ffc script SavegameFFC{ void run(int sfx){ Game->PlaySound(sfx); Game->Save(); } } ffc script SavegameOnlyOnceFFC{ void run(int sfx, int d){ if ( Screen->D[d] == 0 ) { Screen->D[d] = 1; Game->PlaySound(sfx); Game->Save(); } } } item script SavegameItem{ void run(int sfx){ Game->PlaySound(sfx); Game->Save(); } }