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Moblin Invasion

Overview Feature Quest
Creator: TheOnlyOne Genre: Dungeon Romper Added: 06 Mar 2015 ZC Version: 2.50 Downloads: 441 Rating[?]: Rating: 4.3/5 (9 ratings) Download Quest
(0.96 MB)
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Description
First off, a disclaimer: this quest is honestly not up to my own standards, but I have been asked many times to release it, so I’ve decided to finally do so. I made it in about a week when 2.5 was officially released in order to acclimate myself to the new editor and learn about new features. Thus you should not expect anything great or very well-polished, but it should still provide a solid experience.

This quest features:
-One 8x8 overworld, and eight small dungeons.
-Somewhat non-standard and non-linear progression: you can do some dungeons in different orders, and the dungeon rewards vary from new items to opening new areas.
-Overworld and characters that change as the quest goes on (make sure to revisit characters that tell you to do things; after you’ve done them, they may have, for example, opened a shop.)
-Interesting use of the enemy editor; many enemies have an item they are weak to, and boss weaknesses have been twisted to change the classic fights. Some of the later bosses are admittedly fairly tough if you don’t know what to do, so make sure to try all of your tools (super bombs are especially good.)
-Lots of pointless counters on the subscreen (damage taken, enemies killed, etc.)
-The Black Potion.
Story
Upon returning home after defeating Ganon, Link finds his house has been occupied by Moblins. In fact, the whole country has been overrun! In anger, Link does whatever it takes to get rid of these pesky Moblins, including burning down a forest, robbing a bank, draining a lake, and possibly worse.
Tips & Cheats
The secrets and dungeon design mentality is fairly classic in nature. This means you should keep the following in mind:
-Keys are often hidden behind unmarked bomb walls, in grass/bushes, in stairs that appear from directional push blocks, under bombable cracked tiles, and the like. The dungeons are fairly small, so brute force searching for these secrets should not be too horrible.
-Every dungeon is consists of a rectangle of rooms. You can use this to help you narrow down where to search.
-The whistle drains water in many places. Try not to forget about this.

As mentioned above, enemies generally have weakness. In the case of bosses, it is usually the dungeon item (regardless of what they are conventionally weak to – for example, Manhandlas only take damage from the boomerang in this quest, and different colored Gohmas take damage from different projectiles.)

Make sure to go back and visit NPCs after finishing dungeons; they may have new things to say, or better, they may have opened a shop or gambling game.

Try to be somewhat stingy with ammo; it can be a bit difficult to come by at times.

At the very very end of the quest, you will have to kill some like-likes.
Credits
-Anyone and everyone who has worked on making what it is Zelda Classic.
-All the stream viewers who gave suggestions and criticisms as I worked on the quest.