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Tile Database

Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

BotW Bokoblins by MisterMike by Riflezen
Updated: 13 Oct 2020 Posted: 13 Oct 2020 Tags: 16-color, Classic_Tileset, and 1 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Custom-made tiles that can be used both as an enemy and as a playable character (though lots of tiles are missing).
Boy Darknut Tiles by FlameArrowStar
Updated: 04 Jul 2003 Posted: 04 Jul 2003 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 2/5 (11 ratings) Information:
These are some tiles I whipped together for Darklink813, and thought I might just submit them to PZC. I didn't put the BEST I could into making them, but I put a lot. I hope you like them.
BS The Legend of Zelda: Prototype Graphics by P-Tux7
Updated: 24 Jul 2020 Posted: 24 Jul 2020 Tags: 16-color, BS_Tileset, and 9 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Newly ripped tiles from BS The Legend of Zelda's prototype files, including Gleeok and Lanmolas
Bullet Bill Tiles for Pure/BS by Titanium Justice
Updated: 08 Mar 2008 Posted: 08 Mar 2008 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4/5 (1 rating) Information:
These are the Bullet Bill and Bullet Bill cannon tiles from the SNES game "Yoshi's Island", I decided to make the Bullet Bill tiles into animated enemy tiles for Pure/BS set, and I also have it in it's original pallete.

There's four main peices for the Bullet Bill and two animation frames to make him open his mouth, when looped will result in him opening and closeing his mouth.
CGBZ Enemies by Hergiswi
Updated: 13 Nov 2004 Posted: 13 Nov 2004 Tags: Enemy, Ripped, and 1 more Rating[?]: Rating: 4.33/5 (5 ratings) Information:
I'm on a roll with this CGBZ stuff. Maybe I should combine it all...

Anyway, I've got some enemies from Oracle of Seasons! Only a few could make actual enemies, but maybe you could make them damage combos or custom bosses. Let's see what we've got here:

1. Giant Blade Traps
2. Arm Mimic
3. Bubble
4. Bumper Beetle
[View Full Description]
CGBZ Stuff for Pure by Taco Chopper
Updated: 13 Jun 2007 Posted: 22 Apr 2007 Tags: 16-color, Character, and 5 more Rating[?]: Rating: 3.7/5 (9 ratings) Information:
I have had these sprites floating around in my files for a while now. I've just been waiting to upload them. I made them after my successful Onox tiles.

Includes:
Gleeok (Skeleton)
Slime Eye
Bari
The Great Moblin
Hookshot
[View Full Description]
Classic Big Moldorm by P-Tux7
Updated: 17 Mar 2019 Posted: 17 Mar 2019 Tags: 16-color, Character, and 5 more Rating[?]: No rating Information:
Classic-styled Big Moldorm sprites that can work with ywkls' Big Moldorm scripted boss
Classic Final Fantasy Sprite Sheet by plith
Updated: 09 Oct 2002 Posted: 09 Oct 2002 Tags: Sprite, 16-color, and 4 more Rating[?]: Rating: 3.71/5 (6 ratings) Information:
This can be a nice spritesheet for anyone looking to do a "Classic FF" type of quest, not necessarily using the flashiest graphics. Maybe at some point one with a little more detail and stuff will be made, but until then, you can use this fun stuff.
Classic Flare Dancer by Architect Abdiel
Updated: 11 Apr 2018 Posted: 11 Apr 2018 Tags: Classic_Tileset, Enemy, and 1 more Rating[?]: No rating Information:
Flare Dancers from Ocarina of Time, classic style.
Classic Rupee Likes by DaLink
Updated: 22 Jan 2014 Posted: 22 Jan 2014 Tags: Original, Edited, and 3 more Rating[?]: No rating Information:
These are the Classic Rupee Likes based of the ones from the Zelda games. I recommend setting them to the normal attributes of a Like Like except setting the touch effects to Eat (Rupees)
Classic Stone Elevator (Link's Awakening) by P-Tux7
Updated: 02 Nov 2021 Posted: 02 Nov 2021 Tags: 16-color, Character, and 8 more Rating[?]: No rating Information:
The Stone Elevator from Link's Awakening in Classic style, made for Alucard648's Sideview Engine
Classic Tileset NPC's and Enemies by DaLink
Updated: 31 Dec 2013 Posted: 16 Dec 2013 Tags: Original, Enemy, and 2 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
These are my first Classic loose tiles submission from my upcoming quest.
By the way,set up the Manhandla/Trinexx the way you would normally set up a Gleeok and the Giant Helmasaur as an Aquamentus. Also,I used the classic Wizzrobe sprites as a base for the Poes.
Collision Octorok by Linkus
Updated: 04 Aug 2006 Posted: 04 Aug 2006 Tags: 16-color, Edited, and 3 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
I call this the "Collision" Octorok. It was made form the base of a GB Octorok, which was then stripped of many of its features then put back together using MC style graphics.

In persective, it is not top-down anymore, since I gave an angled view, and now blinks before firing. Also, the one on top is meant for Cset 8 and the one on bottom is meant for Cset 7.

There are two side persectives on this Octorok. You decide whatever one you use--either is good along with the others. Also, it sho [View Full Description]
Conquest, Terror, 9 NPCs by Tabletpillow
Updated: 29 Dec 2015 Posted: 29 Dec 2015 Tags: 16-color, Enemy, and 1 more Rating[?]: Rating: 3.6/5 (4 ratings) Information:
A collection of all the enemies I created. They were all in my classic style quests at one point. Yeah they look bad and all, but these tiles might give charm for those who are familiar with my classic style quests. You might even find yourself using it in one of your joke quests. (Though chances are unlikely...)
Custom (Dor:H-esque) Armos Knights and Big Moldorm by P-Tux7
Updated: 10 Sep 2019 Posted: 20 Feb 2019 Tags: 16-color, Character, and 6 more Rating[?]: Rating: 4.25/5 (3 ratings) Information:
Custom tiles edited to be used with Saffith's Armos Knights and ywkls' Big Moldorm boss scripts

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