ZC Feature Requests
Request features for the Zelda Classic program here.
(Scripting) Game -> Max Spawned EnemiesStarted by P-Tux7 , 20 Jun 2021 |
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eWeapon Firing OffsetStarted by kurt91 , 19 Jun 2021 |
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Link stop on standing tile BS movementStarted by Jared , 10 Jun 2021 |
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Option to Disable Continue Screen Music?Started by Anthus , 08 Jun 2021 |
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More Level-Dependent CSetsStarted by P-Tux7 , 04 Jun 2021 |
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(ZQuest) Successive Enemy Placement Flags OptionStarted by P-Tux7 , 04 Jun 2021 |
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Standalone Gleeok HeadStarted by P-Tux7 , 04 Jun 2021 |
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Quest Rule - Anti-Cheat Door RepairStarted by P-Tux7 , 04 Jun 2021 |
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Tektite Homing FactorStarted by P-Tux7 , 04 Jun 2021 |
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[2.55] Support for drawing to Sprite layers via script.Started by Orithan , 19 May 2021 |
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Customizing Boomerang SpeedStarted by Zagut , 15 May 2021 |
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Long Hex handling for sprintfStarted by Emily , 25 Apr 2021 |
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Internal LargeDistanceStarted by Evan20000 , 01 Apr 2021 |
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Run DMap Script on DMap InitStarted by Mitchfork , 18 Dec 2020 |
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Display sprite animation in ZQuestStarted by Mitchfork , 04 Apr 2021 |
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Click through an FFC on-screenStarted by Mitchfork , 31 Mar 2021 |
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More Combo Attribytes/Attributes. [2.55]Started by Deedee , 09 Apr 2021 |
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[2.5x] ZScript compile SFX option for ZQStarted by Rambly , 25 Mar 2021 |
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ZScript for ZQuestStarted by James24 , 22 Mar 2021 |
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Grass / Shallow Water Sprites on Higher LayersStarted by Deathrider , 23 Mar 2021 grass, shallow water, sprites and 2 more... |
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[2.55] Support for shadows on all text drawing functionsStarted by Orithan , 21 Mar 2021 |
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[2.55] Faster Subscreen OpeningStarted by Deedee , 19 Mar 2021 |
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[2.55] Paste FFC to slotStarted by Deedee , 17 Mar 2021 |
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[2.55 a85] Implimented Fall from Ceiling Animation for Pitfall WarpsStarted by Bagu , 05 Jan 2021 Zelda3esque |
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(In-)Visible on Map / Only visible on Map Flag for FFCsStarted by Bagu , 07 Sep 2020 Map Design |
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Weapons ignore Z axisStarted by Aslion , 18 Dec 2020 |
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Accessing an enemies' Spawn Animation via scriptStarted by Mitchfork , 27 Nov 2020 |
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Screens remember which enemies are killedStarted by Mitchfork , 15 Nov 2020 |
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Error codes for optimization of std.zhStarted by Russ , 20 Nov 2020 |
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Epilepsy Reduction Detection?Started by Avaro , 08 Nov 2020 |
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