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ZC 2.50 RC3


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#256 LinktheMaster

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Posted 03 April 2012 - 07:33 PM

Something that's slightly annoying is that ZQuest tends to, at certain points, corrupt sound effects. There were some sound effects that I imported a few months ago that have sense been messed up with "clicking" sounds at the end.

Initially I figured this was merely a bad sound effect file, so I went through and readded some. Well, the thing is, some of them I still had the sound effect files I originally imported. I imported the exact same files again and there was no clicking sound. So the wav file is fine, I guess. But I saved the quest and opened it back up it got corrupted with that clicking sound appended to the end.

It's just a rather annoying thing to happen. I just didn't realize what was happening for the longest time. It's good to know that it's not a quest maker's fault if this happens, though. icon_razz.gif

Edit: Well, it seems like I was able to fix it by trimming down the end of the sound effects with audacity. However, there were no weird clicks at the end of the sound effect in any other program, and like I said before, even within ZQuest/ZC, the clicks didn't happen until I saved the quest, closed out, and opened it back up. It really seems like it's a ZC/ZQ bug having to do with trailing "blank" time at the end of sound effects.

#257 Mero

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Posted 04 April 2012 - 09:27 AM

When use M to make new combos "from the tile editor" it always treats your selection as a first to last and ignores rectangular selection. icon_shrug.gif

EDIT: Another one, advanced past walkability still doesn't work

Edited by blackbishop89, 04 April 2012 - 10:10 AM.


#258 Saffith

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Posted 04 April 2012 - 01:54 PM

QUOTE(Saffith @ Mar 30 2012, 11:32 AM) View Post
Hey, question: those of you seeing common crashes in crashes in ZQuest, did you set zq_win_proc_fix=0 in ag.cfg? If not, does setting that fix it?
Kind of a long shot, but it would at least explain why I'm not seeing any problems.

Any word on this? Too soon to tell, or was it just 0 in the first place?



QUOTE(James24 @ Mar 30 2012, 09:00 PM) View Post
Is it just me or do MIDIs sound slightly different when played in ZC and ZQuest than in, say, windows media player? Also, some MIDIs that can normally be played elsewhere can't be loaded into ZQuest. ZQuest says that there's an error loading the midi.

See this example

That's all down to Allegro. Not much we can do about it.
If a MIDI won't load, you can sometimes fix it by opening it in a MIDI editor and saving it again. Here's a fixed version of that file: http://saffith.homes...s_re-export.mid

QUOTE
Whilst I'm on the topic of apparent bugs, I think there's also the armos bug where an awakened armos *sometimes* moves over another armos directly north of it.

Hm, indeed it does. I'll check that out.

QUOTE(LinktheMaster @ Apr 3 2012, 08:33 PM) View Post
Something that's slightly annoying is that ZQuest tends to, at certain points, corrupt sound effects. There were some sound effects that I imported a few months ago that have sense been messed up with "clicking" sounds at the end.

I think it does that with 8-bit sounds, but that might be wrong. I'm not too sure how to fix it, but I'll see what I can do.

QUOTE(blackbishop89 @ Apr 4 2012, 10:27 AM) View Post

When use M to make new combos "from the tile editor" it always treats your selection as a first to last and ignores rectangular selection. icon_shrug.gif

Yeah, that ought to change.

QUOTE
EDIT: Another one, advanced past walkability still doesn't work

I don't know what you're referring to.

#259 Mero

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Posted 04 April 2012 - 01:59 PM

When you press control+V in the combo editor it opens the advanced paste menu if you have a combo copied. The walkability option doesn't work or rather has no effect.

#260 ShadowTiger

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Posted 04 April 2012 - 04:51 PM

Holy crap. I never knew that. o.o! That's awesome. I'm going out to try that function right now.


Also, y'know how if you're in the combo page, and you press [Ctrl] + [KP+] it increases only the tile page graphic by 1? Same for [Ctrl] + [KP-].

Does anyone know the command to change it by 20 instead of 1? I.e. go up or down, rather than left or right on the tiles page? Can't seem to find it via arbitrary experimentation and keyboardface.



QUOTE
Hey, question: those of you seeing common crashes in crashes in ZQuest, did you set zq_win_proc_fix=0 in ag.cfg? If not, does setting that fix it?
Kind of a long shot, but it would at least explain why I'm not seeing any problems.
I'm on XP Service Pack 3, and it was previously set to 1. I just changed it to 0. Let's see what happens. I'll keep ya updated.

#261 Saffith

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Posted 04 April 2012 - 06:48 PM

Damn, I didn't know any of this stuff. icon_razz.gif
Looks like there isn't one for +/- 20 tiles, but I could add it pretty easily. I'm thinking Ctrl+Shift+[+]/[-].

#262 ShadowTiger

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Posted 04 April 2012 - 06:53 PM

Please allow me to name one of my children after you.

I might name them Cuthbert, but they'd never know. >.>



QUOTE(ShadowTiger)
I'm on XP Service Pack 3, and it was previously set to 1. I just changed it to 0. Let's see what happens. I'll keep ya updated.
No crashes so far.

#263 Orithan

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Posted 05 April 2012 - 02:30 AM

Right now, I discovered what appears to be a flaw with ZC - I can't extend a magic gauge beyond 16 containers. It arbitarly stops at 512 magic, which is a problem in my quest where I intend to give the player a maxinum of 20 MCs.

This problem should be relativley easy to solve.



#264 MoscowModder

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Posted 05 April 2012 - 09:11 AM

I don't think it's a flaw - just an arbitrary maximum. Of course I wouldn't mind having a higher max...

#265 tox_von

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Posted 05 April 2012 - 09:17 AM

is there a problem with e1->Dir it seems to bug up and go to -1 after a while my post here in scripting gives an example.

http://www.purezc.co...showtopic=54288

#266 LinktheMaster

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Posted 05 April 2012 - 09:23 AM

This is a very minor thing, but I thought I'd bring it up anyway. The name sorting for (at least) FFC scripts is a bit messed up, and I'm not talking about the fact that they're obviously sorted by ASCII code. icon_blah.gif

Anyway, Nick and I like to ensure that FFC scripts that aren't used more than once or twice in ZQuest are stored at the bottom of the FFC script list to get them out of the way, so we came up with a system to start off said FFC script names with z_scriptName, which pushes it to the bottom. The thing is, ZQuest does't know what to do entirely. Some are above the blank FFC script slots, some are below.

IPB ImageIPB Image

Again, no big deal. Just thought I'd bring it up.

#267 Moosh

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Posted 08 April 2012 - 11:29 AM

Is it possible to fix the combo cycling bugs that have been plagueing 2.5 since the dawn of time? Shadowtiger made a thread that pretty much summed up my frustration.

#268 LinktheMaster

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Posted 08 April 2012 - 12:05 PM

Here's a link to the referenced combo cycling thread that ShadowTiger made.

Edit: English. I must use it.

#269 Mero

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Posted 08 April 2012 - 02:14 PM

Hey devs do you think you could possibly make it so the player and zquest are displayed at the correct ratio when using fullscreen mode

#270 Saffith

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Posted 08 April 2012 - 04:17 PM

QUOTE(LinktheMaster @ Apr 5 2012, 10:23 AM) View Post
IPB ImageIPB Image

I have no idea what's going on there... Probably not too hard to fix, though.

QUOTE(Pokemonmaster64 @ Apr 8 2012, 12:29 PM) View Post

Is it possible to fix the combo cycling bugs that have been plagueing 2.5 since the dawn of time? Shadowtiger made a thread that pretty much summed up my frustration.

I don't know. The combo animation and cycling code is particularly incomprehensible. I'm working on it, but don't get your hopes up.

QUOTE(blackbishop89 @ Apr 8 2012, 03:14 PM) View Post

Hey devs do you think you could possibly make it so the player and zquest are displayed at the correct ratio when using fullscreen mode

That's a monitor setting. Your video card software might offer a way to deal with it, too.
If you set resx and resy in ag.cfg to match your screen resolution, the player should scale correctly, but that doesn't affect ZQuest.


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