This was a pretty decent quest, something you can play when you got time to kill. The idea of having three difficulty modes is pretty cool and allows for replayability, which is nice. The boss rush itself is pretty standard. I do agree with Joel though, checkpoints would be nice. Or as an alternative, you could make bosses constantly respawn making it like a proper boss rush.
I'll probably give this a 3/5. It's nothing crazy and it's a fun little 10 minute quest.
Zelda 1 BossRush
Overview
Feature Quest
Creator: LegendOfLink Genre: Miniquest Added: 01 Jan 2017 ZC Version: 2.50 Downloads: 178 Rating[?]: |
Download Quest (0.84 MB) |
Information
Zelda 1 BossRush is a Zelda 1 style game where you fight to boss them one after the other!
About Reviews Comments Forum Topics
Jamian
Posted 02 January 2017 - 06:17 PM
At the start of the quest, you have to pick between bombs and rupees (rupees allowing you to shoot arrows later on). Then comes Dodongo and you have no way out if you picked the rupees. Assuming you picked the bombs, Gohma appears later on, and if you haven't picked up any rupees, you can't kill him either. Is this intentional? Do you have to pick bombs, then hope one of the bosses will drop a rupee or two?