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ZC Version: All | 2.55 | 2.53 | 2.50 | 2.10 | 1.92 | 1.90 |

Rebirth by Marco
Updated: 01 Nov 2008 Posted: 01 Nov 2008 ZC Version: ZC 2.10 Rating[?]: Rating: 3.56/5 (8 ratings) Information:
--------------------INCOMPLETE-----------------

What started as a minor tweak ended up as a tileset. I was messing with edited Demo.EX tileset, and I then uber updated clash of tiles. I added a lot O' palettes, fit for any quest. I organized the combo pages, so it shouldn't be too hard to navigate. some stuff is custom, let me know if you find out what is is. But, even though it is ready for overwolrd useage, I have the dungeon tiles and some combo'd, yet I didn't set the dungeon walls. And I [View Full Description]
Mac & Blue Tileset by CastChaos
Updated: 12 Oct 2008 Posted: 12 Oct 2008 ZC Version: ZC 2.10 Rating[?]: Rating: 4.18/5 (10 ratings) Information:
Mac & Blue is a Japanese freeware game, its chipset is the base of this tileset. The ReadMe file included with the main file is an important read and clears up many things.

The tileset was requested and the first images were handed by DarkFlameWolf, later I got more images and some links from Blaman. These still weren't enough for a full tileset, so duplicating, custom making and ripping from other sources was in work. Additionally, some tiles, palettes, etc. were conserved from the starting [View Full Description]
Kid Icarus Tile Set by SpacemanDan
Updated: 01 Oct 2008 Posted: 01 Oct 2008 ZC Version: ZC 2.10 Rating[?]: Rating: 4.64/5 (10 ratings) Information:
This is a tileset I started to rip about last year. Not too long ago, I finished it up, and am now posting it up for your enjoyment!

It includes all the tiles from the NES game 'Kid Icarus' and the palettes. The tileset is globally compatible, meaning, the tiles in the set work with any palette in the set. (Excluding the title screen.)

This contains a 2.10 version of the set, which can be used to grab whatever you wanted out of it, or use it to make a quest, with some modifications. The [View Full Description]
Pure Remembrance Tileset by Akkabus
Updated: 15 Aug 2008 Posted: 15 Aug 2008 ZC Version: ZC 1.92 B182 Rating[?]: Rating: 4.46/5 (27 ratings) Information:
Tileset Title: Pure Remembrance
ZC Version: ZC v192b183

A compilation tileset based on PTUX.

Features:

- Fully compatible with DoR palettes.
[View Full Description]
Dance of Remembrance Tileset Update v1.9 and 2.0 by Radien
Updated: 12 Mar 2008 Posted: 12 Mar 2008 ZC Version: ZC 1.92 B182 Rating[?]: Rating: 4.91/5 (43 ratings) Information:
Here it is: two years later, the DoR tileset finally gets an update and with it a fresh new look.

For those of you who don't know much about it, DoR is a compilation tileset that is based on the custom tileset used for my quest, Dance of Remembrance. Though it is a compilation tileset, most of the tiles have been adapted or improved in some way, specifically for use in this tileset and its palettes. The palettes and CSets are designed with compatibility in mind, and there are a lot of them [View Full Description]
Ezgbz by Akkabus
Updated: 24 Dec 2007 Posted: 24 Dec 2007 ZC Version: ZC 1.92 B182 Rating[?]: Rating: 4.7/5 (26 ratings) Information:
Create your own Gameboy Zelda quest! Based off Glenn The Great's cgbz tileset.

Features:

- an easy-to-use color system
- comprehensive Gameboy graphics and colors
- lots of extras, like miniboss tiles and PTUX colors for all your quest needs
- designed to be flexible, light, and efficient
- make cool quests like Joe123's The Fort Knights and Phoenix's The Dark Wizard
Origins III Tileset (ZC 2.5+) by shadowfall1976
Updated: 11 Nov 2007 Posted: 11 Nov 2007 ZC Version: ZC 2.50 Rating[?]: Rating: 4.53/5 (16 ratings) Information:
The tileset from my Origins III quest...........
Contains many original tiles, 256 colors & tiles based on MC
tiles only scaled down. And Link is totally custom, along with
all his actions tiles. The Palettes are totally original, and arranged
in a way to incorporate as many color shades to make a single tile
or a series of tiles as realistic as wanted.

==========================
[View Full Description]
Revfirst Tileset (Incomplete) by Revfan9
Updated: 13 Apr 2007 Posted: 13 Apr 2007 ZC Version: ZC 2.10 Rating[?]: Rating: 3.36/5 (10 ratings) Information:
I can describe this tileset in 1 word: Terrible.

Out of boredom one day (how often do I say that?) I started a simple, 3 triforce peice quest with a classic style, but a custom tileset. I didn't even finish the first dungeon and again, scrapped the project. The tileset has been sitting around in my ZC folder for a while, there was no hope of ever finishing it, and it's my only tileset to date that uses 4-bit palettes and would be accepted... I submitted it.

This is a very simple tileset [View Full Description]
Final Fantasy Adventure Tileset Colour by Joe123
Updated: 13 Apr 2007 Posted: 13 Apr 2007 ZC Version: ZC 2.10 Rating[?]: Rating: 4.67/5 (17 ratings) Information:
A few people seemed interested in this, so I have completely recoloured my FFA tileset . I hope it gets some usage, I've put lots of time into it ¬_¬
I've also made a few minor edits on graphics and such, to make layering easier and to include quite a few more combos - which are now quite a lot more extensive.
Secondary item sprites are also included for people who don't like my named icons (this was included in the last one, just though I'd point it out cause someone said they didn't like t [View Full Description]
Original Tileset Enhanced (Incomplete) by Jay
Updated: 15 Mar 2007 Posted: 15 Mar 2007 ZC Version: ZC 2.10 Rating[?]: Rating: 2.6/5 (9 ratings) Information:
This is the original tileset only with new grounds, and textured mountains, bushes and such. Heres all I edited:
Overworld: Bushes, Mountains, Rocks, Grounds:Sandy, rocky, and grass, Water, Dungeon Entrances, and trees.
Dugneon: Just the blocks that you push and the dungeon walls, and doors.
Sprite: The sword sprites, and Link.
Final Fantasy Adventure Tileset by Joe123
Updated: 02 Mar 2007 Posted: 02 Mar 2007 ZC Version: ZC 2.10 Rating[?]: Rating: 4.64/5 (13 ratings) Information:
This is a tileset that I've been making for the past couple of weeks. I think it should be pretty complete, I played the game along with it to make sure I didn't miss too much. It's only in 4 colours - as is the original game - so I guess that's not going to help me get a particularily high rating, but meh. I might do a colour version at some point in the near future if I get round to it. Some of the combos aren't too extensive, I haven't tried and tried to get every type covered - just what fit [View Full Description]
Hero of the Past Tileset (Incomplete) by Koh
Updated: 06 Feb 2007 Posted: 06 Feb 2007 ZC Version: ZC 2.10 Rating[?]: Rating: 4.36/5 (10 ratings) Information:
I did not make this alone and most of these tiles aren't mine. I have a lot of custom tiles in there, but most of them are a default from Ccc's PoV Tileset. It also contains a few reclored tiles from the Sun Tower Tileset. Its pretty much a Recoloration of GB. Theres some Lttp in it but not alot.

New Link --> Me
Shaded NPC's --> Ccc and me
New Items --> Me
New Dungeon Misc --> Me

More, but you should go see for yourself.
Classic Tileset: Corrected Palette by The Satellite
Updated: 02 Nov 2007 Posted: 06 Feb 2007 ZC Version: ZC 1.90 Rating[?]: Rating: 3.7/5 (29 ratings) Information:
On all versions of Zelda Classic 2.10 and below, the Classic Tileset is screwed. I took it into my own hands to use the 2.11 betas as a base and recolor the Classic Set, since the betas feature the correct palette. In other words, I recolored it so you don't have to.

Package includes the Palette file and the Graphics Pack file, as well as the original First Quest with the palette applied to it.

EDIT: People are commenting that there are no new tiles in this set. The point of this set is a [View Full Description]
MXL/MtPP Tilesets by Exate
Updated: 22 Sep 2006 Posted: 22 Sep 2006 ZC Version: ZC 1.92 B182 Rating[?]: Rating: 4.79/5 (18 ratings) Information:
Both of these sets differentiate a little bit, so you may want to read this.
I will say right now, that these sets are disorganized just as much as the LN set. I've always had the habit of cramming tiles together.
A lot of the items can be found on the first few pages, and a few past page 30. You should be able to find anything easily via editing the items via the graphics part to locate where they are. Most of the items use either CSets 7, 8, or 10... perhaps a few on 1 -- I can't remember, [View Full Description]
Zelda-TD; the Good, the Bad, the UGLY!! (v.1.0) by Anthus
Updated: 16 Apr 2006 Posted: 16 Apr 2006 ZC Version: ZC 2.10 Rating[?]: Rating: 3.33/5 (5 ratings) Information:
Yeah, it is finally here. I don't know if this is a good or bad thing for you but yeah. This is the set that is used in my classic styled quest, Zelda-TD, which I must say will probably never see completion...

Before I go any further, I'd like to say, yeah this set ain't pretty, but it ain't supposed to be (Uh, NES anybody?). This quest will probably never be finished, so this set will probably remain as is, but on the off chance that I get back into this quest, I will probably update the set [View Full Description]

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