Hyrule Field:
I remember when Hyrule Field was the most epic thing during my childhood, that first time traveling it I'd never forget. Visually, it's empty, but it did have stuff. Trees, rivers, mountain slopes, stone walls, bushes. A field with trees only works better with 2D environments. It isn't the best thing today, but it is certainly is good for it's time.
Menu Navigation:
The iron boots/hover boots were the only tedious thing for me when it came to the menu. But if you know the way throughout the temple(s) you don't have to use them that much. While OoT3D did improve the menu and fixed the iron boots issue, the original menu wasn't that bad and the well-known iron boots issue wasn't that much of a problem as people made it out to be.
Bland Characters:
Okay, that was a bit of a problem, but most NPCs weren't part of the main storyline so I guess Nintendo didn't really want to put much effort into character. But that's not to say, the fact that no one was really concerned over the Deku Tree's death besides Link, Navi and Mido wasn't stupid. Because it kinda was. At least the owl had some character and we weren't force to listen to a robot bird. ![]()
Underused/Outclassed Items:
If you're expecting Nintendo to fully use all equipment well... you obviously don't know Nintendo. ![]()
Difficulty:
Remember Nintendo makes causal games for all ages, not hardcore ones. When I first played it I had a hell of a time beating things like Wolfos, Stalfos and Iron Knuckles, heck I still do get some challenge. And they did create Master Quest for a reason, Koh.
Overall, this is my favorite Zelda and I personally believe it is a legendary game for it's time. If it was created in this day and age... it wouldn't have been that great.

