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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Swamp Mud and Ice Borders by MoscowModder
Updated: 08 Apr 2011 Posted: 08 Oct 2009 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 3/5 (1 rating) Information:
I was trying to make a swamp, and saw that there were no transition tiles from mud to water, so I made them myself. Feel free to modify them to fit your needs, credit appreciated but not required, do not claim as own, etc.

These work well in the "Dark World 3" palette of PTUX.
Use in CSet 2 for plain water, or in CSet 3 for swamp scum-infested water.
I set all the borders as shallow water (the sprite of which appears mud-brown in the above palette), and the middle one as drown-able water.
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Swamp Tiles Newfirst by Reft
Updated: 12 Jun 2005 Posted: 12 Jun 2005 Tags: Edited, Greenery, and 3 more Rating[?]: Rating: 3.17/5 (5 ratings) Information:
Just swamp tiles for newfirst. ;)
Swing Set by Aaron
Updated: 07 Mar 2005 Posted: 07 Mar 2005 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
I made these when I was sick. The tiles were made under the Pure Tileset. The actual swing and the seat/swingers were made with different palettes. I used a boy and a girl tile from the Pure set and edited them so that they looked like they were swinging. It looks really cool animated.
Switches and Dirt Patch by FlameArrowStar
Updated: 06 Jul 2003 Posted: 06 Jul 2003 Tags: 16-color, Ground, and 2 more Rating[?]: Rating: 3.2/5 (4 ratings) Information:
These are a custom switch and a dirt patch I made to go in my quest.
Switches and Triggers by kidsa
Updated: 19 Jun 2003 Posted: 19 Jun 2003 Tags: 16-color, Edited, and 2 more Rating[?]: Rating: 1.11/5 (8 ratings) Information:
These are what the switches/triggers are for.
Top left: Sword Switch (before hitting)
Top right: Sword Switch (after hitting)
Middle left: Sword Switch (before hitting)
Middle right: Sword Switch (after hitting)
Bottom left: False Armos (for puzzles or something; you'll know it's fake by the x on the shield)
Bottom right: Block Trigger (self explanatory, but just so you know it's the trigger you push the block on (flag 66))

These tiles are for classic tileset.
Sword in Sand Title by NoeL
Updated: 10 Sep 2005 Posted: 10 Sep 2005 Tags: 16-color, Background, and 2 more Rating[?]: Rating: 4.82/5 (16 ratings) Information:
I've just started learning how to 3D model and this is my first render ( http://photos1.blogg...swrodrender.jpg for real pic).

I thought it might be good as a title background so I made a zc compatible version... although it doesn't look that great.
Sword Pedestal by Kanodaisuke
Updated: 10 Sep 2005 Posted: 10 Sep 2005 Tags: 16-color, Original, and 3 more Rating[?]: Rating: 3.25/5 (3 ratings) Information:
It's a custom sword pedestal i'm using for my game.It can be imported into the pure tile set.
The instuctions for layering are in the image, but I couldent get the swords right so you'll have to make your own(not hard just flip the sword stab animation), when you do the swords go on layer 5, and the item gets hidden under the two pedestals.

Also dont forget to make the red color transparent.
Sword Set by Highsight
Updated: 31 Jan 2005 Posted: 31 Jan 2005 Tags: Original, Sprite, and 1 more Rating[?]: Rating: 4/5 (2 ratings) Information:
This is a set of swords that I made in my free time. Check them out. :D
Sword-Chucks by Mister_Bill
Updated: 12 Dec 2005 Posted: 12 Dec 2005 Tags: Item, Original, and 2 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
Nunchaku Swords, of 8-bit Fame. :D

Fighter would be proud :sniff:
Sword/Axe/Hammer Weapons by Manifesto Empire
Updated: 16 Mar 2004 Posted: 16 Mar 2004 Tags: 16-color, Item, and 3 more Rating[?]: Rating: 3.56/5 (8 ratings) Information:
Sword, axe, and hammer sprites. No slash, sorry. They are for Pure tileset V2 (Beta 182)
They are for C set 2.
Swords Made By Me! by Chao_trainer
Updated: 08 Oct 2006 Posted: 08 Oct 2006 Tags: 16-color, Item, and 3 more Rating[?]: Rating: 2.63/5 (7 ratings) Information:
Swords that I made (Obviously). They all use pure as the colorset.

Sword1(Skinny one):Cset 7
Sword2(Less skinny):Cset 7
Sword3(Thicker):Cset 2
Sword4(Huge one)Cset 5

These also have slash tiles! Couple with your favorite Link. Hopefully it works out good :) It should rip right into Pure hopefully.
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T.O.E Dungeon Tiles by Ccc
Updated: 27 Jul 2009 Posted: 27 Jul 2009 Tags: 16-color, Collection, and 6 more Rating[?]: Rating: 4/5 (6 ratings) Information:
Mostly custom dungeon tiles.
Tales of Symphonia Characters by Mr. Z
Updated: 19 Dec 2005 Posted: 19 Dec 2005 Tags: Original, Sprite Rating[?]: Rating: 4.5/5 (9 ratings) Information:
Ever wanted sprites of the playable Tales of Symphonia characters? Well, now you can!

They are completely custom drawn in Pure palettes (What else?) and use 4 different csets.
Kratos has only one shade of red in his hair because of color limitations. Same reason why Sheena's ... ribbonthing is red instead of pink.
In the right order: Lloyd, Colette, Genis, Raine, Kratos, Sheena, Zelos, Presea and Regal. Just so you know who is who.
Tales of Symphonia: DOTNW Game Font by Dawnlight
Updated: 06 Jul 2009 Posted: 06 Jul 2009 Tags: 16-color, Misc, and 1 more Rating[?]: Rating: 3.75/5 (3 ratings) Information:
Here is the game font from Tales of Symphonia Dawn of the New World for Nintendo Wii. This game text is now rendered and now in use for Zelda Classic.

The font can be used for anything such as Title Screens, Chapter Intros, etc.
Teen Link Tiles by System Error
Updated: 13 Jul 2003 Posted: 13 Jul 2003 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 2.17/5 (11 ratings) Information:
If you get tired of those same old kiddy Link tiles, then use these instead!

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