Want to learn to zscript.
#16
Posted 01 June 2008 - 07:23 PM
#17
Posted 01 June 2008 - 07:27 PM
Using Link for cutscenes is lame.
#18
Posted 02 June 2008 - 01:16 PM
if it's cutscenes, then you could just put Quit at the end of your script and all of the inputs should return to normal, right?
#19
Posted 02 June 2008 - 03:10 PM
Probably.
It's still very limiting though, trust me.
FFCs are much better.
And they only stay as you set them for one frame, so you don't need to reset them after or anything.
#20
Posted 02 June 2008 - 07:54 PM
Because you can't make Link animate when you move him.
Not anymore! No ltms' for me, for all visual purposes Link is now an FFC!
And, wowwsiwowwowWOWW. Let me tell you, this so far is a damn sight better than BS animation.
I think I'm on to something here. Soon many quest authors will opt for an FFC Link, I'm sure of it. :o
#21
Posted 02 June 2008 - 08:31 PM
I was playing with the idea of having an easter egg in Zodiac where you play the first level of Castlevania totally scripted. Everything there would be FFCs, including the player.
But making a whole quest that way seems like you're spending an awful lot of time duplicating things the engine already does pretty well, ya know? Im sure the result is cool.
#22
Posted 03 June 2008 - 03:14 AM
I was only talking about in cutscenes...
#23
Posted 03 June 2008 - 04:07 AM
¬_¬
I was only talking about in cutscenes...
Yeah, I know. ;p But I'm talking aboot for the whole quest ay.
..Think about it for a second Joe; An entire array of Player graphics without using Link tile modifiers. Standing still; 0+dir. Moving left 4+dir. Swinging sword; 8+ dir. Riding Epona 12+dir. etc... Make Link invisible..Data=1!! Make Link an octorock, bird, whatever, no Link tile Mods. In fact this would be a cool quest. A quest where through simple means the player can shape shift into any of the enemies and have their attacks.
So, Who wants to make it then?
#24
Posted 03 June 2008 - 11:49 AM
Not me =P
I can see how it would have its benefits, but I certainly wouldn't do it.
#25
Posted 30 June 2008 - 08:37 PM
#26
Posted 30 June 2008 - 10:06 PM
acually i hadnt read gleeok's post. thanks for scooping this one up
i think hes on to something. But i don't think anyone is willing to do it.
a clever workaround though, blank link tiles, and just "ghosting" the FFC onto him. that would eliminate the need for tile mods, and scripting trigger effects and weapons and such. besides, a sword Lweapon cant be spawned. so that would make the entire system for that obsolete instantly
#27
Posted 30 June 2008 - 11:12 PM
Master Maniac: Please do not rent-a-mod, especially if the person hasn't broken the rule you're warning them for.
#28
Posted 30 June 2008 - 11:18 PM
i just felt like shouting "GRAVEDIGGER"
#29
Posted 01 July 2008 - 10:48 PM
#30
Posted 01 July 2008 - 11:12 PM
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