I've had this quest on my backlog for a very long time now and finally decided to give it a go, and I gotta say, it was very good! Not perfect, but then again what is? I'm gonna break my analysis into chunks so its more digestable:
World:
The overworld was designed pretty well for the most part, though it felt a smidge empty at points. I think some more secrets would've gone a long way. The tunnel system was a very nice addition, acting as both a hub of shortcuts and a second overworld of sorts. The side areas like the forest, graveyard, ice mountain, and desert were okay but a bit too linear for my liking. I loved Mt. Haraj though. The character cameos at the inn were a nice touch and the minigames were a decent little distraction.
Dungeons:
Level 1 - Ocean Grotto: Run-of-the-mill water dungeon, but still decent for what it is. Boss is stupidly easy but that was probably intentional.
Level 2 - Solflare Cavern: Definitely the weakest out of the main 6. Nothing really sticks out in my head aside from the Earthbound music and the boss being Fry Guy from Mario 2.
Level 3 - Thieves' Tunnel: Pretty good. I like how one of the main treasures is right there in front of you from the beginning but still unobtainable until you get the Boss Key. Like the SA2 music as well.
Level 4 - Eastern Palace: Absolutely superb. Puzzles were great, the main gimmick was well executed, there were some puzzles that genuinely got me to think, and the music is great although I don't recognize it. Best dungeon in the entire quest easily.
Level 5 - Temple of Passing: The main gimmick here is genius. You basically just took the whole Dark World/Light World idea from ALTTP, scaled it down to a single dungeon, and made it work. Really like how you used 2 different versions of the same song too.
Level 6 - Frost Tower: Linear but still very enjoyable. The basement was a neat inclusion.
Level 7 - Solcore: Barely even a dungeon. It's mainly just a handful of rooms filled with enemies up until you fight the final boss. Guess it works but something grander would've been more ideal, I think.
Cave of Illusions: Very trippy. I liked it a lot.
Story:
Eh, this is probably the worst thing about the quest. Feels like it rips off Link's Awakening a bit too much. Then again, this quest is over 8 years old so I think I can excuse it somewhat. Even the classics like Hero of Dreams have honestly laughable stories when you sit down and actually analyze them.
Music:
Music choices were fantastic all across the board. The Okami music in the field, FF6 music for the ice mountain, Super Paper Mario music for Mt. Haraj, and the Rolling Stones song in the desert were probably my favorite overworld songs. All the dungeon themes fit great although I have no clue what games levels 4 and 6's themes come from.
Overall, this is a very solid quest and is a pretty easy playthrough. Definitely feels like a 2.10 quest at its core but that's not necessarily a bad thing. You did a great job with this.
Savior of Souls
Overview
Feature Quest
Creator: Shosci Genre: Story-driven Added: 13 Mar 2014 Updated: 12 Oct 2014 ZC Version: 2.50 Downloads: 1325 Rating[?]: |
Download Quest (3.41 MB) |
Information
This game was originally supposed to release on April, but I couldn't resist. I was working on it more often than I should, then realized I finished it. The quest took about 4 years to make. This quest was being made on 2.10, but since 2.5 became more relevant, I switched. Since this is also my first 2.5 quest, I apologize if it doesn't have much 2.5 features such as scripting, freeform combos, and NPCs. If there are any bugs you guys find that I didn't know of, let me know.
About Reviews Comments Forum Topics
Description
This is a fairly simple, but effective quest. It's not too difficult, and it's not too long. Then again, this is my quest.
- 6 main dungeons, along with the final dungeon.
- 3 required mini-dungeons.
- Storyline heavy.
- Few custom enemies, however, all bosses are customized.
- An underworld that is used as a passage for the overworld (which contains 2 maps).
- Multiple themed dungeons.
- 3 important and "likeable" characters.
- 20 Bombs already obtainable.
UPDATE: 1.4 (10-10-2014)
- Curious Eppy was too curious...
- ...Soul Void screen is fixed
- 6 main dungeons, along with the final dungeon.
- 3 required mini-dungeons.
- Storyline heavy.
- Few custom enemies, however, all bosses are customized.
- An underworld that is used as a passage for the overworld (which contains 2 maps).
- Multiple themed dungeons.
- 3 important and "likeable" characters.
- 20 Bombs already obtainable.
UPDATE: 1.4 (10-10-2014)
- Curious Eppy was too curious...
- ...Soul Void screen is fixed
Story
This is a sequel to "Return of the Hero." However, you don't need to play that quest in order to understand Savior of Souls.
A mysterious power transports Hyrule's Hero Link to an unimaginable Island. The main goal is to escape the Island by breaking a curse. The curse that also leaves that Island in turmoil. However, in due time, another threat gets in Link's way. With your help, collect what you need in order to escape from the Island, Lavilin Island.
A mysterious power transports Hyrule's Hero Link to an unimaginable Island. The main goal is to escape the Island by breaking a curse. The curse that also leaves that Island in turmoil. However, in due time, another threat gets in Link's way. With your help, collect what you need in order to escape from the Island, Lavilin Island.
Tips & Cheats
Rupees are your best friend in this quest. Collect as many of them as you can.
CAUTION: You start off with a Wallet that hold 500 rupees, so don't find too much until you upgrade.
Lavilin Tunnel is a great way of getting around Lavilin. Since it takes a while to get the Whistle, Lavilin Tunnel can connect to several areas for easy access.
Of course, the Heart Piece Guide should be mentioned. It helps you find each Heart Piece as they are pretty tough to find.
There are 20 Heart Pieces and 1 extra Heart Container.
The map for overworld is color coordinated. Each color representing a new area of the overworld.
Dungeon maps are customized. It is explained by a Hut Helper in Lavilin Field how they work.
CAUTION: You start off with a Wallet that hold 500 rupees, so don't find too much until you upgrade.
Lavilin Tunnel is a great way of getting around Lavilin. Since it takes a while to get the Whistle, Lavilin Tunnel can connect to several areas for easy access.
Of course, the Heart Piece Guide should be mentioned. It helps you find each Heart Piece as they are pretty tough to find.
There are 20 Heart Pieces and 1 extra Heart Container.
The map for overworld is color coordinated. Each color representing a new area of the overworld.
Dungeon maps are customized. It is explained by a Hut Helper in Lavilin Field how they work.
Credits
Superpatch for testing the quest.
TeamUDF for testing my demo.
PureZC for the sources and the program.
And many others that are mentioned in my Credits Roll, but I can't remember them
TeamUDF for testing my demo.
PureZC for the sources and the program.
And many others that are mentioned in my Credits Roll, but I can't remember them