What You Deserve: A 36-Hour Quest
Overview
Feature Quest
Creator: Lüt Genre: Miniquest Added: 15 Apr 2017 Updated: 09 Sep 2019 ZC Version: 2.53 Downloads: 436 Rating[?]: |
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Information
WYD is a Classic NES-styled miniquest thing in which you travel through the outside thing to find the green thing, blue thing, and red thing in order to collect the 3 Triforce things to unlock the final thing, and possibly pass by a cave thing along the way.
About Reviews Comments Forum Topics
Avaro
Edited 15 April 2017 - 11:04 AM
Just some things I want to mention:
1. You went a bit overboard with this included textfile. I don't think much of it was needed. Where the music came from could have been added to the Credits section. The long lists detailing every rulechange and changes to enemies and items was nice of you to make, but really not needed. Instead, you could have just said: "Some enemies have been modified and there are some new enemies." People shouldn't expect the same rules and enemies in every quest anyway. Let them find it out on their own.
2. About those linked secrets. I don't agree with how they're used in level 1. If the dungeon was bigger, it would be a problem. For the player there's no way to tell what opens up after triggering a secret, other than revisiting every room and find out what changed. Again, the dungeon is small so it's actually fine here, but I'd prefer if there was some logic behind what opens up. For example, switches and blocks could be colour coded. Just something to keep in mind for the future.
1. You went a bit overboard with this included textfile. I don't think much of it was needed. Where the music came from could have been added to the Credits section. The long lists detailing every rulechange and changes to enemies and items was nice of you to make, but really not needed. Instead, you could have just said: "Some enemies have been modified and there are some new enemies." People shouldn't expect the same rules and enemies in every quest anyway. Let them find it out on their own.
2. About those linked secrets. I don't agree with how they're used in level 1. If the dungeon was bigger, it would be a problem. For the player there's no way to tell what opens up after triggering a secret, other than revisiting every room and find out what changed. Again, the dungeon is small so it's actually fine here, but I'd prefer if there was some logic behind what opens up. For example, switches and blocks could be colour coded. Just something to keep in mind for the future.
- Lüt and Epsalon ZX like this