Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | ItemLapper by Zemious | ||
Updated: 10 Feb 2008 Posted: 10 Feb 2008 Tags: 16-color, Enemy, and 2 more Rating[?]: |
Information: -=LAPPER=- This monster is custom made and has never been created for any Zelda-styled game, it clings to the wall in moist damp areas awaiting insidiously for an unfaithful player to step into its snare. I made this custom boss because I felt that we didn't have enough custom bosses/enemies within the purezc sprite database. --- One thing I do and everyone should do is first submit your content to the forums for others to review and critique so that you don't get a bad rating here. My [View Full Description] |
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Large Animated Dragon by drari | ||
Updated: 24 Apr 2005 Posted: 24 Apr 2005 Tags: 16-color, Enemy, and 1 more Rating[?]: |
Information: This is a recolored dragon that was originally a 256 color, 10-11 frame animation of a dragon. I made it 16-color, recolored it, then put black outline around it. It took me months(Four hours) of long, tedious work. There are 3 different frames in the package, but they have a 4 frame animation. The order of the frames are frame1,frame2,frame3,frame2. I didn't have the endurance to put them in a way so you can animate them in the combo pages, so you'll have to do that yourself. BTW it rip [View Full Description] |
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LBHD-TMA Boss Sprites by Naldrag | ||
Updated: 09 Aug 2006 Posted: 09 Aug 2006 Tags: 16-color, Character, and 4 more Rating[?]: |
Information: These are the boss sprites I used in LBHD-TMA these are for the DoR Tileset and you can only use these in 2.11 there are ripping instructions in the zip file. The Zipfile contains: Fryguy- Boss 1 Fire Man- Boss 2 Barney- Joke Boss (don't ask) Sigma w/ Cape- I only used it in a movie so far but I plan on using it as a boss Ripping Readme- For beginners at ripping who don't understand how to rip 256 colored sprites. |
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LttP Freezor by P-Tux7 | ||
Updated: 23 Feb 2019 Posted: 23 Feb 2019 Tags: 16-color, ALTTP_Tileset, and 4 more Rating[?]: |
Information: The Freezor ripped from A Link to the Past |
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LttP Goriya (+16x16, Pure, and Newfirst) by P-Tux7 | ||
Updated: 20 Mar 2019 Posted: 20 Mar 2019 Tags: 16-color, ALTTP_Tileset, and 7 more Rating[?]: |
Information: Goriyas ripped from Link to the Past, plus 16x16, Pure, and Newfirst versions, and also versions with the shadows baked into the sprite. |
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LTTP Hokkubokku (+Pure, Newfirst, and DoR) by P-Tux7 | ||
Updated: 12 May 2019 Posted: 12 May 2019 Tags: 16-color, ALTTP_Tileset, and 11 more Rating[?]: |
Information: The Hokkubokku (Pokey) enemy from Link to the Past, with Pure, Newfirst, Dance of Remembrance, and Dance of Remembrance: Hybrid versions |
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LttP Ropa + 16x16 (+Pure, Newfirst, and DoR) by P-Tux7 | ||
Updated: 07 Mar 2019 Posted: 07 Mar 2019 Tags: 16-color, ALTTP_Tileset, and 10 more Rating[?]: |
Information: LttP Ropas with 16x16 versions, also with recolors for Pure/PTUX, Newfirst, Dance of Remembrance, and Dance of Remembrance Hybrid |
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LttP Sluggula (Pure, Newfirst, DoR) + Unused by P-Tux7 | ||
Updated: 13 Apr 2019 Posted: 10 Apr 2019 Tags: 16-color, ALTTP_Tileset, and 8 more Rating[?]: |
Information: The Sluggula from Link to the Past, as well as edited versions for Pure, Newfirst, and Dance of Remembrance, and with shadows |
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Lufia 2 Enemies by Mr. Z | ||
Updated: 19 Dec 2004 Posted: 19 Dec 2004 Tags: 16-color, Enemy, and 2 more Rating[?]: |
Information: 3 enemies from Lufia 2, these sprites are found outside battles. They should be easy ripable with the pure palettes. I used these for Octoroks, Tektites and Ropes, but you can use them as other enemies too. |
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Mario Tids N' Bits by VideoGameKraz | ||
Updated: 25 Dec 2005 Posted: 25 Dec 2005 Tags: 16-color, Collection, and 6 more Rating[?]: |
Information: These are Tidbits of Mario games. The enemy sprites are: 1.Shy Guy 2.Bullet Bill 3.Goomba 4.Mask The item sprites are: [View Full Description] |
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Mario World: Incomplete Tiles by Cereal Guy | ||
Updated: 24 Sep 2012 Posted: 24 Sep 2012 Tags: 16-color, Background, and 6 more Rating[?]: |
Information: Okay. I decided to do a "Tileset" of SMW game. These are the contents: Screenshot 1: Note: The picture is not all made by a palette. are several in the screenshots below this appear all tiles and their palettes. Well, the truth is that I think the palette 8 has all its colors and without Re-color. Screenshot 2: Mario positions Screenshot 3: Objects and items [View Full Description] |
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Metamode Player Sprites (GBC-ish) by Ether | ||
Updated: 30 May 2022 Posted: 08 Sep 2021 Tags: Game_Boy, Player, and 4 more Rating[?]: |
Information: 90 simple player character spritesheets. |
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Metroid and Mochtoid Tiles by Naldrag | ||
Updated: 19 Dec 2005 Posted: 19 Dec 2005 Tags: 16-color, Edited, and 3 more Rating[?]: |
Information: These are some Metroid and Mochtroid Enemy tiles I made. These are edited Metroid Fusion (GBA) Metroid Tiles. You can see small Metroids in the Resticted Lab. Which is what I used. NOTE: Mochroids are weaker than Metroids and have less nuclei. Metroids replace Like Likes -CSet8 Mochtroids replace Blue Kesse -CSet 7 |
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Miniblin Enemy Sprites, GB-Style by Lightwulf | ||
Updated: 08 Dec 2012 Posted: 08 Dec 2012 Tags: 16-color, Enemy, and 1 more Rating[?]: |
Information: Basic enemy sprite tiles to use for creating a Miniblin enemy for a GB-styled quest. It is suggested to make them a "Walking Enemy" type and use the "Rope" walking style, unless you want to script its behavior to mimic the Miniblins from Wind Waker. (Of course, I'm not saying you HAVE to. If you use them, you can make them do whatever you want; just give me credit for the sprites and I'll be happy with whatever you do. ) About the screenshots: Shot 1 shows the final sprites, with the M [View Full Description] |
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Minimentus by link3505 | ||
Updated: 31 Jan 2005 Posted: 31 Jan 2005 Tags: Enemy, Original, and 1 more Rating[?]: |
Information: some Aquamentus tiles I made for Yoshi they're supposed to replace the Lynel, and work well in both CSet seven and eight in the Pure tileset |