Delayed Enemy Spawner
Overview
Creator:
Ben
Added: 28 Feb 2015
Tags:
Enemy,
FFC
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View Script |
Information
This is a fairly simple script that spawns an enemy every y number of frames. You can have it stop after z number of enemies as well.
Description Setup Reviews Comments
Remember those rooms in Misery Mire in Link to the Past that had enemies that would just spawn in constantly? That's what this does. They just poof in at random locations on the screen. Each time, the default summon FX plays, but obviously you can change this if you want to.
Includes a function borrowed from TheRandomHeader.zh as this script requires it. If you don't have that script imported you can just plop this entire thing into your FFC script file.
Includes a function borrowed from TheRandomHeader.zh as this script requires it. If you don't have that script imported you can just plop this entire thing into your FFC script file.