I lived; I laughed. I died; I cried.
The first time I found a door repair charge room, the string made me laugh; every other time, I felt PAIN.
'Twas good. The soundtrack is nice.
BUGGOS:
* The 'GAMBLE OR DON'T' string appears to have no SFX.
* Walking up while charging looks derpy because of the Z1 walking animation.
* You can keep one of the keys from L1--I think it was L1, anyways--if you bomb a wall, making the later dungeons a fair bit easier. I actually liked this, though, so please don't fix it.
Quest 447
Overview
Feature Quest
Creator: Ben Genre: NES-style Added: 23 Nov 2016 Updated: 06 Dec 2016 ZC Version: 2.50 Downloads: 330 Rating[?]: |
Download Quest (0.97 MB) |
Information
A Classic-styled quest that does add a few of Zelda Classic's new features, but attempts to still maintain a Zelda 1 feel. Custom soundtrack. Took a week to make.
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Description
CUSTOM SOUNDTRACK can be found here: https://www.dropbox....7Music.zip?dl=0
Not many frills here; just a Classic quest. Uses a few of Zelda Classic's enhancements for quality of life, but not too many, and still feels much like Zelda 1. For example, you can learn to slash, spin attack (and tap walls to find secrets,) burnable objects trigger immediately, and diagonal movement is enabled, but those aren't the only enhancements that have been added. This whole quest was made in a week.
Uses exactly one FFC script in one room. Other than that, this quest is script-free.
This quest doesn't try to push the envelope, really. It's just supposed to be a fun diversion. It's not super long, either; you could maybe finish it in 4-5 hours.
Updated 12/6/2016 with bug fixes, some better hints as to how to proceed in various points in the quest, and the ladder is now 4-way because it was really freaking annoying to use.
Not many frills here; just a Classic quest. Uses a few of Zelda Classic's enhancements for quality of life, but not too many, and still feels much like Zelda 1. For example, you can learn to slash, spin attack (and tap walls to find secrets,) burnable objects trigger immediately, and diagonal movement is enabled, but those aren't the only enhancements that have been added. This whole quest was made in a week.
Uses exactly one FFC script in one room. Other than that, this quest is script-free.
This quest doesn't try to push the envelope, really. It's just supposed to be a fun diversion. It's not super long, either; you could maybe finish it in 4-5 hours.
Updated 12/6/2016 with bug fixes, some better hints as to how to proceed in various points in the quest, and the ladder is now 4-way because it was really freaking annoying to use.
Story
Uses the Zelda 1 story. Nothing groundbreaking here.
Tips & Cheats
N/A
Credits
N/A