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Instruments of Courage
Overview
Feature Quest
Creator: Tabletpillow Genre: Dungeon Romper Added: 30 Dec 2014 Updated: 16 Jul 2015 ZC Version: 2.50 Downloads: 1115 Rating[?]: |
Download Quest (2.62 MB) |
Information
BEHOLD!!! MY FIRST ATTEMPT ON EZGBZ!!!
(Press --> to get through cut scenes)
(Press --> to get through cut scenes)
About Reviews Comments Forum Topics
Description
This is a medium length quest with 9 dungeons and other goodies. I play tested it twice, it should be bug-free.
UPDATE V 1.1
UPDATE V 1.2
UPDATE V 1.3
UPDATE V 1.1
Spoiler
Made a heart piece easier to find
Fixed the bug in Level 4 where you can't get the key if you collect the red rupee.
Fixed the bug in Level 4 where you can't get the key if you collect the red rupee.
UPDATE V 1.2
Spoiler
Fixed another bug in level 4
Changed some sound effects
Nerfed some enemies
Fixed another bug in level 4
Changed some sound effects
Nerfed some enemies
UPDATE V 1.3
Spoiler
Nerfed ALOT of enemies
Made level 6 a tad bit easier
Made level 6 a tad bit easier
Story
It was just a normal day on a ship for our young lookout boy. But that changed when he looked out and found land. He reports the news to the captain, only to be invaded by MOBLINS! Our hero then tries to take out the Moblins, but ends up washed up in a land called Hyrule.
As he travels further. He meets upon a man named Tooledie. Tooledie explains that our hero has to collect all 8 instruments of courage, and then go to Hyrule castle to talk with the king to get out the island. Can he really do it? It's up to you!
As he travels further. He meets upon a man named Tooledie. Tooledie explains that our hero has to collect all 8 instruments of courage, and then go to Hyrule castle to talk with the king to get out the island. Can he really do it? It's up to you!
Tips & Cheats
This quest is not password protected.
Credits
Moscowmodder for script
Lightwulf for tileset
VGmusic.com for music
Nintendo for Zelda
You guys for playing
Lightwulf for tileset
VGmusic.com for music
Nintendo for Zelda
You guys for playing
SofaKing
Posted 20 April 2021 - 08:37 PM
I agree with Congo. This seems to be somewhat overlooked but it is very, very good, with deep, complex levels, solid design, and lots of difficulty. I really found this addictive and it provided 15+ hours of enjoyment. I died almost 50 times! This is a top-tier quest and should get more attention and recognition than it does.
- Tabletpillow likes this
Naru
Edited 15 May 2016 - 07:55 AM
Overworld and Story:
Good, but not outstanding. The story is interesting, but silly. The overworld does look detailed but feels often like small screens elongated (same goes for many dungeon-screens). While it is nice that there is a good amount of caves you have to visit again with new items, it can be a bit annoying if you come to the end of a longer cave only to see that you have to get another item or have to enter another cave to activate a switch.
Level 1:
The "unlit torches" in m3s5C confused me a bit, but otherwise the level was just fun and enjoyable.
Level 2:
The Lava did not look the slightest like lava and was tricky at times and the cycling to lava is a bit buggy (only learned myself recently that cycling combos of the same type have the same timer). Still, again a really enjoyable dungeon.
Level 3:
The swim-passages can be annoying but again mostly a fun dungeon. The red candle screens suffer from the fact that they save the first secret.
Level 4:
The palette and screen design is rather bright and ugly and I did overlook the wall torch for a long time. There are some good elements, but the majority of the dungeon was boring and annoying.
Level 5:
Just a super annoying gauntlet. Especially if you overlooked one secret and took all the rupees and you have to search the whole dungeon with the lense again. Also not happy how you used the Lense also in later levels without really indicators, it is just annoying to use the lense everywhere if you are stuck and don't know if there might be a lense secret womewhere.
Level 6:
The ShyGuys were a nuisance but I liked this dungeon.
Level 7:
I do not like the looks of the dungeon and how I had to go back for a super bomb, but otherwise a nice dungeon.
Level 8:
A few annoying rooms, especially m23s68 and F2, but otherwise I liked it.
Level 9:
Good, but did not really feel like a dungeon.
In the end I had fun playing the quest, but it has nothing really incredible to make it 5/5 and because of Level 4 and 5, many annoying enemies (especially the bosses) and a few flaws I come to next it dropped down to 3/5. The boots are all really broken, especially regarding running through pushable blocks (Farore), stomping on enemies (this might be default, but I saw it the first time here and I do not like how it works) and hovering in side scrollers without jumping (I am also no fan of the ladders in side scrolling rooms). There is a good amount of odd tiles (like the shutters) and some questionable secrets like m9s51 and some of your block puzzles have unneeded blocks. The most annoying are your shops and use of rupees. I had the luck to get all needed shop-items in time, but if not it would have been soo annoying to search for the shops. You get tons of rupees (including some out of chests) and I often got 100 or 200 rupees while I already had full 999 rupees. There are a few shops with expensive items, I never had the problem of missing rupees, but if you are blank (because you took to many with full 999) and have to grind/get back to the shops it hardly would be any fun. The only useful way to spend them would be potions, but the game is not soo hard and you get a lot of potions for free (I often still hade some if getting new ones from chests). Also most of the time I used F6 and Farores Boots to rush through the world and in the later fights I abused Nayrus love and the feather to the maximum to avoid annoying enemies - this speaks for the need of a smaller and better connected overworld and better enemy choices. What I indeed really loved where your block puzzles. They could be a bit more difficult in the later game and the extra blocks are unneeded, but they were still really good. Many block puzzles in ZC quests cannot even be called puzzles, often you just have to push the blocks into the right direction and at best you can overlook one block that hinders other blocks (that you only did overlook because there was no need to use your brain). While pretty easy, I had to use my brain for each of your puzzles and I did like this a lot.
[edit] Nearly forgot about the Face-Shrine.. is there any purpose for a magic kay beside destroying the flow of level 8 and 9. I played them completly and the keys where not really hidden anyway, still it is not too much fun to find keys you do not need anymore...
Good, but not outstanding. The story is interesting, but silly. The overworld does look detailed but feels often like small screens elongated (same goes for many dungeon-screens). While it is nice that there is a good amount of caves you have to visit again with new items, it can be a bit annoying if you come to the end of a longer cave only to see that you have to get another item or have to enter another cave to activate a switch.
Level 1:
The "unlit torches" in m3s5C confused me a bit, but otherwise the level was just fun and enjoyable.
Level 2:
The Lava did not look the slightest like lava and was tricky at times and the cycling to lava is a bit buggy (only learned myself recently that cycling combos of the same type have the same timer). Still, again a really enjoyable dungeon.
Level 3:
The swim-passages can be annoying but again mostly a fun dungeon. The red candle screens suffer from the fact that they save the first secret.
Level 4:
The palette and screen design is rather bright and ugly and I did overlook the wall torch for a long time. There are some good elements, but the majority of the dungeon was boring and annoying.
Level 5:
Just a super annoying gauntlet. Especially if you overlooked one secret and took all the rupees and you have to search the whole dungeon with the lense again. Also not happy how you used the Lense also in later levels without really indicators, it is just annoying to use the lense everywhere if you are stuck and don't know if there might be a lense secret womewhere.
Level 6:
The ShyGuys were a nuisance but I liked this dungeon.
Level 7:
I do not like the looks of the dungeon and how I had to go back for a super bomb, but otherwise a nice dungeon.
Level 8:
A few annoying rooms, especially m23s68 and F2, but otherwise I liked it.
Level 9:
Good, but did not really feel like a dungeon.
In the end I had fun playing the quest, but it has nothing really incredible to make it 5/5 and because of Level 4 and 5, many annoying enemies (especially the bosses) and a few flaws I come to next it dropped down to 3/5. The boots are all really broken, especially regarding running through pushable blocks (Farore), stomping on enemies (this might be default, but I saw it the first time here and I do not like how it works) and hovering in side scrollers without jumping (I am also no fan of the ladders in side scrolling rooms). There is a good amount of odd tiles (like the shutters) and some questionable secrets like m9s51 and some of your block puzzles have unneeded blocks. The most annoying are your shops and use of rupees. I had the luck to get all needed shop-items in time, but if not it would have been soo annoying to search for the shops. You get tons of rupees (including some out of chests) and I often got 100 or 200 rupees while I already had full 999 rupees. There are a few shops with expensive items, I never had the problem of missing rupees, but if you are blank (because you took to many with full 999) and have to grind/get back to the shops it hardly would be any fun. The only useful way to spend them would be potions, but the game is not soo hard and you get a lot of potions for free (I often still hade some if getting new ones from chests). Also most of the time I used F6 and Farores Boots to rush through the world and in the later fights I abused Nayrus love and the feather to the maximum to avoid annoying enemies - this speaks for the need of a smaller and better connected overworld and better enemy choices. What I indeed really loved where your block puzzles. They could be a bit more difficult in the later game and the extra blocks are unneeded, but they were still really good. Many block puzzles in ZC quests cannot even be called puzzles, often you just have to push the blocks into the right direction and at best you can overlook one block that hinders other blocks (that you only did overlook because there was no need to use your brain). While pretty easy, I had to use my brain for each of your puzzles and I did like this a lot.
[edit] Nearly forgot about the Face-Shrine.. is there any purpose for a magic kay beside destroying the flow of level 8 and 9. I played them completly and the keys where not really hidden anyway, still it is not too much fun to find keys you do not need anymore...
jwex001
Posted 24 February 2015 - 10:12 AM
Pretty cool quest so far. probably a tad bit too high difficulty right off the start, but sort of gives it an added boost of a challenge. I just beat house or ordeals level one challenge and am getting ready to tackle the level 1 boss. i have found at least 2 possible glitches:
1) in the house of ordeals, the lamia style snake creatures can get stuck in the door and you see the word in white say tail and you can kill them while they are stuck (they do not get stuck if the door is open though)
2) it is not recording and saving the collection of heart pieces properly. i collected one, and it did not show up on the sub=screen. so i thought maybe it just might not record them. so i picked up the remaining 3 to make a total of four pieces and, not heart container, and the sub-screen now shows half a heart container
overall, i give it a 4 out of 5.
1) in the house of ordeals, the lamia style snake creatures can get stuck in the door and you see the word in white say tail and you can kill them while they are stuck (they do not get stuck if the door is open though)
2) it is not recording and saving the collection of heart pieces properly. i collected one, and it did not show up on the sub=screen. so i thought maybe it just might not record them. so i picked up the remaining 3 to make a total of four pieces and, not heart container, and the sub-screen now shows half a heart container
overall, i give it a 4 out of 5.
SkyLizardGirl
Edited 24 February 2015 - 08:09 PM
!0_0! i noticed some of your conversations and when you exit to see the ship before you re-enter to tell the captain at start of the game is extra delayed a bits.' Even when you keep pressing > it takes a bit of a while and feels odd as the time feels delayed
some of the timing of your timed warps are a bit off.
You should shorten some of the seconds it takes in some areas in the timed warps when a conversation is happening somehow and then suddenly ends, with a delay and waiting for the next scene.
The LINK Character should move too different objects and have small arrows pointing at things to do so your cutscenes are alot more interactive and 'interesting' for the players.
If is a bit tough at first: also have the chara press switches if you need the next scene to pop up like, touch a candle a switch or push a box crate forward to activate another further conversation. -A Trigger warp that way between scenes also.
some of the timing of your timed warps are a bit off.
You should shorten some of the seconds it takes in some areas in the timed warps when a conversation is happening somehow and then suddenly ends, with a delay and waiting for the next scene.
The LINK Character should move too different objects and have small arrows pointing at things to do so your cutscenes are alot more interactive and 'interesting' for the players.
If is a bit tough at first: also have the chara press switches if you need the next scene to pop up like, touch a candle a switch or push a box crate forward to activate another further conversation. -A Trigger warp that way between scenes also.
Instruments of Courage: The true official help topicStarted by Tabletpillow , 31 Dec 2014 |
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My new Quest is almost readyStarted by Tabletpillow , 29 Dec 2014 |
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