Also, while you're in there, see how long it takes for any string dialog to load. Pretty long. 600+ strings in there.
ZC 2.50 RC3
#376
Posted 07 May 2012 - 05:05 PM
Also, while you're in there, see how long it takes for any string dialog to load. Pretty long. 600+ strings in there.
#377
Posted 07 May 2012 - 05:23 PM
Any word on whether zq_win_proc_fix=0 fixes crashes?
The answer to this is pretty much yes. I may try at some point to update our version of allegro to 4.4, which has mostly low-level fixes and not so many API changes. I believe this might help on windows at least, though it's unlikely to be a good move right now. Maybe after 2.5 gets tagged?
One crash I am unable to reproduce is a rogue crash in the constant folding parser. (still investigating this) I also believe that the tiles crashes reported earlier should not happen anymore.
ST: Is the tile the cursor would appear on when entering the tile pages blank? If I send you an early RC4 can you confirm this has been fixed?
#378
Posted 07 May 2012 - 05:31 PM
Or are you referring to me finding a tile through seeing what tile a combo points to, that happens to be on tiles page 0? It's not that, no. I just hit "t" to go to the tiles page, and then it immediately freezes for a second (Not more than one or two.) then crashes.
I wouldn't really have a way of knowing what tile the cursor initially appears on, because it crashes.
But to send me an Early RC4 would mean that I would have to reproduce the conditions of the crash. I would have to be able to tell whether or not I would be in the conditions that had caused the previous crash, which I can't do now. I'll certainly be glad to give it a shot of course.
#379
Posted 07 May 2012 - 05:44 PM
Or are you referring to me finding a tile through seeing what tile a combo points to, that happens to be on tiles page 0? It's not that, no. I just hit "t" to go to the tiles page, and then it immediately freezes for a second (Not more than one or two.) then crashes.
I just tested this with the current revision 1507 and am unable to get a crash. Map 63, screen 79. I believe this should be fixed already though:
* Fixed a bug where a crash can occur while using the 'grab' option in the tile pages, or possibly any other place in the tile page where memset is used on potentially unallocated memory. ( Gleeok, 2012-04-28 05:04:36 )
I don't know how close we are to a RC4 right now. It might be a good idea to get it out just for all the major fixes. (like crashes)
#380
Posted 07 May 2012 - 06:03 PM
#381
Posted 07 May 2012 - 10:17 PM
I've been running a Super NES emulator with this setup, and everything works fine, so the issue has to be coming up from ZC's end. Any idea how to fix this?
#382
Posted 08 May 2012 - 07:38 AM
#383
Posted 08 May 2012 - 07:43 AM
I'm trying out JoyToKey, and a modded PSP as a game controller, on ZC for the first time. It's crashing every time I start the program, but only when I have JtK and the PSP plugged in. If I turn all that stuff off and take the PSP out, then ZC runs normally.
I've been running a Super NES emulator with this setup, and everything works fine, so the issue has to be coming up from ZC's end. Any idea how to fix this?
Dude, just use Fusa Game Pad. It will make it a game pad without all the extra hardware and software.
http://foosa.do.am/n...3/2010-01-03-23
#384
Posted 08 May 2012 - 09:35 AM
Maybe we should just remove that. .sub works, and I don't see why we need two ways of doing the same thing.
Can you make a demo quest or a script that will reproduce that reliably? I'm not having much luck with it.
Do you have zc_win_proc_fix=0 set? Gleeok mentioned problems with input specifically, so that seems likely to be the problem.
#385
Posted 08 May 2012 - 09:40 AM
#386
Posted 08 May 2012 - 09:47 AM
#388
Posted 08 May 2012 - 11:15 PM
That's what I'm using. I didn't know ZC had gamepad support, so I was trying to use JoyToKey to map out the buttons, like I've been doing for the emulators I've been running it with.
Next time I get a chance to borrow the PSP again, I'll give it a try without JtK, and see if it still crashes. I don't want to mess with the settings it's already at just yet. It works just fine as long as I use the keyboard for input.
#389
Posted 12 May 2012 - 02:20 AM
#390
Posted 12 May 2012 - 04:09 AM
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