Jump to content

Photo

Life gauge


  • Please log in to reply
15 replies to this topic

#1 LTTP

LTTP

    LTTP

  • Members
  • Real Name:LTTP
  • Location:A Place Far Far Away

Posted 21 May 2013 - 06:59 AM

So I am trying to get life gauge to work (16x16) images
(these hearts)
RiueBjo.png

But I just don't get how to get it to work..

I came across this thread but it honestly ain't helping at all o.0

http://www.purezc.ne...showtopic=51035


Any further help?



#2 HylianGlaceon

HylianGlaceon

    Magus

  • Members
  • Location:Whatever dimension is between Sinnoh and Hyrule...

Posted 21 May 2013 - 11:28 AM

Are you wanting to just change the graphics, or did you want to use Life Gauge Pieces for their functionality?



#3 Avaro

Avaro

    >w<

  • Members

Posted 21 May 2013 - 11:34 AM

What exactly gives you problems? You should be okay, by just doing as explained in the tutorial. First you should organize your tiles as in the first screenshot of the tutorial.



#4 LTTP

LTTP

    LTTP

  • Members
  • Real Name:LTTP
  • Location:A Place Far Far Away

Posted 21 May 2013 - 12:59 PM

2w3s75w.png

do I ever change the little square on the image on any of the selections I do? (any part of the heart)
I think that is whats messing me up..

how is this?
34e3jt0.png



#5 MoscowModder

MoscowModder

    Sometimes lurking. Rarely posting.

  • Members
  • Location:Wisconsin

Posted 21 May 2013 - 01:13 PM

I think you right-click a quarter of the box to choose that quarter.



#6 HylianGlaceon

HylianGlaceon

    Magus

  • Members
  • Location:Whatever dimension is between Sinnoh and Hyrule...

Posted 21 May 2013 - 02:27 PM

Yeah, Cap and After Cap need to be on the top right of that box. I personally haven't made one that uses 4 parts per Heart though, so someone else may need to help with those.



#7 LTTP

LTTP

    LTTP

  • Members
  • Real Name:LTTP
  • Location:A Place Far Far Away

Posted 21 May 2013 - 07:25 PM

Yes because I am just lost :\



#8 ShadowTiger

ShadowTiger

    The Doctor Is In

  • Members

Posted 21 May 2013 - 07:56 PM

This image in particular is very important.

hearttiles.png

Take note of the layout of those mini-tiles. (8x8 tiles occupying a single 16x16 pixel tile.) Those numbers represent your actual health. Each Heart Container has 16 parts in it, by default, according to the hard-coded nature of the way Zelda Classic calculates health.

So that means while you're trying to build Heart Containers on a subscreen that are larger than an 8x8 minitile each, that means that your heart container indicators need to be composed of minitiles. It's still going to be the same way.

Each of your heart containers will be composed of four different Life Gauge Pieces, each of which has the same "Container Number."

So it will look like your image here, but you'll have to fill out the tiles in the tiles page so it corresponds to the first image in this post.

#9 LTTP

LTTP

    LTTP

  • Members
  • Real Name:LTTP
  • Location:A Place Far Far Away

Posted 22 May 2013 - 02:13 PM

I tried for like 2 hours I dont get it at all.
That image tells me nothing really..

sigh..........

sry..


Edited by LTTP, 22 May 2013 - 02:13 PM.


#10 Avaro

Avaro

    >w<

  • Members

Posted 24 May 2013 - 04:38 PM

BigHeartsSetup_zpsefdbb517.png

 

This is how you set up the tiles for big hearts.

 

And an example quest:

http://www.mediafire...abrgfctisjs65sw

 

Use it for reference on how to set it up on in the subscreen editor. It's unpassworded, and you can open it in the player, to see that it works.

 

And please don't scrap the idea, its pretty cool! ;D


  • ShadowTiger and LTTP like this

#11 LTTP

LTTP

    LTTP

  • Members
  • Real Name:LTTP
  • Location:A Place Far Far Away

Posted 24 May 2013 - 04:52 PM

:O
dood u just made my day!
No joke!


Thanks so much :3



#12 LTTP

LTTP

    LTTP

  • Members
  • Real Name:LTTP
  • Location:A Place Far Far Away

Posted 24 May 2013 - 06:42 PM

ukgtWvq.png

ran into an issue...
dono why this is happening?
also appears in game!

also having issues making items selectable in game using the subscreens!


SHIT: double post............
sry


Edited by LTTP, 24 May 2013 - 07:18 PM.


#13 MoscowModder

MoscowModder

    Sometimes lurking. Rarely posting.

  • Members
  • Location:Wisconsin

Posted 24 May 2013 - 09:59 PM

How many rows of hearts do you have? Do those bottom lines stick into the same 8x8 section as the bottoms of the hearts? Make sure each 8x8 square only contains the parts you want.



#14 LTTP

LTTP

    LTTP

  • Members
  • Real Name:LTTP
  • Location:A Place Far Far Away

Posted 25 May 2013 - 12:02 AM

not 100% sure but here's my tile set up
1waoRKA.png

 



#15 Avaro

Avaro

    >w<

  • Members

Posted 25 May 2013 - 05:40 AM

not 100% sure but here's my tile set up
1waoRKA.png

 

The positions of the bottom part of the heart are not exactly right.

 

Use this instead:

GraphicsFixed_zps0ec105cd.png

 

Glad I could help :D

I hope you know how to rip from pictures?

 

But what do you mean by "making items selectable.."? You are talking about: Up Select, Down Select, Left Select, Right Select and Position, attributes for the items, right? First, make sure that each item that should not be selectable in the subscreen has the position value of -1. Then, each selectable item needs a different position value, starting with 0 (the item that has the position 0 will also the the first selected item when you start up the quest). The other attributes are used to determine with directional button to press, to select another item. Here's a quote from the ZC wiki:

 

It may help to think of the player's selectable inventory as a map, and position refers to the item's literal position on the map, as well as where to go next when a direction is pushed. Experimenting and using pre-made subscreens is really the best way to understand this.


  • LTTP likes this


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users