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GRIKARUGUN

Overview Feature Quest
Creator: Gleeok Genre: Scripted Added: 16 Sep 2013 ZC Version: 2.50 Downloads: 325 Rating[?]: Rating: 4/5 (5 ratings) Download Quest
(6.03 MB)
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Description
Features:
* Full custom-ripped and re-drawn 8-bit tileset.
* Certified organic scripts from a massive script farm. (Guess the LOC, win a prize!)
* Bullets, bullets, and more bullets! =p
* 5 Levels.
* 7 Bosses.

Difficulty Setting:

Easy Mode For little girls. Better play with your barbie dolls instead.
Normal Mode You should play for your first attempt.
Hard Mode - Cruel, Unrelenting, and Unforgiving Difficulty setting.
Insane Mode - Those sensitive to flashing lights and moving objects should not be playing this.

Bonus Waves and Powered-up enemies and bosses: The game can "sense" when you are kicking ass or racking up a huge score, and will send extra enemies and/or increase the power of some existing enemies to compensate. This is also useful for getting an even higher score..or unlocking Bonus Boss Attacks. Pow++.

Movement Type:

Z3 movement - Disabled]
Custom - Slightly improved control scheme for this genre, allows the ship to move somewhat faster and gives greater response with diagonal movement.

Ship Type:

Speed Type - Use the R button to speed up.
Weapon Type - [Disabled]

Option Type:

Follow Type - Standard. (Currently Direction type)
Directional Type - Will follow the player.
Freeze Type - Hold L to lock options in place. (Similar to directional type)
Spacing Type - Use the L button to increase/decrease spacing.
Rotation Type - Use the L button to increase/decrease orbit radius.

The Controls:

A Button - Main laser cannon. (Variable damage based on enemy polarity)
B Button - Switch shield polarity.
Ex4 Button - Deflection Swords. (Heavy damage but short range. Will also deflect green projectiles)
R Button - Speed Up.
L Button - Switches main laser cannon to aft lasers or used for options.
L + A - Aft Lasers.
Ex3 Button - Homing Missiles. (Massive damage to enemies)-Uses energy.
Ex1 Button - Switch between fixed and floating shield types (note-floating options consume energy to fire)
Ex2 Button - Fires Mega Crusher Laser but uses all of your remaining energy reserve.

The Scoring System And Gameplay:

Each enemy has a specific color: Blue, Red, Green, or Colorless. *Bosses can utilize any or all colors, but themselves are usually colorless*
Blue, Red, and Green enemies can be chained together for a higher score.

Opposite color lasers and projectiles than their target deal double the damage. Use this to your advantage. EX: A blue laser will deal 1 damage to a blue target, whereas a red laser will deal 2 damage to a blue target.

Absorb shots! Projectiles of the same polarity (color) can be absorbed by your energy shield, (floating or fixed) and will increase your current stored energy. Green bullets cannot be absorbed by your shield, however you can deflect them by using the sword. Yellow and Grey bullets cannot be stopped.

Scoring System: Basically like Ikaruga. See that little number with the three dots in the upper-left hand corner of the screen? Yep, that's the one. Kill a blue enemy and it turns blue. Kill another one and you've made two. One more and congrats, you've just completed a chain! So now it should read "1" and be grayed in. Now kill three more enemies of a certain color and bam! Two-chain. I think you get the idea. Currently there is an on-screen display limit of 99 chains. Anything past that point will read "max". Maybe there are secrets that unlock if you get enough?

Suicide bullets Sometimes spamming laser shots is the worst thing you can do! Beware.
Story
In case no one has yet to figure this out, here is the stage order. I'll leave the rest to your imagination - liberation, or annihilation.
Stage 1: Moon.
Stage 2: Earth.
Stage 3: Atmosphere.
Stage 4: Factory.
Stage 5: Core.
Tips & Cheats
Normal Mode now has a large HP boost equivalent to Easy Mode. In addition, recharging energy is easier than Easy Mode as well.
Credits
ZC Developers, Konami, Treasure, VGMusic, Spriters Resource, C-Dawg, and anyone who posted feedback on the early demo versions.