Screenshot of the Week 194
#1
Posted 20 January 2008 - 03:48 PM
Billy: More moblins i was looking for a chalange
CastChaos
Not to complain, but this town is more dangerous than a dark dungeon...
Evile
Watch out for that fire octorok, Link!
Taco Chopper
Come down, little kitty...
The (s)
#2
Posted 20 January 2008 - 03:58 PM
#3
Posted 20 January 2008 - 04:01 PM
Billy; wow best pure shot i've seen from you (vote) (WINNER (1st))
CC: Nice but i see a half zora head on the left what is that (joint 2nd)
Evile: I thought you quited ZC and nice screen (i relly want your pallets) (joint 2nd)
Taco chopper: Scorry but it is not a good screen you could use more ground detile and that Link with that set i don't think they blend well (joint 5th)
The (s) : Ok i can't relly tell what that is looks like roof tops (joint 5th)
#5
Posted 20 January 2008 - 04:22 PM
CastChaos: Wow, a challenge overworld. You. Rock. (Or stone.)
Evile: Another nice palette, on probably the same overworld.
Taco Chopper: Quite simple. I wonder if the gameplay will be better. For example, will Link need to pull the house away?
The (s): Nice custom tiles. Very nice.
#6
Posted 20 January 2008 - 04:49 PM
billy ronald - 8/10
Solid Pure screen. There's not much about this shot that makes it really stand out, but it's pretty good as far as it goes.
CastChaos - 8/10
This place has great atmosphere- I love how you've really captured the town feeling. The thing that really knocks it down for me, though, is the left side of the screen- it just doesn't look right.
Evile - 9/10
Palette = good, screen design = good. Another great week for you, Evile.
Taco Chopper - 6/10
The screen design isn't too great, and graphics quality is stuck at Pure.
The (s) - 6/10
#7
Posted 20 January 2008 - 04:59 PM
Probably one of the best SotW Shots you've ever submitted. The only flaw is that the water needs more detail.
CastChaos
Nice town. The only concern is that Zora Head in the left.
Evile
Did Mr. Z give you his questmaking skills? And did Sharon Daniel give you her palette making skills. Hust "Pure" awesome!!! Vote!!!
Taco Chopper
Just fix the mountains and add detail.
The (s)
Not bad for being custom
Edited by TriMaster001, 20 January 2008 - 05:00 PM.
#8
Posted 20 January 2008 - 05:00 PM
Indeed, it IS the best shot I've seen from you.
You deserve this vote. Not because I think it was the best shot this week, but because I see that you've finally started listening and trained.
I can see improvement! And that alone, gets my vote.
Great improvement, Billy!
:3
BUT you still need to make mountains NOT straight!
As you can see, I'm REALLY happy today!
#9
Posted 20 January 2008 - 05:58 PM
CastChaos: Neat looking. Looks somewhat dangerous.
Evile: Awesome. Simply awesome.
Taco Chopper: You used the mountain tiles the wrong way. But the screen looks okay.
The (s): What am I looking at?
I think I'm voting for Billy this week.
#10
Posted 20 January 2008 - 09:47 PM
#11
Posted 20 January 2008 - 10:18 PM
#12
Posted 20 January 2008 - 10:42 PM
This is the best shot I have ever seen from you in SotW. While it looks like things I have seen before, the detail is pretty good. The placement of the trees are fit for a naturalistic environment. The subscreen portion is pretty good. Without a doubt I see good gameplay coming from that screen.
CastChaos - 7/10
A decent screen of a town. I actually like the idea of having buildings that are close together. There is no rule for or against that in my opinion. What I don't agree with are the choice of the smaller stones and being able to see through the roof at the lower end of the screen.
Evile - 8/10
This is an overworld screen I can't argue against. I like the colors, and everything is placed in a natural fashion. None of that should sacrifice the anticipated gameplay the screen presents. The details are very good. My vote goes to you.
Taco Chopper - 5/10
Not as detailed as the three screens above, and still very linear with the cliffs. Overall it looks man made, which is rarely the intention for such an overworld screen.
The (s) - 4/10
Kudos for being experimental and custom (why not, right?), but it all looks very awkward to me, which is why I have a hard time saying much.
#13
Posted 20 January 2008 - 11:16 PM
The purple tiles in the background move in a slanted direction, giving the quest I am building an eye candy type style.
#14
Posted 20 January 2008 - 11:47 PM
billy ronald
You sure are improving. But still just a basic pure shot.
CastChaos
Nice town, unique. (!)
Evile
/me adds GB Octos to game.
Nice screen and pallet and such, as usual. (!)
Taco Chopper
lol at the kitten. Still, another basic pure shot.
The (s)
Uhh.... ?
CC and Evile tied. Nulled.
Edited by gray0x, 20 January 2008 - 11:47 PM.
#15
Posted 21 January 2008 - 06:58 AM
CastChaos - 7/10
A decent screen of a town. I actually like the idea of having buildings that are close together. There is no rule for or against that in my opinion. What I don't agree with are the choice of the smaller stones and being able to see through the roof at the lower end of the screen.
Heh? What? I don't see where you see through the roof... You mean the transparent NPCs on the roof?
Also, people... I don't see what is your problem with a Zora in the water with only his head being visible (other parts under water). I will laugh if I realize that you didn't realize the transparent water there.
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