So I am trying to get life gauge to work (16x16) images
(these hearts)
But I just don't get how to get it to work..
I came across this thread but it honestly ain't helping at all o.0
http://www.purezc.ne...showtopic=51035
Any further help?
Posted 21 May 2013 - 06:59 AM
So I am trying to get life gauge to work (16x16) images
(these hearts)
But I just don't get how to get it to work..
I came across this thread but it honestly ain't helping at all o.0
http://www.purezc.ne...showtopic=51035
Any further help?
Posted 21 May 2013 - 11:28 AM
Are you wanting to just change the graphics, or did you want to use Life Gauge Pieces for their functionality?
Posted 21 May 2013 - 11:34 AM
What exactly gives you problems? You should be okay, by just doing as explained in the tutorial. First you should organize your tiles as in the first screenshot of the tutorial.
Posted 21 May 2013 - 12:59 PM

do I ever change the little square on the image on any of the selections I do? (any part of the heart)
I think that is whats messing me up..
how is this?
Posted 21 May 2013 - 01:13 PM
I think you right-click a quarter of the box to choose that quarter.
Posted 21 May 2013 - 02:27 PM
Yeah, Cap and After Cap need to be on the top right of that box. I personally haven't made one that uses 4 parts per Heart though, so someone else may need to help with those.
Posted 21 May 2013 - 07:25 PM
Yes because I am just lost :\
Posted 21 May 2013 - 07:56 PM

Posted 22 May 2013 - 02:13 PM
I tried for like 2 hours I dont get it at all.
That image tells me nothing really..
sigh..........
sry..
Edited by LTTP, 22 May 2013 - 02:13 PM.
Posted 24 May 2013 - 04:38 PM

This is how you set up the tiles for big hearts.
And an example quest:
http://www.mediafire...abrgfctisjs65sw
Use it for reference on how to set it up on in the subscreen editor. It's unpassworded, and you can open it in the player, to see that it works.
And please don't scrap the idea, its pretty cool! ;D
Posted 24 May 2013 - 04:52 PM
:O
dood u just made my day!
No joke!
Thanks so much :3
Posted 24 May 2013 - 06:42 PM

ran into an issue...
dono why this is happening?
also appears in game!
also having issues making items selectable in game using the subscreens!
SHIT: double post............
sry
Edited by LTTP, 24 May 2013 - 07:18 PM.
Posted 24 May 2013 - 09:59 PM
How many rows of hearts do you have? Do those bottom lines stick into the same 8x8 section as the bottoms of the hearts? Make sure each 8x8 square only contains the parts you want.
Posted 25 May 2013 - 12:02 AM
not 100% sure but here's my tile set up
Posted 25 May 2013 - 05:40 AM
not 100% sure but here's my tile set up
The positions of the bottom part of the heart are not exactly right.
Use this instead:

Glad I could help ![]()
I hope you know how to rip from pictures?
But what do you mean by "making items selectable.."? You are talking about: Up Select, Down Select, Left Select, Right Select and Position, attributes for the items, right? First, make sure that each item that should not be selectable in the subscreen has the position value of -1. Then, each selectable item needs a different position value, starting with 0 (the item that has the position 0 will also the the first selected item when you start up the quest). The other attributes are used to determine with directional button to press, to select another item. Here's a quote from the ZC wiki:
It may help to think of the player's selectable inventory as a map, and position refers to the item's literal position on the map, as well as where to go next when a direction is pushed. Experimenting and using pre-made subscreens is really the best way to understand this.
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