ZC 2.50 RC3
#271
Posted 08 April 2012 - 05:15 PM
#272
Posted 08 April 2012 - 05:20 PM
No I mean make it so that it keeps it's aspect ration when fullscreen.
That's what he means too.
When a program goes full screen, it merely sets the resolution of the display. So when ZC is in full screen, it tells the computer to be in 640x480 or 800x600 or whatever, so the display does that. On most video cards, this will stretch the video. Some video cards, however, will letter box it. It's not really a fault of ZC. Granted, it could definitely be programmed to solve that issue (full screen would automatically tell ZC and thus the computer to be in the full native resolution), that may be more difficult to achieve than you may think.
The solution is to do what Saffith said and type in your monitor's resolution in the resx and resy fields. ZC will launch in that resolution, but the actual gameplay will preserve the 4:3 aspect ratio.
#273
Posted 08 April 2012 - 05:53 PM
#274
Posted 10 April 2012 - 06:06 PM
#275
Posted 10 April 2012 - 07:35 PM
#276
Posted 10 April 2012 - 08:34 PM
Funny, similar to what problems I have in RC2. The only MP3s it can play that I have are Extend Ash ~ Hourai Victim and Reach for the Moon, Immortal Smoke (both from Touhou 8), It just falls silent on the others I have for no apparent reason, even on the smaller Touhou ones. Oh, well, I just use Windows Media Player for my music. The only problem I have is that it plays over ZC.
Edited by Orin XD, 10 April 2012 - 08:34 PM.
#277
Posted 11 April 2012 - 11:54 AM
#278
Posted 11 April 2012 - 02:23 PM
#279
Posted 11 April 2012 - 03:40 PM
#280
Posted 12 April 2012 - 06:45 PM
Edited by Franky, 12 April 2012 - 06:45 PM.
#281
Posted 12 April 2012 - 10:28 PM
I have one more question is it possible in zquest to have the combo brush enabled but at the same time also show an arrow pointer or any kind of pointer for that matter(the pointer moving not restricted to the grid while the combo brush still displays restricted to the underlying grid)?
No, it's not.
Unfortunately, it's not possible. Probably pretty hard to implement, too...
I don't know what you mean.
:facepalm:
Well, at least that'll be easy to fix (the crash, I mean, not the limitation). Thanks for working that out.
#282
Posted 12 April 2012 - 11:33 PM
#283
Posted 12 April 2012 - 11:44 PM
#284
Posted 12 April 2012 - 11:45 PM
#285
Posted 13 April 2012 - 06:27 AM
So I tried to run it through the terminal and it gave me this message:
/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./zelda-l)
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