ZC 2.50 RC3
#166
Posted 13 March 2012 - 02:14 PM
I'm not so sure about the color related 8 bit thing, this is a pretty new set with few tiles, and I'm not even sure any of them are set to 256 color yet.
#167
Posted 13 March 2012 - 02:44 PM
I do use the Launcher, in Large mode.
#168
Posted 13 March 2012 - 04:33 PM
#169
Posted 13 March 2012 - 06:38 PM
ZQuest v2.50 Beta (Build 21)
Allocating tunes buffer (16.00k/16.00k)... OK
Allocating map buffer (1008.84k/1.00M)... OK
Allocating combo buffer (5.98k/1.01M)... OK
Allocating string buffer (680.00k/1.67M)... OK
Allocating door combo buffer (159.50k/1.83M)... OK
Allocating dmap buffer (234.00k/2.06M)... OK
Allocating combo buffer (1.62M/3.67M)... OK
Allocating color data buffer (314.11k/3.98M)... OK
Allocating tile buffer (8.50M/12.48M)... OK
Allocating tile grab buffer (511.88k/20.98M)... OK
Allocating trash buffer (97.66k/21.07M)... OK
Allocating item buffer (31.00k/21.10M)... OK
Allocating weapon buffer (2.50k/21.10M)... OK
Allocating guy buffer (35.00k/21.14M)... OK
Allocating combo class buffer (33.30k/21.17M)... OK
Allocating combo undo buffer (1.62M/22.79M)... OK
Allocating new tile undo buffer (511.88k/23.29M)... OK
Resetting new tile buffer...OK
Allocating file path buffers (14.00k/23.30M)... OK
Initializing Allegro... OK
Loading data files:
Fonts.Dat...OK
ZQuest.Dat...OK
QST.Dat...OK
SFX.Dat...OK
OK
Initializing sound driver... OK
gfx mode set at -1 8bpp 800 x 600
Loading Quest...
Decrypting...okay.
Opening...okay.
Reading Header...okay.
Made in ZQuest 250 Beta 20
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading Tunes...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Reading SFX Data...okay.
Reading Item Drop Sets...okay.
Reading Favorite Combos...okay.
Done.
Loading Quest...
Decrypting...okay.
Opening...okay.
Reading Header...okay.
Made in ZQuest 250 Beta 21
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading Tunes...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Reading SFX Data...okay.
Reading Item Drop Sets...okay.
Reading Favorite Combos...okay.
Done.
From the error report
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="zquest-w.exe" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="alleg42.dll" SIZE="1044680" CHECKSUM="0x4F52920F" BIN_FILE_VERSION="4.2.2.0" BIN_PRODUCT_VERSION="4.2.2.0" PRODUCT_VERSION="4.2.2" FILE_DESCRIPTION="Allegro" COMPANY_NAME="Allegro Developers" PRODUCT_NAME="Allegro" FILE_VERSION="4.2.2" ORIGINAL_FILENAME="ALLEG42.DLL" INTERNAL_NAME="ALLEG42" LEGAL_COPYRIGHT="Copyright © 1994-2007 Allegro Developers" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x10AFB9" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="4.2.2.0" UPTO_BIN_PRODUCT_VERSION="4.2.2.0" LINK_DATE="04/17/2010 14:47:06" UPTO_LINK_DATE="04/17/2010 14:47:06" VER_LANGUAGE="English (United Kingdom) [0x809]" />
<MATCHING_FILE NAME="romview-w.exe" SIZE="1605120" CHECKSUM="0x4288F8EC" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1938B6" LINKER_VERSION="0x10000" LINK_DATE="02/26/2012 22:09:25" UPTO_LINK_DATE="02/26/2012 22:09:25" />
<MATCHING_FILE NAME="zelda-w.exe" SIZE="3921408" CHECKSUM="0x9D8023DE" MODULE_TYPE="WIN32" PE_CHECKSUM="0x3BFE1A" LINKER_VERSION="0x10000" LINK_DATE="02/26/2012 22:07:09" UPTO_LINK_DATE="02/26/2012 22:07:09" />
<MATCHING_FILE NAME="zlaunch-w.exe" SIZE="3440536" CHECKSUM="0x5CA7D3FA" BIN_FILE_VERSION="2.5.3.299" BIN_PRODUCT_VERSION="2.5.0.587" PRODUCT_VERSION="2.5.0.587" FILE_DESCRIPTION="" COMPANY_NAME="Deviansoft" PRODUCT_NAME="Zelda Classic Launcher" FILE_VERSION="2.5.3.299" ORIGINAL_FILENAME="" INTERNAL_NAME="" LEGAL_COPYRIGHT="" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x0" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="2.5.3.299" UPTO_BIN_PRODUCT_VERSION="2.5.0.587" LINK_DATE="01/01/1970 00:00:00" UPTO_LINK_DATE="01/01/1970 00:00:00" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="zquest-w.exe" SIZE="5134848" CHECKSUM="0xC61CE322" MODULE_TYPE="WIN32" PE_CHECKSUM="0x4F4DF9" LINKER_VERSION="0x10000" LINK_DATE="02/26/2012 22:09:22" UPTO_LINK_DATE="02/26/2012 22:09:22" />
<MATCHING_FILE NAME="X-newquest\alleg42.dll" SIZE="1030646" CHECKSUM="0xE104275A" BIN_FILE_VERSION="4.2.2.0" BIN_PRODUCT_VERSION="4.2.2.0" PRODUCT_VERSION="4.2.2" FILE_DESCRIPTION="Allegro" COMPANY_NAME="Allegro Developers" PRODUCT_NAME="Allegro" FILE_VERSION="4.2.2" ORIGINAL_FILENAME="ALLEG42.DLL" INTERNAL_NAME="ALLEG42" LEGAL_COPYRIGHT="Copyright © 1994-2007 Allegro Developers" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1096A8" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="4.2.2.0" UPTO_BIN_PRODUCT_VERSION="4.2.2.0" LINK_DATE="08/28/2008 15:53:57" UPTO_LINK_DATE="08/28/2008 15:53:57" VER_LANGUAGE="English (United Kingdom) [0x809]" />
<MATCHING_FILE NAME="X-newquest\romview-w.exe" SIZE="904192" CHECKSUM="0x984C31DA" MODULE_TYPE="WIN32" PE_CHECKSUM="0xDF369" LINKER_VERSION="0x10000" LINK_DATE="03/06/2010 00:59:06" UPTO_LINK_DATE="03/06/2010 00:59:06" />
<MATCHING_FILE NAME="X-newquest\zelda-w.exe" SIZE="3567616" CHECKSUM="0x5737F64A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x37400B" LINKER_VERSION="0x10000" LINK_DATE="03/21/2010 07:25:48" UPTO_LINK_DATE="03/21/2010 07:25:48" />
<MATCHING_FILE NAME="X-newquest\zlaunch-w.exe" SIZE="1021952" CHECKSUM="0xA03130A7" BIN_FILE_VERSION="2.5.3.299" BIN_PRODUCT_VERSION="2.5.0.587" PRODUCT_VERSION="2.5.0.587" FILE_DESCRIPTION="" COMPANY_NAME="Deviansoft" PRODUCT_NAME="Zelda Classic Launcher" FILE_VERSION="2.5.3.299" ORIGINAL_FILENAME="" INTERNAL_NAME="" LEGAL_COPYRIGHT="" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x0" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="2.5.3.299" UPTO_BIN_PRODUCT_VERSION="2.5.0.587" LINK_DATE="02/01/2010 12:54:52" UPTO_LINK_DATE="02/01/2010 12:54:52" VER_LANGUAGE="English (United States) [0x409]" />
<MATCHING_FILE NAME="X-newquest\zquest-w.exe" SIZE="4602368" CHECKSUM="0x3A659EAB" MODULE_TYPE="WIN32" PE_CHECKSUM="0x46D37F" LINKER_VERSION="0x10000" LINK_DATE="03/21/2010 10:48:22" UPTO_LINK_DATE="03/21/2010 10:48:22" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="kernel32.dll" SIZE="989696" CHECKSUM="0x2D998938" BIN_FILE_VERSION="5.1.2600.5781" BIN_PRODUCT_VERSION="5.1.2600.5781" PRODUCT_VERSION="5.1.2600.5781" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.5781 (xpsp_sp3_gdr.090321-1317)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xFE572" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.5781" UPTO_BIN_PRODUCT_VERSION="5.1.2600.5781" LINK_DATE="03/21/2009 14:06:58" UPTO_LINK_DATE="03/21/2009 14:06:58" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>
#170
Posted 13 March 2012 - 11:02 PM
#171
Posted 13 March 2012 - 11:12 PM
I'm having the same issue, and that fix didn't help. It will run, but any time I try to access the menu to change controls, it crashes unless I'm running full screen mode. Windows 7 64-bit, Aero.
I'll reiterate my earlier post in the thread, since it seems to be something that people commonly overlook:
Doublecheck that you're setting zc_win_proc_fix=0 and not zq_win_proc_fix=0.
zc_win_proc_fix isn't in the ag.cfg file by default, so you have to add it (and it should go somewhere under the [zeldadx] heading).
It's something I missed at first, anyway. Doesn't help that zq_win_proc_fix is an entry that's in the ag.cfg by default, but zc isn't.
#172
Posted 13 March 2012 - 11:20 PM
Since I've got almost nothing to go on, I put together another debug build. It would be much appreciated if any of you seeing crashes (excluding those fixed by setting zc/zq_win_proc_fix=0) would try it out. I can't guarantee it'll help, or even work, but I don't have any better ideas right now.
http://www.mediafire...k1u4cammellzkqr
Don't run zelda-w.exe and zquest-w.exe; use zc.bat and zquest.bat instead. The included launcher's fine, too (but not the regular release version). Assuming it works, let me see gdb.log when it crashes. If all goes well, that should identify exactly where it's crashing.
#173
Posted 14 March 2012 - 12:32 AM
#174
Posted 14 March 2012 - 02:02 AM
I built my Main palette, with everything relying heavily on 8-bit mode. Now, I'm trying to build a dungeon, using the Level 1 palette. I already know that C-Sets 0 and 1 of my Overworld palette will also work in my dungeon palette. Unfortunately, colors 6 and 7 of C-Set 0 are disappearing on me.
They appear in the overworld palette, but disappear into black in my dungeon palette. Is this a bug, or a palette restriction I possibly overlooked? Either way, is it safe to re-insert the correct colors in my dungeon palette in the same location? I'm also using those spots for my subscreen, and I'm afraid that by leaving it alone, I'm going to screw up my item graphics.
#175
Posted 14 March 2012 - 08:45 AM
#176
Posted 14 March 2012 - 11:49 AM
It brought a windowed zquest screen up with the might corrupt your quest warning but then just sat there and did nothing and allowed me to do nothing.
I had to close it in the task manager.
here is the log
GNU gdb (GDB) 7.1
Copyright © 2010 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "mingw32".
For bug reporting instructions, please see:
<http://www.gnu.org/s...e/gdb/bugs/>...
Reading symbols from G:\Zelda\zelda-2.5-rc3\debug\zc-2.50-rc3-win-debug/zquest-w.exe...done.
(gdb) Starting program: G:\Zelda\zelda-2.5-rc3\debug\zc-2.50-rc3-win-debug/zquest-w.exe
[New Thread 5696.0x1798]
[New Thread 5696.0x1770]
[New Thread 5696.0x13f8]
[New Thread 5696.0x8cc]
[New Thread 5696.0x11c4]
[New Thread 5696.0xc44]
[New Thread 5696.0x141c]
[New Thread 5696.0x1508]
[New Thread 5696.0x1180]
Program exited with code 01.
(gdb) (gdb) The program is not being run.
(gdb) The program is not being run.
(gdb) The program is not being run.
(gdb) The program is not being run.
(gdb) The program is not being run.
(gdb) The program is not being run.
(gdb) The program is not being run.
(gdb) The program is not being run.
(gdb) The program is not being run.
(gdb) The program is not being run.
(gdb) No stack.
Edited by Freedom, 14 March 2012 - 11:51 AM.
#177
Posted 14 March 2012 - 11:57 AM
#178
Posted 14 March 2012 - 12:35 PM
I've run it 8 times and it works every time.
I go back into my other folder and run that original one and it crashes every time.
Don't know Saffith....
I've run it about 20 times, it just won't crash in this one.
I even ran it with the zquest.exe to see if it would that way, no luck
I go back to my personal version and I can get it to crash every time.
#179
Posted 14 March 2012 - 12:38 PM
Well, thanks for trying it out. I'll keep looking.
#180
Posted 14 March 2012 - 03:39 PM
This might at least help isolate a specific function call that's causing it.
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