Screenshot of the Week 171
#1
Posted 29 July 2007 - 03:21 PM
"On days when they're not busy fighting evil, Link and Riyago go to Gorn's Castle to accomplish a near-impossible feat: beating the plumbers' high score."
CastChaos
"Don't ask. It's Lost Woods."
DarkFlameWolf
"Wow, an ancient swamp temple....Link, behind you!"
Moonwhisper
"The Remnants are watching..."
Nuvo
These Goblin Soldiers will be sorry they ever attacked Link from the back!
Horrendously late. Sorry about that
#2
Posted 29 July 2007 - 03:24 PM
#3
Posted 29 July 2007 - 03:27 PM
2nd for me would be Animus, for making Mario Bros. in ZC.
3rd for me is DarkFlameWolf. The shot works well with all of its componants, but I didn't think that the palm trees fitted into the theme of "Swamp".
Edited by andrewmcd1, 29 July 2007 - 03:28 PM.
#4
Posted 29 July 2007 - 03:29 PM
The mountains clash with the gameboy graphics a bit, but it still looks okay, and I like the palette.
#5
Posted 29 July 2007 - 03:33 PM
I voted for Nuvo.
The mountains clash with the gameboy graphics a bit, but it still looks okay, and I like the palette.
Yeah, they do. But I honestly think they look tons better than the GB mountains anyway, it adds a good amount of gray to the shot which was otherwise originally brown.
Here's my original shot with GB mountains.
I seriously think the new mountains are good. Thank you NoeL for the mountains you supplied us with.
Anyway, onto C&C.
Animus01: Haha, beautiful. Does both Link and Ryago work with the screen using scripts, or is Link just in there for the heck of it?
CastChaos: It's really cool, you have a great ability to make screens feel like they belong in LttP, which isn't bad in most cases.
DarkFlameWolf: A screenshot from my favorite quest. The palette is great, and the feeling is swampy, but the problem I have here is that trees coat (insert # here)% of the screen.
Moonwhisper: Good screenshot. I see that you have 1000 rupees, and are using my subscreen frames. Good job. By the way, the bottom right gem on the B border is supposed to be hollow so you can stick your current item counters in it.
Nulled, since I have a shot in the contest.
Edited by Nuvo, 29 July 2007 - 04:06 PM.
#6
Posted 29 July 2007 - 03:36 PM
#7
Posted 29 July 2007 - 03:43 PM
2nd for me would be Animus, for making Mario Bros. in ZC.
Yeah. A few hours after I finished the ducts for Goriya Rebellion, I suddenly thought about this. I was planning on making it a minigame or perhaps a complete quest. I also had some ideas for the crystal in the middle. Link can hit it with his arrows, or Riyago can hit it with his boomerang to make a chest appear, which would either contain hearts, rupees, bombs, or the magic clock. If I do make a complete quest out of this, I'm probably going to make it in 2.5 to add the Roc's Feather for side-scrolling battle strategies.
#8
Posted 29 July 2007 - 04:02 PM
So this week i vote Moonwhisper
#9
Posted 29 July 2007 - 04:46 PM
CastChaos: That shot is great but not pleasing to my tastes. I'm personally sick of messy DOR Grounds.
DarkFlameWolf: Too many palm trees. Outstanding ground. I was expecting a shot that's more unique than your Lost Isle shots.
Moonwhisper: Good Subscreen. Odd use of fences and mountains and it doesn't give appeal to me.
Nuvo:(VOTE) Love the mountains, very unique, and lots of custom tiles. Be careful of the shrubs and sthe swamp.
THe colors determine how it caught my eye. (Gray is the lowest, Green is Moderate, Red the Highest)
#10
Posted 29 July 2007 - 05:49 PM
Edited by newbydude, 29 July 2007 - 05:49 PM.
#11
Posted 29 July 2007 - 07:57 PM
- Animus01 -
Ah, the classic Plumber duo made into Zelda form! I like it. Not quite as detailed as the others, but I like it.
- CastChaos -
Good form. Nice, open, and detail.
- DarkFlameWolf -
Eh, small and repetitive. Not your best work.
- Moonwhisper -
Great form and all, but... lacking in something. Looks good, but something's missing...
- Nuvo -
Altogether goodness. Maybe some palette clashes, but the screen design is really good.
#12
Posted 30 July 2007 - 02:56 AM
The only one that caught my eye really, the others were kinda so-so... interesting palette though, and the mountains (as awesome as they are ) kinda clash with some of the less detailed GB graphics.
But, yeah... you're welcome I didn't submit them to the database for no-one to use!
EDIT:
Also, I made those tiles so you can kind of "pull out" sections of mountain to make a more gradual, natural looking slope, rather than just a n-tile-high plateau. e.g.
Edited by NoeL, 30 July 2007 - 03:04 AM.
#13
Posted 30 July 2007 - 05:20 AM
#14
Posted 30 July 2007 - 12:49 PM
*votes Nuvo*
The only one that caught my eye really, the others were kinda so-so... interesting palette though, and the mountains (as awesome as they are ) kinda clash with some of the less detailed GB graphics.
But, yeah... you're welcome I didn't submit them to the database for no-one to use!
EDIT:
Also, I made those tiles so you can kind of "pull out" sections of mountain to make a more gradual, natural looking slope, rather than just a n-tile-high plateau. e.g.
Thank you NoeL, I'll keep that in mind, the only reason I have the plateau is because it was based off of a GB screen, and I didn't want to mess with it too much.
As for the clash, maybe I'll find that tree I was drawing that was unfinished and finish it...
#15
Posted 30 July 2007 - 08:27 PM
Awesome mountains
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