Maybe you could help me with creating it then. I could always use an outside eye to see what I might need to explain things to someone new to it.
Interested?
And anyone viewing this thread. If you need a more in depth description, don't hesitate to ask.
Triforce and one time events
Started by
Octorockoncrack
, Aug 09 2007 10:18 PM
20 replies to this topic
#16
Posted 13 August 2007 - 12:18 PM
#17
Posted 13 August 2007 - 12:29 PM
Hmm... you've pretty much described the whole thing.
I'd simply add it to your tutorial on the Zelda Classic Forum. Post it somewhere here, as well.
I'd simply add it to your tutorial on the Zelda Classic Forum. Post it somewhere here, as well.
#18
Posted 13 August 2007 - 12:41 PM
Almost. There's still more to it yet. Not to mention I'd like to throw some screen shots into it to help others understand what I'm talking about.
And also describe how to do it the new, easier way in 2.5.
And also describe how to do it the new, easier way in 2.5.
#19
Posted 13 August 2007 - 08:55 PM
What's the easier way in 2.5? I hadn't heard anything about that... unless you mean room state carry overs?
#20
Posted 14 August 2007 - 07:07 AM
That would be exactly it. Room state carry overs.
They can be a little tricky if you don't know how to use them correctly.
They can be a little tricky if you don't know how to use them correctly.
#21
Posted 14 August 2007 - 10:27 AM
Thank you TS that was my problem because i made my bosses on a different Dmap and the level was on whatever Dmap # it was.
for all of you posting, because plissken asked and it might be different on how to do things (mabey)
i am using 2.10 build zero
for all of you posting, because plissken asked and it might be different on how to do things (mabey)
i am using 2.10 build zero
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