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Zelda 1 BossRush

Overview Feature Quest
Creator: LegendOfLink Genre: Miniquest Added: 01 Jan 2017 ZC Version: 2.50 Downloads: 178 Rating[?]: Rating: 3/5 (3 ratings) Download Quest
(0.84 MB)
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Eddy  
Rating: 3/5

Posted 26 February 2017 - 12:46 PM
This was a pretty decent quest, something you can play when you got time to kill. The idea of having three difficulty modes is pretty cool and allows for replayability, which is nice. The boss rush itself is pretty standard. I do agree with Joel though, checkpoints would be nice. Or as an alternative, you could make bosses constantly respawn making it like a proper boss rush.

I'll probably give this a 3/5. It's nothing crazy and it's a fun little 10 minute quest.
 

Nightmare  
Rating: 3/5

Edited 24 January 2017 - 05:41 PM
This sets out what it intended to accomplish. I can't give half ratings here, I'd rather give it 3.5 because it did everything it was advertised to do and stuff. However, on that note, it's still only a simple boss rush and doesn't have really any level creativity or anything really uber cool/inventive. Good for 5 minutes of fun, difficulties are nice, but still, not going to win any awards.

I enjoyed it personally.
 

Joelmacool  
Rating: 3/5

Edited 02 January 2017 - 07:55 AM
This game is inventive. I like it. But, there are a few too many issues that made me give this game 3 stars.

One of the issues is that if you happen to die at one of the bosses, you re-spawn back at the entrance of the dungeon... meaning you need to make your way back to where you were before (which can be quite annoying). You could include checkpoints so when you die you re-spawn back at the checkpoint room and not the beginning of the dungeon.

Like I said before, I like this game. But I can't give it 5 or 4 stars due to these issues and the fact that it's just a Z1 boss rush.