Tile Database
Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item"Instrumentality" Link by Moosh | ||
Updated: 27 Feb 2024 Posted: 05 Jul 2018 Tags: 16-color, Character, and 4 more Rating[?]: |
Information: The Link tiles from the Instrumentality tileset, originally made by Koh. |
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Mucktorok (Classic Style) by lmeyda | ||
Updated: 05 Sep 2023 Posted: 05 Sep 2023 Tags: Classic_Tileset, Enemy, and 2 more Rating[?]: |
Information: Mucktorok, in both Octorok and Shark form, with 8 directional movement and attack pattern sprites. |
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Wind Waker Ganondorf (Classic-Style) by lmeyda | ||
Updated: 05 Sep 2023 Posted: 05 Sep 2023 Tags: Character, Enemy, and 1 more Rating[?]: |
Information: I coveted that wind, I suppose. |
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GB Lizalfos by Architect Abdiel | ||
Updated: 02 May 2023 Posted: 02 May 2023 Tags: Sprite, Game_Boy, and 1 more Rating[?]: |
Information: These are based on the sprites done by Leinglo on Deviantart. The sprites didn't line up perfectly, so I used them as a reference to make these Lizalfos. |
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Firebird enemies [the missing ones] by Feenicks | ||
Updated: 29 Apr 2023 Posted: 11 Jan 2020 Tags: 16-color, Enemy, and 2 more Rating[?]: |
Information: Enemies the Firebird tileset was either missing or needed expanding upon. |
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Anime girl by Aslion | ||
Updated: 25 Sep 2022 Posted: 25 Sep 2022 Tags: Sprite Rating[?]: |
Information: hot Anime girl |
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ALttP Mothula GB by PixElvis | ||
Updated: 02 May 2022 Posted: 04 Nov 2021 Tags: Enemy, Game_Boy, and 1 more Rating[?]: |
Information: 3x3 Mothula boss from ALttP in GB-styled! |
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Super Mario Maker Bumpers for Classic (1x1 & 2x2) by P-Tux7 | ||
Updated: 23 Nov 2021 Posted: 02 Nov 2021 Tags: 16-color, Background, and 9 more Rating[?]: |
Information: Bumpers ripped from Super Mario Maker and edited to be 16x16 and 32x32 for Moosh's Bumper script and Alucard648's Sideview Engine that fit into Classic |
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[EZGBZ] Blast Bloom Tiles by Jenny | ||
Updated: 08 Nov 2021 Posted: 07 Nov 2021 Tags: 16-color, Game_Boy, and 1 more Rating[?]: |
Information: Not included in EZGBZ by default, so I decided to submit these in case anyone else happens to want them. Uses cset 6 by default, and is intended to be layered of leaf tiles that can be found elsewhere in the tileset. |
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Classic Countdown Lifts (1x1/2x2) by P-Tux7 | ||
Updated: 04 Nov 2021 Posted: 02 Nov 2021 Tags: 16-color, Classic_Tileset, and 6 more Rating[?]: |
Information: A Classic-style version of the Countdown Lifts from Yoshi's Island in two sizes Update: Fixed palette, better big numbers and added 4-9 |
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Super Mario Maker 2 Thwomps/Icicles for Classic by P-Tux7 | ||
Updated: 03 Nov 2021 Posted: 02 Nov 2021 Tags: 16-color, Background, and 13 more Rating[?]: |
Information: Thwomps (and icicles) of all types and sizes edited from Super Mario Maker 2 - for Classic and Alucard648's Sideview Engine |
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Classic Stone Elevator (Link's Awakening) by P-Tux7 | ||
Updated: 02 Nov 2021 Posted: 02 Nov 2021 Tags: 16-color, Character, and 8 more Rating[?]: |
Information: The Stone Elevator from Link's Awakening in Classic style, made for Alucard648's Sideview Engine |
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Classic Link Swimming (Four-Directional + Shields) by P-Tux7 | ||
Updated: 02 Nov 2021 Posted: 27 Oct 2021 Tags: 16-color, Character, and 6 more Rating[?]: |
Information: Link swimming underwater in four directions, with shields as well |
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Super Mario Bros. 3 - Sideview Stuff by P-Tux7 | ||
Updated: 02 Nov 2021 Posted: 27 Oct 2021 Tags: 16-color, Background, and 11 more Rating[?]: |
Information: A few things ripped from Super Mario Bros. 3, mostly intended for sideview -The effect for when an object splashes into the water (edited to be 1x1) -The player's air bubble -The platform bumpers and lines -Small and big sideview chests from the Hammer Bros. battles and Mushroom Houses, unlocked, locked, and boss locked. |
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Earthworm Jim Big Eyes (DoR + DoR:H) by P-Tux7 | ||
Updated: 27 Oct 2021 Posted: 12 May 2019 Tags: 16-color, Background, and 10 more Rating[?]: |
Information: The giant eyes from the "Who Turned out the Lights?" level in Earthworm Jim Update: Rippable transparent colour, two directions, and better animation |