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Link stuck in Castlevania

Overview Feature Quest
Creator: Alucard648 Genre: Scripted Added: 19 Sep 2014 Updated: 05 Apr 2019 ZC Version: 2.50 Downloads: 1295 Rating[?]: Rating: 4.57/5 (6 ratings) Download Quest
(5.09 MB)
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Description
This quest was once a mere place to test how my ripped Catlevania tiles would look with LoZ sprites and stuff, nothing more. But then, I stumbled upon BlueKnight`s script showcase videos on YouTube and amazed what ZC scripts can do! An interesting but non-promising idea was sparked in my mind: What if I put Link into Castlevania, complete with sidescrolling. Back in the time when I wasn`t good at scripting, I have posted a quite ambitious script request: Castlevania-syled staircases. Chances of fulfilling that wish were really slim...
And after a pair of weeks I got a response from a guy nicknamed Grayswandir. He posted a giant piece code that, judging by comments, looks like a custom sideview engine. With stars mechanic. After installing it into the quest, I got a almost working staircases! Almost because there were a lot of bugs and glitches that limit creativity with new engine. After a couple of iterations, testing and bug-fixing, the engine was brought to at least usable state. And then Grayswandir disappeared without trace, leaving me with a half finished quest.
I have opened quest project page to search for new scripters to help me on my way. Of course, posted a few screenshots and a 4-stage demo. ZoriaRPG had tried to help me with scripting. But everything turns out to be either horribly buggy or done in wierd ways. The only good thing he did was a flashing effect for Rosario item pickup. By the time Zoria left the project, all 8 planned stages were almost finished design wise. At least entire quest was playable from start to ending, even tough a lot of stuff was missing. With the lack of contibutors on scripting side the project was put on hiatus for long time.
But I have found a topic made by BobbyLight. It has a Zscript coding IDE plugin for a text editor called Rtext. And then a guy nicknamed Kurt91 posted a work-in-progress script: Beginneer`s custom boss kit. While testing it for glitches, I have accidentally opened the script file in Zscript editor and it was nicely formatted and commented. It sparks my incentive to start learning scripting. After reading Saffith`s scripting tutorials several times I started to practice in scripting, starting from wierd things, like a wand that throws giant boulders. And discovered that extending Lweapon`s sprite is a good basis for whip. After writting and compiling script, I found out it`s just good enough to be in the quest. This sparked a new "life" for my quest.
The "golden age" of scripting has begun. I have done a lot of work in terms os scripting (stdCombos.zh, stdWeapons.zh, candelabra script and lots of other work). When I posted screenshots featuring some of my Castlevania subweapons (notably Axe and Holy Water), Zoria was amazed on how fast I have learned scripting. This gained me more than enough motivation to lift the project off hiatus and install all my related scriptwork. Also I have reverse-enginnered Grayswandir`s sideview engine (this was easy, thanks for comments) and fixed pretty much all it`s bugs. The learning of ghost.zh allowed me to script CV enemies completely from scratch, while discovery of the fact, that changing of npc->OriginalTile on the fly does wonders, allowed me to simplify enemy animation routines.
The rest was a pice of cake: odds and ends, bug-fixing, beta test and then release.
Story
An ungodly mysterious event has caused Link to be warped into demonic dimension, to the place where it`s very dark and scary. After looking around Link sees a giant slhouette of enormous castle-like structure shined by larger than usual moon. Turns out, it`s an infamous Dracula`s Castle! The only viable way to escape the demon realm is to explore the castle in and out and finally find out who is responsible for this trouble.
Tips & Cheats
1. EX1 to jump. R to read stone tablets on background for clues.
2. Pretty much all major treasures are hidden in breakable blocks. Use whip or sword to break them.
3. Use warp whistle to warp to previously beaten stages to search for missed stuff.
4. Be careful when breaking candles in stages 4+. Some of them contain nasty traps. Pay attention to candle flame animation.
5. Health pickups are rare.
6. CV weapons are good against CV enemies and Zelda weapons are effective vs Zelda enemies.

/!\ Watch out for bloody effects.
Credits
Graphics:
BadBatman3, Lord Zymeth, RetraRoyale.

Sounds:
Nai255.

Music:
Gigasoft, FireMario, SonicMaster, Johnnyz, Optomon, George J, Dooey Jo,
Lee James Baxter, Mark7, Andrew Shand, Mastagambit, Michael Martin,
Jorge D Fuentes, Tsy Ryu, Frederick Klingwall.

Scripts:
Kurt91: his Beginneer custom boss kit still managed to become the base for one of my bosses.
Grayswandir: his sideview engine is a basis of my entire quest.
ZoriaRPG and Zecora: even though nothing really important, his advices had a high positive impact on quest development.
Saffith: ghost.zh as well as well-written scripting tutorials.
BobbyLight: his Zscript coding IDE has literally saved the quest from certain doom. Because without it, even otherwise basic compile errors would be unbearable nightmare to track down.

Testing:
RetraRoyale, JudasRising, Epsalon ZX.

Tools used:
Anvil Studio, Wavosaur, SPCtoMIDI, VGMtoMIDI, NSFtoMIDI, Rtext(with Zscript plugin), Paint.net.