Jump to content

Photo

Screenshot of the Week 361


  • This topic is locked This topic is locked
21 replies to this topic

Poll: Screenshot of the Week 361 (47 member(s) have cast votes)

~

You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Vote

#1 Neppy

Neppy

    Grand Overlord Empress

  • Members
  • Real Name:It's dangerous to go alone. Take Nep!
  • Location:Minnesota

Posted 26 March 2012 - 10:06 PM

Geoffrey
IPB Image
Watch out, Bub!

Dragonite
IPB Image
Cold and damp, Link has a bad feeling about this place.

Cukeman
IPB Image
ZC Screen Designs: Wood & Water Rage

Dawnlight
IPB Image
It's all Tiny_Shane's fault!

#2 Jenny

Jenny

    Hero of Time

  • Members
  • Real Name:Jennette
  • Pronouns:She / Her

Posted 26 March 2012 - 11:28 PM

If I hadn't entered, I would have voted for Geoffrey.

Some interesting stuff going on there. icon_thumbsup.gif

#3 Adem

Adem

    -

  • Members
  • Real Name:Anything except rap and country.
  • Location:New England

Posted 26 March 2012 - 11:42 PM

Dragonite got my vote rather quickly. While it might not be the best screen to ever come into being, it captures the personality of the Gameboy games quite well. icon_thumbsup.gif Snaps for you.

#4 The Satellite

The Satellite

    May the way of the Hero lead to the Triforce.

  • Members
  • Real Name:Michael
  • Pronouns:He / Him

Posted 26 March 2012 - 11:49 PM

Geoffrey - Is that... VVVVVV? icon_odd.gif It's what it's reminding me of anyway. Pretty interesting stuff you got going on there...

Dragonite - You're doing very good with the GB tileset. Keep up the good work.

Cukeman - I voted here. I found it unique, in a way. The colors of the waterfall seem off, but I like the shot. Nice idea.

Dawnlight - The shot has a really nice palette. No really, it's incredible. The design is good too. It feels... foresty. Not much else I can say, it's a good shot. icon_smile.gif

#5 Rambly

Rambly

    Hero of Time

  • Members

Posted 27 March 2012 - 12:12 AM

QUOTE(The Satellite @ Mar 26 2012, 11:49 PM) View Post

Geoffrey - Is that... VVVVVV? icon_odd.gif It's what it's reminding me of anyway. Pretty interesting stuff you got going on there...

It's Bubble Bobble, I think. icon_razz.gif

I voted for Dawnlight. I totally love that palette and the overall mood of the shot. The shots this week were pretty good overall, though.

#6 Shane

Shane

    💙

  • Moderators
  • Pronouns:He / Him
  • Location:South Australia

Posted 27 March 2012 - 12:37 AM

Yep it's my fault why Dawnlight has one extra vote. icon_lol.gif

The design is very good, also, I love the name "Midnight Falls". icon_biggrin.gif

Ooooooh I just realized why the {!] Was there. icon_lol.gif

Edited by Shane, 27 March 2012 - 03:20 AM.


#7 Dawnlight

Dawnlight

    My name is NOT Jason!

  • Members
  • Real Name:Justin
  • Location:Chicago, IL

Posted 27 March 2012 - 05:14 AM

I voted for Dragonite. It's a very nice shot overall...and it's still all Tiny_Shane's fault!



#8 Shane

Shane

    💙

  • Moderators
  • Pronouns:He / Him
  • Location:South Australia

Posted 27 March 2012 - 06:22 AM

QUOTE(Dawnlight @ Mar 27 2012, 07:44 PM) View Post

I voted for Dragonite. It's a very nice shot overall...and it's still all Tiny_Shane's fault!


It's always Tiny_Shane's fault, but at least Tiny_Dawnlight is locked in the waterfall just in case there's double trouble. icon_lol.gif

Also may I ask is "Midnight Falls" a reference to my old username?

Also BTW, Geoffrey, is it playable or is it just a mock up?

Edited by Shane, 27 March 2012 - 06:32 AM.


#9 Moosh

Moosh

    Tiny Little Questmaker

  • ZC Developers

Posted 27 March 2012 - 06:33 AM

Voted for Dragonite. His shot captures the feel of the Gameboy games perfectly.

Dawnlight was a close second (although I see that sadly the screen appears to be a mock-up).

Geoffrey gets third. Looks like some creative gameplay you got there. Not the prettyest screen, but that's fine with me.

Last is Cukem-OH GOD WHAT!?

QUOTE(Shane @ Mar 27 2012, 05:22 AM) View Post

Also BTW, Geoffrey, is it playable or is it just a mock up?

I believe it's probably a gameplay testing area. So essentially a playable mock-up.

Edited by Pokemonmaster64, 27 March 2012 - 06:34 AM.


#10 Dawnlight

Dawnlight

    My name is NOT Jason!

  • Members
  • Real Name:Justin
  • Location:Chicago, IL

Posted 27 March 2012 - 07:15 AM

QUOTE(Shane @ Mar 27 2012, 06:22 AM) View Post

It's always Tiny_Shane's fault, but at least Tiny_Dawnlight is locked in the waterfall just in case there's double trouble. icon_lol.gif

Also may I ask is "Midnight Falls" a reference to my old username?


I said beforehand that it was a concept of one of the areas in GM's Hyrule Field. I could possibly keep the name Midnight Falls. I never said I would abandon cameo's in GM. icon_wink.gif


#11 aaa2

aaa2

    Wizard

  • Banned

Posted 27 March 2012 - 08:19 AM

Geoffrey: That room looks very hard.
Dragonite: I like the gameboy feel.
Cukeman: Sorry i really get a headache looking at this. I guess it confuses my head. (yes i know this is not a serious attempt aka joke screen)
Dawnlight: This screen i guess is good designwise and all (keeping to the norms established in the forum at what should make a good screen according to self proclaimed authorities). I just dont like it and i dont know why - sorry.

Edited by aaa2, 27 March 2012 - 08:23 AM.


#12 Geoffrey

Geoffrey

    Chosen One

  • Members

Posted 27 March 2012 - 12:20 PM

Thanks to the people who said that they would've voted for me. icon_wink.gif

QUOTE(The Satellite @ Mar 26 2012, 09:49 PM) View Post

Geoffrey - Is that... VVVVVV? icon_odd.gif It's what it's reminding me of anyway. Pretty interesting stuff you got going on there...

It's Bubble Bobble. icon_smile.gif

QUOTE(Shane @ Mar 27 2012, 04:22 AM) View Post

Also BTW, Geoffrey, is it playable or is it just a mock up?

Pokemonmaster64 is right; it's entirely playable, yet simply a test-area.

QUOTE(aaa2 @ Mar 27 2012, 06:19 AM) View Post

Geoffrey: That room looks very hard.

It's not so bad--but I am the creator, so I could have some serious bias here. icon_razz.gif

#13 Cukeman

Cukeman

    "Tra la la, look for Sahasrahla. ... ... ..."

  • Banned
  • Location:Hyrule/USA

Posted 27 March 2012 - 05:32 PM

Dawnlight, is that a WW inspired shot? with Makar behind the falls?

As for my shot I wanted to pull off a classic screen with a large sense of scale to it.
So we have multiple waterfalls pouring over a large cliffside into a lake, Link has to
shoot arrows into the eye of Gohma from the docks/piers/jetties that stretch across
the lake forming a land bridge. You seldom see boss battles outdoors in Zelda, so this
is really cool. Plus it makes for a very interesting battle having to dodge Gohma's fireballs
while traveling the limited paths and still having to line up your arrow shots.
Lastly, I added some flavor by having two colors of wooden boards to show how some
of them have really been bleached in the sun. Wear and tear is a cool detail.

If you understand the caption without having to look it up you are cool.

And no, it wasn't a joke shot you silly, silly people icon_lol.gif

Not everyone is fond of the classic tileset, I guess. Whatever

Edited by Cukeman, 27 March 2012 - 05:36 PM.


#14 Sheik

Sheik

    Deified

  • Members

Posted 28 March 2012 - 02:37 AM

QUOTE
Not everyone is fond of the classic tileset, I guess. Whatever

I'm cool with the classic tileset, I simply don't know where to look at on your screen. It's pretty chaotic and looks like random stuff thrown on a lake. For example those two cave entrances: do they do anything besides distracting the viewer? I actually like the clarity classic shots usually have but your's is a little too much on the confusing side for my tastes.

Edited by Yoshimi, 28 March 2012 - 02:37 AM.


#15 Cukeman

Cukeman

    "Tra la la, look for Sahasrahla. ... ... ..."

  • Banned
  • Location:Hyrule/USA

Posted 28 March 2012 - 02:48 AM

It's cool, but it's all perspective, if everything is simply there for functionality, it has no embellishments.
For instance, the trees, headstones(?) and mountain border in Dragonite's shot all do the same thing
(they keep Link from walking there) as far as functionality is concerned there IS no difference between
the mountains and the trees, but having them all be different keeps it from becoming boring. Not every
visual needs to be a part of the gameplay.


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users