Posted 01 March 2013 - 05:21 PM
Well, it kinda ruins an idea I had regardless. I wanted to set up some side-quests where you get stuff through strings but only get the specific string to appear once. This would be easy if I had the items slots required, but I don't have enough to give an item per side-quest. (Planning for 50 spots total)
It basically gives you a key that you use to activate a secret that warps you to a different screen where a reward is. Just the problem is you can get multiple keys on a screen which either leads to people using up too many resources for something they didn't need or they get too many keys and break the game which would be the case if I used regular Keys.. If the string recognized any Level Specific item, it would be impossible for either of that to happen and once the secret is triggered, you couldn't get back to that one screen to mess around anyway.
I've tried Level Specific Keys, Boss Keys, Triforce Fragments (Doesn't work beyond Level 8 ), Compasses and Maps and none can be detected by a string control code unfortunately..
For the time being I'll have to leave it as is and put a warning that you can waste resources by activating the string too much then...