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Tile Database

Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Transmutation Circle by Zemious
Updated: 19 Nov 2007 Posted: 19 Nov 2007 Tags: Decoration, Misc, and 2 more Rating[?]: Rating: 3.8/5 (4 ratings) Information:
This is a transmutation circle I created.
It is originally from "Fullmetal Alchemist".

This sprite works well in any tileset and is an extremely easy rip into it.
(One thing you'll notice is that it may look a bit uneven, thats due to pixel limitations)
~Enjoy ^_^
Triblade Boomerang by rexlaninetales
Updated: 30 Apr 2004 Posted: 30 Apr 2004 Tags: 16-color, Item, and 3 more Rating[?]: Rating: 4/5 (2 ratings) Information:
The first row is for the B Box (item Sprite) and the second row is for the the weapon sprite.
Triforce Bracelet by Highsight
Updated: 15 Apr 2004 Posted: 15 Apr 2004 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 3/5 (3 ratings) Information:
This Is the bracelet Link uses it works in cs 7 in the Pure Tileset Upgrade.
Trinexx Sprites: Link To the Past Boss by Ricky of Kokiri
Updated: 12 Jun 2009 Posted: 12 Jun 2009 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4.29/5 (6 ratings) Information:
theZCking was so happy with the Dethl sprites, he asked me to do Trinexx. I figured, why not?

After putting it off for a month while working on other things, I finally sat down to do it, and, after a number of days and hours, here we are!

The zip file contains the three tile sheets plus a PDF tutorial for putting everything together. I've done my best to make customization as easy as possible.
True BS Link by Radien
Updated: 09 Feb 2009 Posted: 13 Jun 2007 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
The original BS Link was a thrown-together resizing of the Link sprites from A Link to the Past. That rushed version of Link has been perpetuated throughout the years in ZC, despite how obviously it does not fit into the BS tileset when you compare it to the BS Mascots that appeared in the original BS Legend of Zelda game.

Recently, Dart Zaidyer sought to remedy this by redrawing BS Link from scratch, this time abandoning the Link to the Past sprites and instead modeling it off of the origin [View Full Description]
True BS Link Jump Tiles by Radien
Updated: 12 Mar 2009 Posted: 12 Mar 2009 Tags: 16-color, Player, and 1 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
It was pointed out to me that these were overlooked. So for those troopers out there who are porting New BS into the later builds and betas, here you go! Roc's Feather goodness. :D

Most of you will want to use the file "True BS jump.gif". For those of you who have upgraded to Two-Tone True BS Link (a.k.a. "color-changing sleeves" Link), use "Two-Tone True BS jump.gif".
True BS Link: Jump Tiles V2 by Koh
Updated: 09 Sep 2009 Posted: 09 Sep 2009 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4/5 (4 ratings) Information:
The submission Radien gave does look good, but the animation seemed a bit weird to me, so I edited my LTTP Link Jump tiles to fit the True BS Link to make it look better, and well here you go. TWO-TONE version included.

You will probably have to press R.
Tryclyde by 4matsy
Updated: 09 Aug 2004 Posted: 09 Aug 2004 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
FINALLY got off my lazy rear and submitted this...:sweat:

It's the 3-headed snake boss from Mario 2, filling in for Aquamentus. :P Actually, my original intent was to shrink him into a 2x2-tile area and use him for an Aquamentus replacement, but I also included the original 3x2 version in this zip for the sake of completeness. Maybe you can make a custom boss out of him or something...:P

Ready for Classic, BS, or Pure use. Just rip the tiles and a CSet from the included pics.

More speci [View Full Description]
Turtle Enemy by Mani Kanina
Updated: 28 Nov 2015 Posted: 28 Nov 2015 Tags: 16-color, Sprite, and 1 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Custom Turtle enemy sprite, originally seen in Legend of Lana. It's been fixed up a bit here and uses way less colours, it now uses a two ramp palette.
TwinRova and Stone Helix by NineLives
Updated: 16 Mar 2006 Posted: 16 Mar 2006 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
S'more sprites I ripped off.... ahhemmm...
Twinrova...
and Stone Helix...
I'm not sure what they can be used for... but... custom bossez?
Two Swords by ElLibertador
Updated: 02 Feb 2005 Posted: 02 Feb 2005 Tags: 16-color, Item, and 3 more Rating[?]: Rating: 3.25/5 (3 ratings) Information:
The first is a broken sword the second is just a sword with two other blades coming out of it.
Two-Tone BS Link by Radien
Updated: 24 Aug 2005 Posted: 24 Aug 2005 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4.29/5 (6 ratings) Information:
I've heard multiple different people complaining that BS's Link is way too monochromatic, but until now I didn't try to do anything about it because I thought there wouldn't be any colors I could eliminate from CSet 6 in order to have separate colors for the hat and tunic.

However, after Skateboarder11 requested I try to make LTTP-style palettes for BS Link, I looked into it, and realized that BS CSet 6 has two extra greens that serve no purpose other than to remain as constant colors for spr [View Full Description]
Ulquiorra Portrait by Zemious
Updated: 30 May 2008 Posted: 30 May 2008 Tags: 16-color, Cutscene, and 3 more Rating[?]: Rating: 4.22/5 (8 ratings) Information:
Here are two versions of Ulquiorra, a character from the anime Bleach.
If you're watching the show on T.V, I don't think they're on this guy yet but this is who he is: http://youtube.com/watch?v=KkRXpcRkEPo

This video does contain spoilers for some, but none for people who are watching the anime online in subs.

The versions you're getting are a dimmed down version with less shadeing but will be A LOT easier for ripping into ZC and a very detailed shaded version. All pixels were sprited fr [View Full Description]
Updated New Link (incomplete) by ElLibertador
Updated: 08 Jan 2006 Posted: 31 Jan 2005 Tags: 16-color, Original, and 2 more Rating[?]: Rating: 3.71/5 (6 ratings) Information:
This is a link that was completely made by me.

Update: This is the same as the old ones, but I have edited some of the tiles. I made the hold item tiles way different.

Update:Yeah this was my first submission. I changed them completely, they are still the same link except completely edited. They are still incomplete for there are no swim tiles.
They aren't so great, but they are an improvement to the other ones I had.
Upgraded Pure Jump Tiles by alfinchkid
Updated: 02 Mar 2007 Posted: 19 Feb 2007 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 4/5 (3 ratings) Information:
I was going to implement the Roc's feather into my quest in the pure tileset, but (no offense to chain3) I didn't like those jump tiles. Apparently neither do most people. It shocked me that a staple tileset like Pure wouldn't have decent jump tiles. Well, I promised I wouldn't make any tiles for myself that I didn't share. So here. I normally stink up somethin' fierce when I try pixel art, but this I'm proud of.

1.0
DoR Link is close to Pure Link, right? So I ripped DoR Link and DoR Link Ju [View Full Description]

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