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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Classic Link Jumping Tiles by Radien
Updated: 02 Dec 2006 Posted: 02 Dec 2006 Tags: Character, Edited, and 3 more Rating[?]: Rating: 4.87/5 (14 ratings) Information:
Pigs are flying. The cows came home. Hell hath frozen over. What comes after that? Zelda Classic now has the Roc's Feather. ;)

Inevitably, we'd eventually need Classic Link jumping tiles. I pulled out a Gameboy Link sprite sheet and compared it to Classic Link, and this is what I came up with.

It seems to have gone over well, because it's been added into the next official ZQuest default quest template! Not bad for my first Classic tile edit, if I may say so.

I think the tiles are pretty [View Full Description]
Hyrule Castle Soldier by Linkus
Updated: 02 Mar 2007 Posted: 02 Mar 2007 Tags: Sprite, 16-color Rating[?]: Rating: 4.85/5 (12 ratings) Information:
Ah, yes. The typical soldier that guarded Hyrule Castle in OoT. I give you the new, improved version from an older sprite. It uses a DoR "new" Cset 11, a small preview for some of you. I worked with Radien on a secret project regarding some ideas, so I had access and permission to work with some tiles. I found Cset 11 and thought, "You know, that sprite you made earlier on would look better in this palette."

Anyways, enjoy!
Gangsta Barba by OMEG
Updated: 22 Aug 2006 Posted: 22 Aug 2006 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
Unfortunately, this is not Barba with a bandana and some bling around his neck. The word "Gangsta" was merely used to signify that its quality is very gangsta.

Hahahah. Proceed to hit me with a shoe in the back of my head now.

I didn't make it for custom bosses in mind (he's a stereotypical "wise, kind old dragon" in my quest) but he'd be usable as one with a little work. If you're wondering how you use him, you copy and paste his body parts in a way you want them to show up and crap. I i [View Full Description]
Minish Cap Enemies: MC Enemy Tile Pack for DoR by Radien
Updated: 19 Nov 2011 Posted: 19 Nov 2011 Tags: Edited, Enemy, and 2 more Rating[?]: Rating: 4.82/5 (16 ratings) Information:
Many of you have been wanting Minish Cap tiles in ZC, such as Minish Cap enemies, but size has always been a problem. They're just too large to fit into ZC.

Awhile ago I thought "hey, I bet I could fit Leevers into 16x16 tiles." I did, but by the time I was finished I was on a roll.

So how many Minish Cap enemies would you like?
A couple?
Five?
Ten?
[View Full Description]
True BS Link by Radien
Updated: 09 Feb 2009 Posted: 13 Jun 2007 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
The original BS Link was a thrown-together resizing of the Link sprites from A Link to the Past. That rushed version of Link has been perpetuated throughout the years in ZC, despite how obviously it does not fit into the BS tileset when you compare it to the BS Mascots that appeared in the original BS Legend of Zelda game.

Recently, Dart Zaidyer sought to remedy this by redrawing BS Link from scratch, this time abandoning the Link to the Past sprites and instead modeling it off of the origin [View Full Description]
Hatless AMC Link by Teilyr
Updated: 19 Oct 2007 Posted: 19 Oct 2007 Tags: Player, Sprite Rating[?]: Rating: 4.82/5 (10 ratings) Information:
Originally created for my own purpose, I decided to release them to the public considering the high desire for them.

I'm pretty happy with how they turned out.
Enjoy. :)
OoT-like God Stones by Alestance
Updated: 11 Jul 2006 Posted: 18 Jun 2006 Tags: 16-color, Item, and 1 more Rating[?]: Rating: 4.81/5 (20 ratings) Information:
I drew these up real quick after STUDYING the pictures of Din's Fire, Nayru's Love, and Farfore's Wind on the inventory screen of OoT.

Should rip into the Pure set.

UPDATE: Now for DOR, Classic, and Newfirst!
Zelda Portrait by IaN
Updated: 14 Jun 2004 Posted: 14 Jun 2004 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4.8/5 (14 ratings) Information:
Some as the Link Portrait except....well, it's Zelda. I took the OoS Zelda, ripped the face, and basically remade it from there (heh, I pulled a Nintendo :P)

Yeah, they use cSet 6 of the Pure set. Enjoy!
Minish Cap Whirlwinds - 16x16 and 32x32 by Radien
Updated: 13 Jun 2007 Posted: 13 Jun 2007 Tags: Misc, Ripped, and 2 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
Y'know, recently I've been thinking that most of the whirlwinds out there kinda suck. They usually have fat black outlines that don't seem very wind-like.

Minish Cap has some pretty good wind effects, though, so I looked into it. Its smallest whirlwind was still bigger than 16x16, but it responded well to some resizing and editing. :) Hopefully you will find it appealing.

I've included the original, bigger whirlwind in case you have a use for it. It's technically smaller than 32x32, but i [View Full Description]
Donut. by Radien
Updated: 20 Nov 2004 Posted: 20 Nov 2004 Tags: Decoration, Item, and 3 more Rating[?]: Rating: 4.8/5 (24 ratings) Information:
I drew a donut. You may rejoice.

Uses CSet 0 in Pure/BS.
Storming Heart Container and Piece by CastChaos
Updated: 12 Jan 2008 Posted: 12 Jan 2008 Tags: 16-color, Item, and 1 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
DoR Cset 8. Frames: 6. Speed: 5.

I wanted to make a WW heart container. After some fails, I took a blank heart, raised its size, took the original DoR hearts' shading's idea and used my Spiritual Stone light animation on it and thus this heart container has born. I made a HCP version for it, using ALttP's HCP logic.

Because of the enlarging, they miss some borders, just like some frames of the original DoR HC, but it's not a big problem. On the right, you can see the perfectly outlined ver [View Full Description]
Lapper by Zemious
Updated: 10 Feb 2008 Posted: 10 Feb 2008 Tags: 16-color, Enemy, and 2 more Rating[?]: Rating: 4.8/5 (9 ratings) Information:
-=LAPPER=-
This monster is custom made and has never been created for any Zelda-styled game, it clings to the wall in moist damp areas awaiting insidiously for an unfaithful player to step into its snare.

I made this custom boss because I felt that we didn't have enough custom bosses/enemies within the purezc sprite database.

---
One thing I do and everyone should do is first submit your content to the forums for others to review and critique so that you don't get a bad rating here.
My [View Full Description]
Peanut Butter Heart by Radien
Updated: 13 Jun 2007 Posted: 13 Jun 2007 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 4.79/5 (18 ratings) Information:
The perfect addition to any quest.

...No, really. It is.

Be sure to use 8 frames, animation speed 5 for optimal dancing power.
Made for BS CSet 8.
Scrolls 1.2 by link3505
Updated: 27 Feb 2009 Posted: 15 Aug 2007 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 4.79/5 (13 ratings) Information:
Graphics for all of the current Scroll items, made for Pure. The order is as follows: Cross Beams, Hurricane Spin, Peril Beam, Quake Hammer, Spin Attack, and the Super Quake

There are a few ways to use these:

> A standard scroll graphic

> Simple stand-alone icons for each scroll

[View Full Description]
Gameboy Potums by coolgamer012345
Updated: 30 Jul 2018 Posted: 30 Jul 2018 Tags: 16-color, Game_Boy, and 3 more Rating[?]: Rating: 4.78/5 (8 ratings) Information:
Potum creatures made in the style of GB

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