Pretty nice and short quest to play when you got nothing to do. I like the concept behind this quest, where you have one big overworld to explore with small dungeons in between. The quest kind of feels non-linear, but at the same time it is quite linear (which isn't necessarily a bad thing). The graphics are alright in some places. Screens look like your typical Z1, with some looking better than others. I feel like some screens were too empty and some were quite uninteresting (but I'll get to that later). I did like the shortcut to skip Forest Island, which helped a lot later on to come back for the Magic Sword. The funny dialogue was also a neat little touch. I also noticed, judging by the screenshots, that the dungeons you come across were supposed to have different colours? When playing the quest, they were all using Level 1's palette, so I assume something went wrong with the DMap palettes.
Other than that, there are quite a few negatives. One thing in particular is that I feel like the 2nd half of the quest was a bit rushed. All of a sudden, loads of filler screens were thrown at you, and a lot of them are repetitve and have nothing on them. Enemies seemed to be non-existent for a bit until the desert area after getting the hammer. I feel like you probably should've gone for a much smaller overworld so that you won't have so many screens with nothing on them. On the topic of enemies, the difficulty was way too easy, even without all the OP stuff you get at the end. The only part that was slightly challenging was the last one of those dungeons that gave you the wand. Other than that, I was able to tank through everything without taking much damage. I'd probably try to make the difficulty get harder as you progress. Not too hard, but something that will suit the gear you have at that point. Also, was I meant to fight Ganon at the end of the quest? When I entered the room, I was just given a Triforce and was able to go to Zelda immediately. I think you might have forgot to add Ganon at the end. I also know you've mentioned the subscreen in the Tips & Cheats section, but I still want to say that it is incredibly frustrating to have two different kinds of subscreens cycle as you go from the overworld to caves, etc. There were many times I almost used a super bomb by accident and would've been permanently stuck if I had not noticed the subscreen. I'd suggest to keep to one subscreen (and you can do that by making sure all subscreen types on each DMap are the same).
Overall, this was a decent quest. Short and quite easy with a bit of problems, but it's nothing too special IMO. It's definitely got a lot of room for improvement and I'm sure you can improve on this in the future assuming you're going to make more quests. I'll give this a 2.5/5, which rounds up to a 3. You definitely got potential, I'll say that.
Link's Generic Quest
Overview
Feature Quest
Creator: Castelia Genre: NES-style Added: 19 Oct 2016 Updated: 29 Oct 2016 ZC Version: 2.50 Downloads: 246 Rating[?]: |
Download Quest (1.03 MB) |
Information
A short quest I made in about two weeks. It can be played in one sitting.
About Reviews Comments Forum Topics
Description
This is a quest set in the mystical land of Somewhere! There's no Triforce pieces, but instead, the focus is on collecting items and exploring the overworld, which is why the dungeons aren't that extravagant.
If there's any issues like the custom MIDIs not working, tile warps putting you in corners or anything like that, don't hesitate to say it in the comments or reviews.
Have fun!
EDIT: Fixed the final dungeon's palette and DMap style, so hopefully it actually works now.
Also fixed some secret combos and graves that don't work.
If there's any issues like the custom MIDIs not working, tile warps putting you in corners or anything like that, don't hesitate to say it in the comments or reviews.
Have fun!
EDIT: Fixed the final dungeon's palette and DMap style, so hopefully it actually works now.
Also fixed some secret combos and graves that don't work.
Story
Link did a thing, and apparently Ganon kidnapped Zelda. Cool.
Tips & Cheats
There's a LOT of cryptic stuff in this quest, like the original NES Zelda. If I get enough requests, I'll make a video walkthrough for it.
Also, KEEP AN EYE ON YOUR B SLOT. This quest involves going through DMaps a lot, and the item in the B slot almost constantly changes. Super Bombs are an extremely necessary item to progress through the game, and if you're careless, you could come back from a cavern and accidentally use one instead of a Boomerang or something.
DO NOT SAVE IN THE FIRST FIVE DUNGEONS. They're all on one DMap, so if you continue, you'll start in an area I started making, but stopped working on since I didn't know what to do with it.
Also, KEEP AN EYE ON YOUR B SLOT. This quest involves going through DMaps a lot, and the item in the B slot almost constantly changes. Super Bombs are an extremely necessary item to progress through the game, and if you're careless, you could come back from a cavern and accidentally use one instead of a Boomerang or something.
DO NOT SAVE IN THE FIRST FIVE DUNGEONS. They're all on one DMap, so if you continue, you'll start in an area I started making, but stopped working on since I didn't know what to do with it.
Credits
Quest made by Bombos.