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Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

Neo OoT Title by Linkus
Updated: 27 Jan 2008 Posted: 12 Oct 2007 Tags: Misc, Edited, and 1 more Rating[?]: Rating: 4.89/5 (18 ratings) Information:
This is pretty much a major update of Teilyr's old OoT title.

Changes:

--Realistic lighting effect added by using gradients
--Changed palette to enhance realism and accuracy
--No borders
--Background color reflects that of OoT box art and doesn't drown title in brightness(Neon purple is out!)
[View Full Description]
Black Chests by Flippedupmonkey
Updated: 26 Jul 2003 Posted: 26 Jul 2003 Tags: 16-color, Dungeon, and 2 more Rating[?]: Rating: 4.88/5 (24 ratings) Information:
I think these look evil... or something. I don't know. They look pretty cool and as with the Royal ones, I'll be using these in my new quest and if too many people use these, they won't look too original.

By the way, these will be my last chests for a while. I'm planning to make a HUGE tilesheet of chests, so keep on the watch!
Ganondorf Portrait by IaN
Updated: 09 Aug 2004 Posted: 09 Aug 2004 Tags: 16-color, Character, and 2 more Rating[?]: Rating: 4.88/5 (15 ratings) Information:
Yeah, I'm pretrty sure you guys get the drift by now. And thus ends the three main people in the TLoZ series. I'll probably make more portraits, but I have no clue who to do next.

Also, there's stuff missing from this one. That's becuase I can't think of anything else to add, but I know there are more faces I should add. If you guys have any suggestions, PM me, or include it in your review if you choose to do one.
Link Portrait by IaN
Updated: 19 Apr 2004 Posted: 09 Apr 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.88/5 (23 ratings) Information:
These were based off of C's idea of having pictures of the people speaking on the screen. This is just Link and other expressions. It's using Link's cset in Pure palette.

EDIT: Added an angry face

BTW, Thank you, EVERONE. I very much apreciate all of your great comments. ^_^
[EZGBZ] Additional Overworld Tiles by Shane
Updated: 22 Jan 2016 Posted: 22 Jan 2016 Tags: Game_Boy, Overworld, and 1 more Rating[?]: Rating: 4.87/5 (14 ratings) Information:
For EZGBZ 2.0 and 2.50, these sprites have been either ripped and modified (see credits for details) or sprited from ground up. These are a random collection of some of my best overworld tiles that cannot be found within the EZGBZ tilesets. More details are in the description, so head there!
Classic Link Jumping Tiles by Radien
Updated: 02 Dec 2006 Posted: 02 Dec 2006 Tags: Character, Edited, and 3 more Rating[?]: Rating: 4.87/5 (14 ratings) Information:
Pigs are flying. The cows came home. Hell hath frozen over. What comes after that? Zelda Classic now has the Roc's Feather. ;)

Inevitably, we'd eventually need Classic Link jumping tiles. I pulled out a Gameboy Link sprite sheet and compared it to Classic Link, and this is what I came up with.

It seems to have gone over well, because it's been added into the next official ZQuest default quest template! Not bad for my first Classic tile edit, if I may say so.

I think the tiles are pretty [View Full Description]
OoT Title Screen Template by Teilyr
Updated: 09 Mar 2004 Posted: 09 Mar 2004 Tags: 16-color, Misc, and 2 more Rating[?]: Rating: 4.86/5 (20 ratings) Information:
I took the title screen from OoT 2D, reduced the palette and ripped it into ZC. When you go to put it on to a screen, just place the Z inside of the shield, and work from there. It's pretty easy, with the exception of putting this on the combo table. :P

Note:The base logo & the word Zelda use 2 different csets.
Oracle Link Portrait by IaN
Updated: 13 Nov 2004 Posted: 13 Nov 2004 Tags: 16-color, Character, and 3 more Rating[?]: Rating: 4.85/5 (19 ratings) Information:
I started this over the Summer, and I finished it about a month ago. I was kinda saving these for something but I said "What the heck" and I decided to submit these. As per usual, it took a lot of editing to make it look right, including shading and angles.

Anyways, it uses standard Pure cSet 6. It's rippable into ZC, and it's now customizable. You can mix and match faces and stuff. If there's enough demand, I can edit this later with more faces, if there are any I left out.
Hyrule Castle Soldier by Linkus
Updated: 02 Mar 2007 Posted: 02 Mar 2007 Tags: Sprite, 16-color Rating[?]: Rating: 4.85/5 (12 ratings) Information:
Ah, yes. The typical soldier that guarded Hyrule Castle in OoT. I give you the new, improved version from an older sprite. It uses a DoR "new" Cset 11, a small preview for some of you. I worked with Radien on a secret project regarding some ideas, so I had access and permission to work with some tiles. I found Cset 11 and thought, "You know, that sprite you made earlier on would look better in this palette."

Anyways, enjoy!
Heroine (GBC spritesheet) by Ether
Updated: 14 Jan 2023 Posted: 08 Apr 2021 Tags: Character, Game_Boy, and 2 more Rating[?]: Rating: 4.85/5 (12 ratings) Information:
A female player character for GBC tilesets. Now with portraits!
Classic Overworld Expansion Pack by Lightwulf
Updated: 14 Dec 2013 Posted: 14 Dec 2013 Tags: Overworld, Collection, and 7 more Rating[?]: Rating: 4.85/5 (12 ratings) Information:
Ladies and gentlemen, I hereby present to you... the Classic Overworld Expansion Pack, for all your Classic overworld needs! Want swamp tiles? Snowy tiles? Lava tiles? Bridge tiles? Find all these and more right here!
Death Note Font by Questwizard
Updated: 10 Jul 2008 Posted: 10 Jul 2008 Tags: Misc, Ripped Rating[?]: Rating: 4.83/5 (11 ratings) Information:
This is the font used on the front cover of the Death Note. I ripped it from a font I found somewhere on the net. The top font in the sheet is one solid color, and the bottom one is antialiased, and best suited for a black or dark gray background, but could easily be used with another color with a few palette changes. I designed it with DoR cSet 7 in mind, but it should be farly easy to get into another set if you need to.
Classic Dungeon 1st-Tier-Down Tiles by Lightwulf
Updated: 07 Dec 2011 Posted: 07 Dec 2011 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
If you want to add some depth to your classic dungeons, then these tiles are for you! These include doorway tiles for the lower level areas. Also, the tiles in the last column of shot 2 (and the last 2 rows of shot 1 in the middle) are for "bridges" that use the lower tiles for the doors.

Shot 1 is from the tile view. Shot 2 is from combo page view (editing out the white lines, of course). I included both shots 1 and 2 in the zip file so you can choose which one to grab from. Plus, I've inclu [View Full Description]
Yay Houses... by Revfan9
Updated: 25 Feb 2007 Posted: 19 Feb 2007 Tags: Interior, Ripped, and 2 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
w00t. Some house stuff. Also from Terranigma.

Update: Fixed some alignment issues. They weren't too hard to fix, but they still existed. I also deleted the tiles that I didn't bother to finish in the set, like the "basement" ones, maybe I'll get those in another submission. I also cleaned up the palette so it's easier to use them, although they still take up all 4 level Csets...
Seafoam Shoreline by Radien
Updated: 04 Jan 2005 Posted: 04 Jan 2005 Tags: Edited, Overworld, and 1 more Rating[?]: Rating: 4.83/5 (11 ratings) Information:
These shore tiles are a heavily customized version of something I found in Gashin's Sun Tower set. He had a very nice edit (of an edit of an edit) of the seashore tiles from the Gameboy Color Zelda games.

However, all he'd finished was the straight shore tiles. So, I decided to finish the job by adding diagonal versions, which can also be used as corner tiles.

In addition, I wanted to change the open sea tiles a bit. In this submission, rather than forcing the designer to extend the waves [View Full Description]

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