is one hasty action and we'll lose Mario Quest too. If James24 were to return we could very easily lose Liberation of Hyrule. And all it would take would be one very cranky Radien for the DoR tileset to be lost forever. So I guess what I'm saying is we need one big backup to save quests from their creators, circumstances, and even at times the responsibilities of the staff. It would be a shame if we turned down an offer to backup everything for us (even if that wasn't the initial intent) because of a couple naysayers.



#37 Kite

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Posted 24 May 2013 - 05:24 PM

Hey everyone.

 

I think that this "everything needs to be backed up!" debate needs to be taken to a different topic. It's straying away from tanookimonk's reasoning for this (which is to give ZC exposure to an arcade cabinet API). People probably missed it due to all the debating, but tanookimonk already agreed that downloads wouldn't be direct, so I don't think there is anything to stress out about in this particular topic.

 

So if you all want to continue debating quest backups and copies on other sites, please take it to another topic so that we can use this topic to focus on how to go about integrating ZC with Hyperspin. Thanks.



#38 Ben

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Posted 24 May 2013 - 05:44 PM

Tanookimonk: what you might have even more luck doing is simply asking "Hey, we want to put ZC quests in an arcade cabinet. Who wants to participate?"

 

:P

 

I actually think you'd get some volunteers.


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#39 TheLegend_njf

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Posted 24 May 2013 - 07:24 PM

Tanookimonk: what you might have even more luck doing is simply asking "Hey, we want to put ZC quests in an arcade cabinet. Who wants to participate?"
 
:P
 
I actually think you'd get some volunteers.


Please take all my money.

#40 Theryan

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Posted 24 May 2013 - 07:33 PM

Tanookimonk: what you might have even more luck doing is simply asking "Hey, we want to put ZC quests in an arcade cabinet. Who wants to participate?"

 

:P

 

I actually think you'd get some volunteers.

I'm fine with this. Again, my issue is distributing and changing "platforms" without author's consent. If authors actively choose to have their quests presented through an arcade medium, that's cool, as long as they were the ones who made the decision to use their quest.



#41 tanookimonk

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Posted 24 May 2013 - 07:52 PM

What you must realize is launching the game from a joystick or a game pad from the hyperspin interface is not different from launching the game with a keyboard and a mouse like you use to do.

And yes maybe it wont be perfect ! But i think that is worth the effort to try to make this community more known as it should be !

I was reading this topic : ZeldaClassic: How popular is it ? http://www.purezc.ne...showtopic=58351 and maybe that making more people aware of zelda classic and your community, is going to help a bit.

 

Because what i really like about the idea of implementing Zelda classic into hyperspin is all the nostalgia that comes with it ! Because all hyperspin user are vintage console gamer and Zelda classic fit right in there !

 

Keep in mind that it is only an interface ! By example i have a dedicated pc with only Mugen And openbor games that are all fangame based with a community like yours that i had to build databases for my self at the begining. But as the interest grows we had to build and maintain a list of those games frequently updated. So as we already got threw this with other engine all my hopes was that we could do the same with ZC.



#42 Old-Skool

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Posted 24 May 2013 - 07:54 PM

This whole thing kind of reminds me of way back when people wanted the developers to port ZC onto the DS and Xbox360, somehow... x.x



#43 Gleeok

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Posted 24 May 2013 - 11:12 PM

&nbsp;

This whole thing kind of reminds me of way back when people wanted the developers to port ZC onto the DS and Xbox360, somehow... x.x

&nbsp;

The difference here is that this is actually doable since it's like porting ZC to windows (Already works). :P

#44 kurt91

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Posted 25 May 2013 - 03:14 AM

You know, if I had an arcade cabinet available, I think it would be awesome to play a quest off of it. I didn't even know this Hyperspin thing was actually a thing. This sounds really cool, I just wish there was somewhere locally that actually had an arcade cabinet.



#45 aaa2

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Posted 25 May 2013 - 04:38 AM

Nobody's assuming anything here, from what I understand. If there's even still a debate about it, the debate is whether or not we should actually care what people think on the matter. It's my belief that so far those in opposition are a very vocal minority. The big reason I feel so strongly is that we almost lost LSVO, one of the best gameboy quests out there, because it was hosted in a database that went down. And we did lose Gate of Kazar which was taken off of PureZC's database recently for violating the rule on submitting demos. It was a terrible quest, but it was a piece of our history. Hell, all it takes is one hasty action and we'll lose Mario Quest too. If James24 were to return we could very easily lose Liberation of Hyrule. And all it would take would be one very cranky Radien for the DoR tileset to be lost forever. So I guess what I'm saying is we need one big backup to save quests from their creators, circumstances, and even at times the responsibilities of the staff. It would be a shame if we turned down an offer to backup everything for us (even if that wasn't the initial intent) because of a couple naysayers.

I absolutely have to agree with this. There is even more nice quests that nearly got lost like Swansong Genesis another masterpiece. Since Freedoms page went down i have no idea where to get all his quests.




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