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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Ganondorf Portrait by IaN
Updated: 09 Aug 2004 Posted: 09 Aug 2004 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 4.88/5 (15 ratings) Information:
Yeah, I'm pretrty sure you guys get the drift by now. And thus ends the three main people in the TLoZ series. I'll probably make more portraits, but I have no clue who to do next.

Also, there's stuff missing from this one. That's becuase I can't think of anything else to add, but I know there are more faces I should add. If you guys have any suggestions, PM me, or include it in your review if you choose to do one.
Link Portrait by IaN
Updated: 19 Apr 2004 Posted: 09 Apr 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.88/5 (23 ratings) Information:
These were based off of C's idea of having pictures of the people speaking on the screen. This is just Link and other expressions. It's using Link's cset in Pure palette.

EDIT: Added an angry face

BTW, Thank you, EVERONE. I very much apreciate all of your great comments. ^_^
Classic Link Jumping Tiles by Radien
Updated: 02 Dec 2006 Posted: 02 Dec 2006 Tags: Character, Edited, and 3 more Rating[?]: Rating: 4.87/5 (14 ratings) Information:
Pigs are flying. The cows came home. Hell hath frozen over. What comes after that? Zelda Classic now has the Roc's Feather. ;)

Inevitably, we'd eventually need Classic Link jumping tiles. I pulled out a Gameboy Link sprite sheet and compared it to Classic Link, and this is what I came up with.

It seems to have gone over well, because it's been added into the next official ZQuest default quest template! Not bad for my first Classic tile edit, if I may say so.

I think the tiles are pretty [View Full Description]
Oracle Link Portrait by IaN
Updated: 13 Nov 2004 Posted: 13 Nov 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.85/5 (19 ratings) Information:
I started this over the Summer, and I finished it about a month ago. I was kinda saving these for something but I said "What the heck" and I decided to submit these. As per usual, it took a lot of editing to make it look right, including shading and angles.

Anyways, it uses standard Pure cSet 6. It's rippable into ZC, and it's now customizable. You can mix and match faces and stuff. If there's enough demand, I can edit this later with more faces, if there are any I left out.
Heroine (GBC spritesheet) by Ether
Updated: 14 Jan 2023 Posted: 08 Apr 2021 Tags: Character, Game_Boy, and 2 more Rating[?]: Rating: 4.85/5 (12 ratings) Information:
A female player character for GBC tilesets. Now with portraits!
Gangsta Barba by OMEG
Updated: 22 Aug 2006 Posted: 22 Aug 2006 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
Unfortunately, this is not Barba with a bandana and some bling around his neck. The word "Gangsta" was merely used to signify that its quality is very gangsta.

Hahahah. Proceed to hit me with a shoe in the back of my head now.

I didn't make it for custom bosses in mind (he's a stereotypical "wise, kind old dragon" in my quest) but he'd be usable as one with a little work. If you're wondering how you use him, you copy and paste his body parts in a way you want them to show up and crap. I i [View Full Description]
True BS Link by Radien
Updated: 09 Feb 2009 Posted: 13 Jun 2007 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
The original BS Link was a thrown-together resizing of the Link sprites from A Link to the Past. That rushed version of Link has been perpetuated throughout the years in ZC, despite how obviously it does not fit into the BS tileset when you compare it to the BS Mascots that appeared in the original BS Legend of Zelda game.

Recently, Dart Zaidyer sought to remedy this by redrawing BS Link from scratch, this time abandoning the Link to the Past sprites and instead modeling it off of the origin [View Full Description]
Classy Link by coolgamer012345
Updated: 31 Jul 2021 Posted: 31 Jul 2021 Tags: Character, Classic_Tileset, and 3 more Rating[?]: Rating: 4.82/5 (10 ratings) Information:
These are an edit of the "Instrumentality" Link sprites by Koh. I edited them to fit with classic style better.
Zelda Portrait by IaN
Updated: 14 Jun 2004 Posted: 14 Jun 2004 Tags: 16-color, Character, and 4 more Rating[?]: Rating: 4.8/5 (14 ratings) Information:
Some as the Link Portrait except....well, it's Zelda. I took the OoS Zelda, ripped the face, and basically remade it from there (heh, I pulled a Nintendo :P)

Yeah, they use cSet 6 of the Pure set. Enjoy!
Gorons (GBC, large) by Ether
Updated: 10 Jan 2023 Posted: 22 Sep 2021 Tags: Game_Boy, Character Rating[?]: Rating: 4.8/5 (9 ratings) Information:
14 15 goron NPCs. They're in the 24x24 range, with some standing a bit taller.

Now with portraits! The portraits all come in 64x64, 48x48 and 32x32 versions.
Peanut Butter Heart by Radien
Updated: 13 Jun 2007 Posted: 13 Jun 2007 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 4.79/5 (18 ratings) Information:
The perfect addition to any quest.

...No, really. It is.

Be sure to use 8 frames, animation speed 5 for optimal dancing power.
Made for BS CSet 8.
Gameboy Potums by coolgamer012345
Updated: 30 Jul 2018 Posted: 30 Jul 2018 Tags: 16-color, Game_Boy, and 3 more Rating[?]: Rating: 4.78/5 (8 ratings) Information:
Potum creatures made in the style of GB
Oracle of Seasons Portraits by Ether
Updated: 05 Dec 2022 Posted: 05 Dec 2022 Tags: Game_Boy, Character, and 1 more Rating[?]: Rating: 4.78/5 (8 ratings) Information:
GBC-styled 48x48* portraits for Oracle of Seasons characters.
Edward "Fullmetal" Elric by link3505
Updated: 18 Jul 2005 Posted: 18 Jul 2005 Tags: Character, Player, and 1 more Rating[?]: Rating: 4.77/5 (12 ratings) Information:
Ed from the anime Fullmetal Alchemist, ZC-ized. slashing frames aren't included, because Ed uses a spear (aside from his auto-mail arm-sword). I may include them, as well as some weapons for him to use, in a later update

note: the palette isn't as good as it could be, but I chose to use that because that is what was used in the FMA game in Japan
Ninjas by link3505
Updated: 29 Jul 2004 Posted: 27 Jul 2004 Tags: 16-color, Character, and 5 more Rating[?]: Rating: 4.75/5 (11 ratings) Information:
Some ninja dudes for a quest. they were made as a comission, but I bet you could find a use for them in your quest, as an NPC somewhere

these aren't in order, but that's not hard to fix yourself, right? the first two ninjas use Link's normal pallete in the Pure Tileset (v2), and the second uses the red pallete (either 7 or 8, can't remember). just rip and play

also, I may include some weapons and slash tiles at a later date

[ update ] I've modified the tiles a little, and gave him some [View Full Description]

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