//Bigger FFC script //by Pokemonmaster64 //D0 is the desired width in tiles of the FFC //D1 is the desired height in tiles of the FFC //D2 is the layer to draw the FFC on //This script will not expand Combo attributes like damage //or flags to the expanded regions, but can be useful for //moving visuals larger than 4x4 tiles. ffc script Biggerer{ void run(int bigwidth, int bigheight, int layer){ while(true){ for(int wi=0; wi<=bigwidth-1; wi++){ for(int hi=0; hi<=bigheight-1; hi++){ Screen->FastTile(layer, this->X+16*wi, this->Y+16*hi, Game->ComboTile(this->Data)+wi+20*hi, this->CSet, 128); } } Waitframe(); } } }